JagexGoblin

JagexGoblin



07 Feb

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Originally posted by UnluckyNate

Can we get confirmation that the leviathan crystal armor charges bug that was introduced with last week’s update has been fixed? Charges were being used even when correctly prayed against resulting in armor very rapidly degrading

It's not yet been fixed but the team are working on a fix for it, hopefully we'll be able to get it sorted ASAP (though I don't know if it's hotfixable or not).

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Originally posted by nine_tendo

oh that's actually not too bad, glad you guys kept the lava texture, I put away my chicken outfit

Also very glad that the texture remains, the beans are essential!

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Originally posted by Jukkii

Do gim now have significantly better xp rates at scurrius than other account types? From what I understand they can now guaranteed solo 1500hp scurrius in their own instance without a chance of being interrupted by others, not that big of a deal but would be kind of funny if gim actually have it better than mains.

Scurrius only spawns in at 1,500 HP if there are 2+ people in the instance. If you're solo in a GIM instance, it's still a 500 HP boss. Glad to see more people have clocked that killing the non-instanced version is better for XP/hr though!

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Originally posted by Ragingg_CLV

With the changes to Rogue's chest can we get ring of wealth (I) to work on the chest? It feels weird to mention the chest is 1/99 rate for hard clue when that hasn't changed.

Will pass this one on to the team!

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Originally posted by nine_tendo

hey /u/JagexGoblin can we see how the lava dragon was changed? I want to know if I can start protesting to fix it yet or not. I don't think many people were happy with the radioactive ketchup dragon that was proposed

Have just added an image into the newspost, I thought I'd added it this morning but must have ctrl + Zed the change :/

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Originally posted by longhosepipe

Hey jmods, most likely goblin. When will the remainder of project rebalance get further blogs? I would’ve thought this important before the colosseum.

Touched on this in another comment here!

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Originally posted by adustbininshaftsbury

Sick changes. Probably won't ever happen, but I would love for there to be blighted stamina potions some day.

So would I! I asked about this really shortly after I joined (which is nearly 2 years ago now) and I think the reason given was that back in the day there we weren't able to discern where a potion had been used and the team at the time of Blighted supplies' arrival didn't want people popping a free stam and then carrying on with whatever they were doing. Since some change or another (around Prif's release) it's possible to tell this info now and wipe the buff if a player leaves the Wilderness, so I'm hopeful that more Blighted offerings could be on the cards - which would be nice to help keep supply costs down, especially for people new to PvP I feel like those costs add up a lot if you're not able to score consistent kills.

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Originally posted by chol3ric

Are the shield shards still on Scorpia's drop table? Since the example doesn't show these and the text implies the uniques have been removed for now.

Thanks!

Should be, screenshots like that come from debug commands that roll (afaik) regular loot only, which are agnostic of unique roles.

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Originally posted by HoundNZ_2022

So, the secret update to scorpia, is that something you're polling/releasing a blog on? Or is it something that's in this update that we have to go find out?

It'll be included in an upcoming blog, everything in this update is in the post!

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Originally posted by Toil48

Aww was expecting something more from the bounty hunter changes. As a new player, pure pking with dragon knives means I’m always losing money and have to stop pking

There's still potential for things to be further improved, just wanting to lean into the point around not over-correcting too much too soon above all else!

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Originally posted by 5erenade

When can we expect buffs to the Priffdinas crystal shard rates, amethyst, zolcano and wilderness resource area?

I really wanna afk priff magic trees but i dont plan to until then. Also, would it be possible to have birds nest spawn in inventory instead of having it spawn on the floor?

I'm not sure re: shard rates, Amethyst/Zalcano alongside other Project Rebalance bits (we're in the process of scheduling everything now and trying to make sure we can deliver betas among other releases and spread blogs out enough for solid feedback because there's a lot on the table), Wilderness Resource Area is somewhat TBD (you'll be able to read more about it in an upcoming blog, but to tldr we'd like to explore a more significant overhaul, similar to he box jonge's recent suggestion, so it might be a 'later in the year' project but it's too early to say at this stage).

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Originally posted by OnlyMarket8

Can you guys change the entry kill at duke sucellus to not spawn until you pick the first mushroom please?

Have passed this on as a feedback point already but will raise it again!

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Originally posted by anygoats

group rat group rat group rat

thank you!!!

