This is a nice write up! I thoroughly enjoyed reading it. :D
This is a nice write up! I thoroughly enjoyed reading it. :D
Cor blimey mate, what are ye doing in me display case?
I've added an option in the settings window where you can toggle them off.
I believe this is in the next update.
Most things in Archaeology were made with the plan to use them in future content. The dig sites themselves, or content within them such as the wingsuit.
We did have crazy ideas for how we could expand areas in future updates over the years. If you take Stormguard as an example you may notice the rings high in the sky as well as the take off platform to the west of the workshop. Quite an ideal location for a potential agility course/training method!
I fixed this not that long ago and it's awaiting QA.
/u/JagexRyan mentioned this himself: https://twitter.com/JagexRyan/status/1248954255542755328
Not sure if that's on his planning though. Maybe he can give some insight :)
I swear I saw a ninja fly by...
It will make it harder for everyone to get, but it won't stop alts to keep on farming. So it's not a real fix, rather a slap to the common players who don't altscape
The difference between the chance of receiving a piece from the fort compared to the praetorium is massive. You'll most certainly see most staff pieces coming from the praetorium.
These changes were tackling multiple issues. The base drop chance being decreased for both the staff pieces and the spear tip was made to decrease the number of these items coming into game to bring it closer to what we intended.
You can find more information about the changes here: https://twitter.com/JagexRyan/status/1252656078795476992
I've done the work to increase the bad luck mitigation from 3 -> 5 and it is currently with QA. In fact I believe it was being looked at earlier today.
Looking to get it out as soon as we can!
Unfortunately the tweet doesn't go into detail about what has actually changed, so I'll give you a summary:
Inquisitors staff piece:
Spear of Annihilation tip:
Just posting to say that the staff was brought up in a meeting earlier today and we discussed it at length.
We will share information on any potential changes when we've nailed them down.
I have fixed this and it's currently in QA. I believe Mod Cel was actually looking at it this morning, so hopefully we can get this live next week.
Wasn't it possible to enter without the ring of visibility if you had all the shadow anchors active?
Nope, you needed the ring of visibility as well.
Since this update, you can now access the praetorium if the pylon is active, or all shadow anchors have been activated.
We're looking into all of the various things that transport items to your bank and then looking to divert items appropriately (e.g. material storage or metal bank).
As we're invesigating this to blanket cover all interactions and future proof it for any additional storage types in the future, it may take more time that expected to implement. With this being the case, we didn't want to avoid pushing out the imp souled change that we already made before thinking about a better more long term solution.
What's the reasoning behind this change?
Players can enter the Kharid-et praetorium without a Ring of Visibility.
The original intention when designing the skill was for the core excavation spots (those with artefacts) to be mostly locked behind just Archaeology requirements. The ring of visibility requirement was a slight oversight.
We were happy to place outside requirements on material caches and mysteries, and we plan for future additions to the skill to also include outside requirements.
Ah, that's my bad. Thanks for letting us know!
The forge is only supposed to be a personal instance while you're completing the mystery. After that it'll be a shared instance in which you can see other players too.
However, it sounds like this isn't currently working as expected. I'm going to look into it tomorrow.
Awesome! So will this also allow us to keep the journal itself open to read at all without interrupting our excavation? Or is this just talking about the new material storage?
This is just the material storage information.
This is unintentional and is a bug.
I looked into this earlier today and submitted a fix for it which is now with QA.
Allowing the material storage being viewable from the journal.
So if the materials are going to be viewable from the journal (which will stop actions, and they've already said this won't change due to how books are interfaced), I see no point. I'd rather continue to take a damaged artefact with me to view the material store amount without stopping what I'm doing. This isn't a fix.
If the book is in your pocket you'll be able to open the material storage information interface without interrupting your excavation.
The interface will also stay open while you continue to play.