JagexFlippy

JagexFlippy



04 Jun

Comment

Originally posted by rRMTmjrppnj78hFH

Its literally what was voted for

Daeyalt essence can be used anywhere that pure essence can, including ZMI (provided the player has at least 50 Runecraft). Using daeyalt essence will give 50% more Runecraft XP than pure essence. Note: Training Runecraft through this method including the mining time will not be substantially better than training it traditionally.

https://secure.runescape.com/m=news/darkmeyer-poll-blog?oldschool=1

It was suppose to even out to about the same including the mining time. You're just actually rcing less. That poll question says better as well.

So how much worse is it going to be?

Yes, the essence does indeed give 50% more experience and it's not substantially better than traditional runecrafting, but the rate of obtaining the shards will naturally affect your hourly experience rates.

We never once claimed this would replace traditional runecrafting, and that's not what we polled either so it has to be slightly worse experience wise.

If you guys want a new RC method that replaces traditional runecrafting I think every mod on the team is open and willing to listen. However, this update was never designed or polled to do that so that's a discussion for another update.

Additionally, as I mentioned on stream: If we don't see enough engagement and that the content serves little to no purpose to you, of course we're willing to tweak it to match your expectations as with any other piece of content. But no point having that discussion before you have played through the content.

I can't tell you the exact rates as spreadsheet math rar...

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Comment

Originally posted by BigFanOfRunescape

no pls :(

pls no :(

Comment

Originally posted by rRMTmjrppnj78hFH

/u/JagexFlippy

I also worked on the daeyalt mine – a new, relaxed way of training Runecraft. Although implementing the content itself wasn’t too difficult, the balancing was a bit tough to figure out. Runecraft is such an iconic skill and we didn’t want the traditional training methods to be overshadowed by this new one. For that reason, you’ll see that the daeyalt mine has slower experience rates – but it’s less intensive, and actually, it’s closer to the original design for Runecraft.

I thought it was suppose to be the same as existing normal methods but you're doing less actual rcing/running. So how much worse is it going to be?

If we did the same rates with less running, Daeyalt would replace the traditional methods. That was never the intention with the original design.


03 Jun


21 May

Comment

Originally posted by kingpiss

Uhhh yes exactly. It's a feature.


20 May


15 May

Post

As the team is slowly starting the work with the second League, designing Relics is of course an important part of the job.

Small disclaimer: Without any sort of commitments or promises, I would just like to hear what cool ideas you have to share. I always enjoy reading your suggestions and creative ideas for this kind of stuff, so please share!

It doesn't have to be a finished Relic either, could just be fun mechanics/effects you think would be exciting to try.

EDIT: Slowly reading through all of the replies. Abolutely love to see all your creative suggestions and ideas, it gives us a better understanding of what interests and excites you. Big thanks, you clearly put lots of effort and work into this so I can't thank you enough. Lots of love <3

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Comment

Originally posted by Kibierr

You're just jealous because you haven't completed Mole Slayer 2

comon why you gotta out me like this?

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wait that's illegal


13 May

Comment

Originally posted by Gartlas

Thats a shame. The seasonal one sounded really interesting.

We like many of the concepts as well, we just want to make sure they will work together will all of League's core elements properly before introducing them! Better to make improvements and save them for another time than to rush the release with 70% of the design working.

Comment

Originally posted by LordGrac

There's a player who did something pretty similar to the Gridlocked League a while ago, under the name One Chunk at a Time. There's three (long) episodes and he hasn't updated in a year, but the concept he worked with is pretty fun. I think it's a great idea for a League.

Absolute champion, I've seen much of the series. Love this kind of creativity.

Comment

Originally posted by LordGozer2

Here's a look at some of the ideas we've toyed with throughout the process:

When you say this and list up several league concepts, does that mean those didn't make the cut now but could be considered again in the future, or will they be more or less discarded? I'd absolutely love to see a Gridleague in some form or another, but I just wonder if the amount of tech/engine work required to make it feasible will be way outside the scope for a league.

We are saying you won't see any of these concepts as the next (second) League.

Comment

Originally posted by Geonjaha

You know what was great about the last League?

It wasn't run by clans, and the individual player could thrive without worrying about being obliterated by large groups of players cooperating against them (both in regards of reaching milestones and being killed). Most of the ideas put forward in the blog for adding PvP/Trading make me groan and despair.

Escalation League, where clans would immediately be put ahead not only by securing a zone, but by exponential XP gains as they do so. Christ, that sounds awful. If you want to add League elements to DMM then please do so, but don't sully the one game mode where clans don't ruin everything, both by account boosting and PvP methods. I don't even necessarily have a problem with PvP, but PvP without having clans ruining it? Close to impossible, so please don't turn these into DMM 2.0.

Why not integrate group ironman into leagues instead? Have a separate high score board for individuals and people playing in groups ...

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I agree and I wouldn't want to launch a League knowing it could go down that way. I don't think anyone in the team would like to see that happen honestly unless the League revolved around clans.

While we can't do a GIM League this time, I think it's a match made in heaven and I would love to it do at some point :)

Comment

Originally posted by Ukgamer125

By all means have a PVP element in the league but please make it fully avoidable for players who have 0 interest in it. TL was good because if it had been better balanced you could have chosen to skill or Pvm depending on what you prefer to do. As it was, skilling was op but if the points had been better balanced you wouldn't have been forced down any particular path.

I share this mindset.


09 May

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I had this as wallpaper on my square-resolution monitor for like two years


30 Apr


26 Apr


25 Apr

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Glad you notice even the small things :)

It's a rough time for many, but we're in a lucky spot to keep on doing what we love to do. Make sure to keep in touch with family and friends and please keep on looking out for each other. <3


21 Apr

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ok this is not what I had in mind

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Originally posted by Masterboiii

Power creep all again

Even worse when we introduce the hard leather upgrade.