JagexJack

JagexJack



03 Aug

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Originally posted by XaeiIsareth

I think the reason why they stick with ridiculously low drop rates is basically they don’t make content as fast as other P2P MMOs and so the bandaid solution is to just make you grind on it for much longer.

There's an element of truth to this, but also other MMOs are much more heavily time gated. We've experimented with this and I think it's fair to say that our players have rejected it - there's an expectation in Runescape that content is something you can grind as much as you want whenever you want, not something you do once per week. Given that people are rinsing the bosses 5-10 (or more) times an hour in some cases just indefinitely, a 10% drop rate would leave us with every item being valueless. (I mentioned this a bit in the recent RSGuy interview.)

I have some thoughts about how we can fix this as personally I agree that the drop rates are too low and the current system is unsustainable, but it's too early to talk about what they are for now.

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Originally posted by Ac50388

I’ve never seen a fanbase so routinely criticize every single move the developers make

Nah to be fair it's the same in every live game, even some non-live games.


02 Aug

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Originally posted by SolenoidSoldier

Is there a company policy preventing you from having a few pints and posting? I hate the toxic nature of this sub and wish y'all felt comfortable enough to shitpost here

That feels like more of a Twitch thing.

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Originally posted by Dojipon

There was nothing wrong with your original message lol

It was a bit vague and confrontational. The word "toxic" means quite a lot of things and I wasn't specific enough about what I meant.

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Originally posted by Capitularis

You barely answer questions that are framed in a respectful manner either. Whenever any kind of comment is being made, which sits badly with whatever decision you and your team decided on, it gets ignored and styled as "inflammatory".

There simply is no winning with developers like you:

  • Either comments are rude, and you have reason not to answer
  • Either comments are well mannered, but don't agree with your opinion, so they're inflammatory

What exactly are you trying to achieve here? Show that you have the moral highground because people either disagree with you or are rude? You've lost any kind of moral highground the moment you agreed to work in a company that disregards any respect for their playerbase by having extremely predatory monetization schemes. Heck, your company even abuses mental health as a way to appear caring for mental health, whilst (literally at the same time) introducing predatory lootbox practises and gambling mechan...

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What exactly are you trying to achieve here?

Someone asked why we don't respond to threads like this. I was answering the question. I'm sorry that you don't like my answer but it doesn't make it any less true.

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Originally posted by DrDop4mine

To be fair mate people are toxic here because you and your team are completely incapable of having conversations with the player base you claim to represent. There’s never dialogue. There’s never a “what would YOU as players want?” You think because you’re a developer you’re immune to the flaming and downvotes that every other normal human experiences here? Quite the opposite. People have expectations from you guys and in some of the most basic f**king areas of customer care you guys shit the bed constantly. Player support? Doesn’t exist. Conversations between players and devs about how to move the game forward? Nah, we get what the shareholders deem is acceptable in terms of profit generation. Polling, spotlighting player made QOL ideas, the list could go on. It would be so easy for this team to build some good will but you literally refuse to do it.

You think because you’re a developer you’re immune to the flaming and downvotes that every other normal human experiences here?

Not at all, which is exactly why most mods choose not to engage. The community is free to behave however it wants, and the mods as individual people are free to respond in whatever way they choose to do.

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Originally posted by Ceceboy

Responding to stuff like this only encourages more posts like this when players believe it's the only way to get a response.

How should we reach out then for some feedback?

It's not the question that's the problem, it's the framing of it. I've actually answered this question in some detail multiple times in the past, but responding to this thread only encourages further communication in the same style.

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Originally posted by Kosstheboss123

Yes, they did a ton yesterday lol

I get the impression that jmods on the RS3 sub tend to stay away from "callouts", whereas OSRS jmods tend to post on anything, regardless of the drama.

This sub can be quite a hostile place for developers, who will often get a lot of unpleasant messages in response to anything they post. To be clear it's not usually about the complaint - like the question being asked here isn't an unreasonable one - it's usually about the framing and tone. Developers aren't paid to get on reddit and interact with the community, when we do so it's our choice to, and making it unpleasant to do so discourages us from choosing to spend our time doing so.

