I think the problem most people have in both games is that it feels like you sit on rewards until you need them for rainy days rather than just releasing them when they're ready.
Dream of Iaia was bad on launch. The xp was buffed, Amulet of Salamancy was finally added, and vigour passive was thrown on top.
That vigour passive came out of nowhere on a rainy day instead of from an actual content release, that it felt like you were just sitting on it until you needed to and could've released it any time instead.
The same thing happens on OSRS as well, ie Nex only dropping Torva so they could save Pernix and Virtus for a rainy day, and they even had to use the Pernix set already to replace Masori armor's initial design, so it's not like it's an RS3 specific issue either.
More communication in regards to how you want to handle upgrades, powercreep, etc, would go a long way. Because at some points, you release massive amounts of powercreep when there's no ...