They are currently tracked, yeah.
I can see arguments from both sides of this one though but felt that this was the most appropriate right now.
They are currently tracked, yeah.
I can see arguments from both sides of this one though but felt that this was the most appropriate right now.
You'll be pleased to know then that we're adding something else to it!
When we getting a fix on this /u/JagexRyan?
It depends what you consider a 'fix'. It is intentional that you don't get a complete 1:1:1 ratio.
I did however make changes so that we remember the last 5 artefacts that you've discovered (currently we only remember 3) which will help with the 3 artefact excavations. This is set to go live next week.
QOL Update of the year if it's what I'm hoping for.
A clean up of consistency in naming is part of it. You'll notice that some settings are labeled as 'Disable X feature' where a ticked box means it's disabled whereas others are labeled as 'Display X feature' and a ticked box means it's enabled.
By chance does this job fix a lot of the other issues with settings or is it just this particular section? Either way thanks for doing it.
It changes a bunch of other things outside of this section too.
Side note
It seems odd to me we have a "Gathering Skills" category but Mining and Archaeology have their own specific section leaving only one setting in "Gathering Skills" which is fishing. In addition there are other fishing settings tied to "Player Owned Home".
I wish Jagex would get someone to properly fix the settings layout instead of acting like there's nothing wrong.
This has actually been changed in a separate job. The gathering skills category is no more, and instead a Fishing category has been created. I believe the 'Player Owned Home' category is being replaced with Construction too.
The other job has a bunch of changes to various settings so it requires a lot more testing.
This is a nice write up! I thoroughly enjoyed reading it. :D
Cor blimey mate, what are ye doing in me display case?
I've added an option in the settings window where you can toggle them off.
I believe this is in the next update.
Most things in Archaeology were made with the plan to use them in future content. The dig sites themselves, or content within them such as the wingsuit.
We did have crazy ideas for how we could expand areas in future updates over the years. If you take Stormguard as an example you may notice the rings high in the sky as well as the take off platform to the west of the workshop. Quite an ideal location for a potential agility course/training method!
I fixed this not that long ago and it's awaiting QA.
/u/JagexRyan mentioned this himself: https://twitter.com/JagexRyan/status/1248954255542755328
Not sure if that's on his planning though. Maybe he can give some insight :)
I swear I saw a ninja fly by...
It will make it harder for everyone to get, but it won't stop alts to keep on farming. So it's not a real fix, rather a slap to the common players who don't altscape
The difference between the chance of receiving a piece from the fort compared to the praetorium is massive. You'll most certainly see most staff pieces coming from the praetorium.
These changes were tackling multiple issues. The base drop chance being decreased for both the staff pieces and the spear tip was made to decrease the number of these items coming into game to bring it closer to what we intended.
You can find more information about the changes here: https://twitter.com/JagexRyan/status/1252656078795476992
I've done the work to increase the bad luck mitigation from 3 -> 5 and it is currently with QA. In fact I believe it was being looked at earlier today.
Looking to get it out as soon as we can!
Unfortunately the tweet doesn't go into detail about what has actually changed, so I'll give you a summary:
Inquisitors staff piece:
Spear of Annihilation tip:
Just posting to say that the staff was brought up in a meeting earlier today and we discussed it at length.
We will share information on any potential changes when we've nailed them down.
I have fixed this and it's currently in QA. I believe Mod Cel was actually looking at it this morning, so hopefully we can get this live next week.
Wasn't it possible to enter without the ring of visibility if you had all the shadow anchors active?
Nope, you needed the ring of visibility as well.
Since this update, you can now access the praetorium if the pylon is active, or all shadow anchors have been activated.
We're looking into all of the various things that transport items to your bank and then looking to divert items appropriately (e.g. material storage or metal bank).
As we're invesigating this to blanket cover all interactions and future proof it for any additional storage types in the future, it may take more time that expected to implement. With this being the case, we didn't want to avoid pushing out the imp souled change that we already made before thinking about a better more long term solution.