JagexJack

JagexJack



06 Jun

Comment

Originally posted by San4311

Canonically you fight Raksha exactly once, back before the BOTM.

As others point out, this could be easily 'solved' or rather clarified in-game by making miniquests needed for bosses to be a requirement for the lore it is a part of.

Should be a simple insertion?

Let me rephrase: Canonically you fight Raksha no more than once.

Comment

Canonically you fight Raksha exactly once, back before the BOTM.

Comment

No, not at all. If anything I think there's a strong case to be made that we're still being too cagey with information.


05 Jun

Comment

Originally posted by TuxedoRidley

So are the world changes actually going to be in the game world "very soon" or is it another one of those things that gets announced for soon, forgotten about for a few months and then randomly confirmed to be shelfed in a reddit comment?

The thing I'm referring to is already dev complete, but it needs to ship with a delay or it would spoil the quest on launch.

Comment

Originally posted by GamerSylv

So if I have that right we have Twilight > complete ED4 > Epilogue mini-quest?

Yep.

Comment

Originally posted by ConstantStatistician

This was to avoid the quest being uncompletable until the boss launched.

I don't follow.

Getting the epilogue requires killing the boss (there will be an accessible difficulty level). If it was part of the same quest, you wouldn't actually be able to complete the quest until the boss launched, so the quest would just sit there incomplete. Splitting the same content into a quest and a miniquest avoids this problem.


04 Jun

Comment

Wait until you find out what happened all those times you withdrew runes from a Wicked Hood.


02 Jun

Comment

Originally posted by SonicSingularity

My assistant, Azzandra, had just brought me a new case file and a cup of coffee. Both would have to wait. This dame had my attention...

Yes this is gold. I want to know more about the assistant.


01 Jun

Comment

Originally posted by Degrandz

I’m serious - it’s not sarcastic! You have a way with words that I really appreciate. I seriously hope you’ll one day write some lore stories or the like… and maybe even a book!

Thanks!

Comment

Originally posted by Degrandz

Woah, you can write! I would read books written by you!

I can't tell if this is sarcastic.

Comment

Originally posted by Lord-Ice

Do you happen to remember who voices Mr Mordaut when he has lines, out of curiosity?

Sorry, no I don't.

Comment

"I knew she was trouble the moment she walked through my office door. The mouths on her neck gulped at me seductively, but it was her legs - all eleven of them - that really got me hot under the collar. She told me she was in deep with the Flachl gang. Like I said, trouble."


31 May

Comment

Originally posted by tygabeast

Oddly, Gorvek is one of the few characters whose VA is on their wiki page.

Greg Jones. His only credit on IMDB is for something other than RS.

He's also Raksha iirc.


17 May


12 May

Comment

Would these changes ideally come with or without a grace period?


29 Apr


23 Apr

Comment

Originally posted by National-Village2363

A nice qol fix that I know newer rs3 player such as myself would enjoy is some pre-made user interfaces. I feel this should be an easy fix as you could just find some common layouts that are used by players now and paste them into the default setting options for players to choose from. If the user interface is more appealing to a new player, it is easier to retain them.

Just an idea to grow off of is all. I appreciate the time if you did read this.

Yeah that's a really good suggestion.

Comment

Originally posted by XeitPL

Okay, I have other question.

Let's say there are 2 reworks happening at the same time and one is finished. Does Jagex do tests for finished one and implement it immediately or does Jagex wait for second one to release in batch?

Also do you implement everything you got immediately in sake of "game must be in best state NOW" or wait for one type of content to stack to release one bigger update in pre-planned time frame?

It really depends on the context. My understanding of the ninja team is that the way it works is that the team choose a topic, and then they look for opportunities within that topic to fix. This lets them achieve more with the same time, because they're already learning about the design and code relevant to multiple fixes at once.

If a fix has been made, usually it will just be shipped straight away with a patch. When that doesn't happen, it's usually due to QA availability - despite the memes, we don't ship things which haven't been QAed, and some fixes can be trivial for a developer but require a massive amount of testing before they can go live.


22 Apr

Comment

This isn't true.

There is a broader and kinda interesting topic here about what should be a QOL fix, what should be a reward, what should be given away, what should have to be earned, etc.

Like players naturally want to see good rewards for content, but at the same time some of the best and most well designed rewards are the ones that fix real problems players are experiencing in the game. Sometimes those "rewards" get swept up and "given away" as ninja QOL fixes first, so there's less rewards available.

At the same time though, we obviously shouldn't avoid fixing problems just so we can give them away as rewards later. I find this a hard balance to maintain.


14 Apr

Comment

"World Guardian, we have been both allies and enemies in the past, but there is a truth I must impart to you. When my Lord Zaros commands me to stab you, I ask only 'how hard?'"