Originally posted by narnode762
Can you please give us an idea on how exactly you plan to do this? We have never received a concrete answer, and when it could be literally anything between "fsw every year" and "eventually release them as the 200m variant," it creates a lot of uncertainty regarding whether some goals are worth trying to go for this fsw event for those of us who play mains and are after cosmetics.
Also, I would like to ask you to make sure that the xp modifier applies to archaeology properly. On dxp in the live game, archaeology precision (faster artefacts) is doubled but focus (material speed) is not. On the main game this makes sense because you can buy materials and it's a worthwhile tradeoff. But on fsw, the focus should also be doubled so accounts don't end up having to ironman 2-4x materials for their sped up artefacts. This would make archaeology significantly worse than other skills relative to the normal XP rate. Another way to do it is to allow the modifier to apply to restoration...
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Hey! Since I'm not a product manager or the like, I unfortunately can't tell you how exactly the plans for future FSW events or re-releases of FSW rewards currently look like. I'd imagine that this would partly be informed by the performance of this FSW event. Either way, that decision is above me.
In regards to arch, I'll discuss this with the team! I believe, there is currently no doubled precision or focus (I might be wrong though), but there will be a chance for doubled material gathering later in the event that will hopefully help with gathering materials. Either way, I'll discuss this with the others!