EDIT Have edited the comment to use less inflammatory wording - should probably practice what I preach.


01 Aug

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Originally posted by ImVeryBadWithNames

Nah his position appears to have shifted over the hours from his first post in this thread.

There's a big difference for me between "it was annoying, and we didn't change it, and it's still annoying" and "we changed it, and it's slightly more annoying now". In the former case I think "the update isn't about that" is a good reason to leave something alone to avoid scope creep, but once we've touched it that principle doesn't really apply anymore. In this case I believed we hadn't touched it, but it turned out we had.

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Originally posted by ImBoredAtWorkHelp

effectively removing the PVP requirement from the abyss

no it doesn't? When I go back the second time to the abyss I'll still be skulled and pk-able

Sorry I don't mean change it back to as before, I mean change it so the abyss neither skulls you nor requires you to be skulled.

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I didn't realise that you now have to toggle PVP before entering the wilderness to access the abyss. (In dev it worked as before, skulling you when you enter). I've asked for this to be changed to remove the skull requirement from the abyss entirely (and not autoskull you as it used to). I doubt a change like this will qualify for hotfixing, but I'll talk to the developers about it tomorrow.

EDIT: clarity

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Originally posted by IamThrawn44

Yes, you do.

Sorry I should have been clearer. You need the full set on to fill and to use the essence, but you can "carry" the essence without the gloves equipped.

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Originally posted by Mystic_Clover

Wouldn't it have been easier to design the threat system to be more relevant to skillers, with the demonic skull factoring into that system?

Honestly the update is a delicate balance of reducing or concentrating but not completely removing PVP. The demonic skull was intended to be, and makes sense to remain, a reward for PVP, it's just that it interacts with runecrafting in an especially notable way. I'd like to see a much more substantial improvement to runecrafting as it feels very outdated to me, but this wasn't a runecrafting update.

Given that nothing has actually changed mechanically, my expectation is that after the initial excitement of people trying to PVP things will return to how they were before, which doesn't alleviate the need for other changes but should mean the abyss remains basically as-is for now.

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Originally posted by JoshOliday

I don't think this needs to be reward space Jack. I think this is a QoL fix by making the bracelet act as Infinity gloves if you have them unlocked. Kind of like how silverhawks work as nimble boots if you have them.

Yeah I have no objection to this. There are all sorts of ways to think about this problem.

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Originally posted by MightyJill

Yes, it holds essence, you need to wear the outfit for that to work.

AFAIK the essence you fill with isn't lost if you temporarily unequip the gloves.

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Originally posted by SofaKingPist

I think the irritation comes from having to switch it every run, and 1 moment of "I forgot to switch" can easily lead to showing up in death's office. The outfit will be left in storage as long as needing the brace is a thing as not getting PK'd is a higher priority than the benefits the outfit would provide. Letting it work from inv (even if you have to add a cost, either one-time or charges) would be a nice QoL in line with this, or maybe a different option, like being able to add it to the puzzle box, or the infinity outfit gloves themselves.

Yeah there's definitely a bunch of possible reward spaces or tweaks that could be made here.

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Originally posted by Doc_Da

Do you need the full set on to use the outfit as a pouch?

Not AFAICS.

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Originally posted by Vpeyjilji57

Unfortunately, [[Infinity Runecrafting Outfit]] outweighs that. Plus, what's the point of the Demonic Skull if the main drawback still applies without it?

I'm aware of the outfit, but to my knowledge there's no reason you need to have the set bonus active as you enter the abyss when the bracelet triggers. Am I forgetting something?

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Originally posted by UnwillingRedditer

I think the point has been missed here - if the Threat system is intended to provide a threat replacement for PKers, why should anything still force-skull you? The whole point was to make it feel like the risk was coming from the game, not from someone choosing to grief you. Abyss RCing (and Wildy divination and the demonic skull) still feel like that.

The threat system doesn't really interact with the abyss very heavily - it's a wilderness danger system, but you're only in the wilderness for a few seconds at a time. I think there's a strong case to just completely rethink how runecrafting works (it's super weird that a PVP method happens to be the best way to do it, and it became meta because no one PVPs) but that's a pretty substantial update in its own right.