JagexRyan

JagexRyan



05 Apr

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I'm looking to add an Archaeology section to the skill settings window. In this there will be an option to toggle the hitsplat off.

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We could look to change the text of 'Destroy' to something more fitting.

I'll bring it up tomorrow to the rest of the Archaeology team.

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The research should be available to you the moment that you hit the required level for the site.

I did submit a fix for this last week which will be live in the next update. However, I believe that it should automatically fix itself if you were to check again.


04 Apr

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Originally posted by JagexRyan

We're looking to lower the base damage slightly as right now it's over performing.

The ripper demon will still be a beast of a familiar, don't worry! Also, we have no intention of changing the ripper demon's effect.

I see comments regarding the special attack, summoning potions etc.

To clarify, we will run various tests and investigate the damage output thoroughly before making any changes.

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We're looking to lower the base damage slightly as right now it's over performing.

The ripper demon will still be a beast of a familiar, don't worry! Also, we have no intention of changing the ripper demon's effect.

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Your ships should hopefully return from their odd venture into the unknown with the update on Monday. If however they do not, please let me know!

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We are planning to allow for both the amulet and ring to be added to the tool belt.

This fix will not be done for Monday, however we may be able to get it into the following update.

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This information is incorrect.

The cost of general research is calculated based on your Archaeology level.

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Originally posted by OnixCrest

Wow that’s pretty cool. I always thought a skill concept usually would take a couple years from start to finish..awesome :)

There were different skill ideas around at this point, and we had various ideas for them but we had yet to decide on what skill 28 would be.

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Haha, I remember this! Based on the date that I commented, I don't think we had started work on the 'New Skill' yet.

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Mod Rowley is working on making it so that it sends materials to the material storage, and also looking to add apropriate messaging when the effect triggers.


03 Apr

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Originally posted by Weiguken

Just curious, are you at all worried that interest might drop in archaeology eventually to the point that pylon activation is rare? This would make it really difficult to get staff pieces on Ironman! (Obviously it needs to be somewhat difficult). So far the pylons are super exciting! It’s great to see everyone flood the dig site. Thank you to you guys for all you do!!!

We're closely monitoring everything within the skill and will make adjustments where needed, so don't worry!

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Originally posted by manray12

thx, been a while since i did much skillin.

No worries! Happy to help.

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There is no messaging for honed as it's a passive effect that boosts your success chance in the background.

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We're looking to update this to be more similar to how the voice of Seren is displayed. When inside of Kharid-et fort, an onscreen graphic would be displayed showing the current state of the pylon (e.g. Inactive and 50% OR active and 15m remaining).


02 Apr

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I'm looking into various things like this, but I can't promise anything.

The long story short on the technicalities of how interfaces work are that there are multiple types where one can be freely moved while you're doing other things (e.g. restoration information), and others which close when you do something else, such as move (e.g. the journal).

There are reason as to why some are of type A and others of type B.

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That's quite a long time!

Could you let me know what your display name is and I can take a look.

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Originally posted by Stefannzi

Thanks for the quick response.

my display name is Stefannz-i

The first ship that broke I sent out 2 days ago, the second one that broke I sent out yesterday.

Thanks I'll take a look!

Any idea when that ship was sent out yesterday? I ask as we deployed a hotfix that should stop this from happening again. However, it looks like we may not have managed to clean up broken states entirely.