Worlds are quiet enough these days but we said that we would so hopefully the implementation suffices! I'd give it a go with my GIM mates but none of them have logged in to do anything but drain me of my potions in the last year :(

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I have never made a typo in a post title in my life and I don't know what you're talking about...

(ty for the spot)


31 Jan

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Originally posted by BioMasterZap

Are there any concerns about the Zombie Axe replacing the whip at bossing? Like if you set the DPS Calc to Graardor (250 Def but also +90 Def Bonus), the axe would better unless you had 2 DWH. I don't think it is necessarily a bad thing, just does make the poll seem a bit misleading since it only notes the Axe being between Scim and Whip when there are several bosses where the Axe can beat the Whip (e.g., Graardor, K'ril, KBD, Chaos Ele, Jad, Verzik P2, and Thermy). It also seems to beat the Hasta at KQ.

From me personally? Maybe a smidge? The team in general seem happy with where it's at though, and I agree somewhat that it's not super common for people to send significant amounts of the bosses listed before moving on to stronger weapons (e.g. Fang at Graardor/KBD, even Tent at Graardor clears Axe with 80 Att/Str in the example setups above regardless of Def reduction, Arclight at K'ril, ranged stuff for Chaos Ele, not sure why melee Jad is on here, the rest of TOB means it's probably unlikely you'd bring the axe for a marginal increase at P2 and even then I'd have to run it vs. tent, Thermy is so super unique as-is) that I'm not sure they're super worried - another tool to have in the kit without necessarily being all-encompassing, and also having some interplay with 'do I own def reducing stuff or not' is how I think it's perceived internally.

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Originally posted by Player_924

" the Zombie Axe will sit as a nice upgrade for Dragon weaponry before moving on to the Abyssal Whip "

Ah yes, upgrading to the whip for -25 slash and -25 strength bonus for +1 attack speed. Nearly a 6+ max hit is a downgrade compared to the whip

I'm all for great weapons to be locked behind quests, but this line of text feels like propaganda

Perfect time to whip out the new OSRS Wiki DPS calc (because I can't embed more than one spreadsheet image in a post): https://dps.osrs.wiki/?id=ShrinkCrazedBeam

These are setups I'd expect around this point in the game for a lot of people. Would advise visualising the difference between Loadout 1 (Whip) and Loadout 2 (Axe) by setting an NPC's Defence to something like 300 just to spread out the graph below for NPC defence vs. DPS.

https://preview.redd.it/hca9mw573tfc1.png?width=1409&format=png&auto=webp&s=19c9404b3a2f13906a2c4f...

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Originally posted by BipolarAntisocialite

I am begging you to never tag me in a post like this again.

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Originally posted by jesse30000

The phrasing of the D claws question made me think it was a head-to-head question, so that the most popular option would win. Kind of disappointed they’re not being moved myself, CoX’s drop table is so bloated.

Question read: "OPINION QUESTION: If While Guthix Sleeps is added to the game, where would you like to see Dragon Claws come from with the addition of Tormented Demons? This question is for developer consideration and is not binding."

The team weren't intending for it to be a 'this vs. this, whatever outcome is what happens'. It was moreso that the team weren't particularly fans of moving Claws off of CoX after so many years and putting something so powerful onto TDs (and shared this view in the dev talking heads segment for WGS in the Summit) but that if the consensus was absolutely massive and overwhelming then they would have changed their minds.

Agree that CoX's table feels big but also get where the team are at in that if stuff were to come off of CoX it'd preferably be some of the weaker/less useful stuff (Bulwark for example), but none of those really 'fit' with TDs either.

Hope this response at least provides som...

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Originally posted by runner5678

I didn’t fully understand this question

Which Gods do you feel have all the prerequisites currently in-game to unlock an Alignment?

Does me checking off Seren indicate I believe that Seren’s alignment would come from SOTE or similar? And that if I said Zamorak, I believe there’s some content somewhere already that would make sense to award zamorak’s alignments?

I would say yeah, for example, if you think DT2 would satisfy an unlock for some Zaros-themed alignments, then I think you would tick 'Zaros' for this question, same as in your SOTE for Seren example. Applies to any and all of them - if you think there's already some requirement or another that might suit, then pick one out (fully expecting to see primarily Seren/Zaros for this one, but curious if people have thoughts for others too!)