JagexRyan

JagexRyan



14 Apr

Comment

It is intentional that you are stopped when you discover an artefact.

Prior to this update, if you were to press esc the popup would close and you would continue to excavate. However, this was not the case if you were to press spacebar. The fix that this patch note relates to is that pressing spacebar will now do the same thing.


12 Apr


11 Apr

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Originally posted by ImGonnaObamaYou

Thank you. I always need to see how many mats I need to buy at the ge lol.

Me too!

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Yep! This is something I'm looking to sort next week along with a few other tetracompass tweaks, such as updating the headbar to match the core excavation headbar.

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This has been fixed and should be live in the next update.


10 Apr

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I'm glad you like it! Mod Iago and I tweaked it a couple of times to make sure that it was the ideal position and facing.


09 Apr

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This one isn't going to happen, sorry!

The narrative is that you are harnessing the luck element from the ring, not the other effects such as the stats and teleports.

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Originally posted by Tonix_RS

Not sure if this has been addressed but will there be a broadcast for Dragon Mattock? We have one for Dragon Pickaxe.

Yep! We've got that one in a list of jobs we're working on.


08 Apr

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On the stream we mentioned that we're looking at increasing the number of nodes there are at each of the current locations.

The aim is for there to be at least 3 nodes at every excavation site across the world (where space permits) and 2 nodes within a dig site.

E.g. If the excavation site in Feldip only has 1 'White oak', then we'll look to increase it to 3, and if Kharid-et currently has 1 'Tyrian purple' cache, we'll look to increase this to 2.

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The fix for this should hopefully be live next week.


07 Apr

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I'm going to look at adding this so it's something like 'Tetracompass piece + 10,000 chronotes'.

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Originally posted by HRTS5X

This doesn't quite describe the full situation. Every time you hand in an artefact to any collector, you will get the base chronote value of that item. If you hand it to the museum guard, you'll get 40% of that value.

Completing any collection will also give a big chronote boost, and some of these are undocumented ingame for some reason. The museum bonuses are accurate, but the other collectors are only showing their unique rewards (robust glass, tetracompass pieces, Kharid-Et batteries) and not the big chronote dump they also give. That extra dump is the part that most people aren't aware of.

I'm going to look at adding this so it's something like 'Tetracompass piece + 10,000 chronotes'.

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I've noted this down. We could definitely have the player recite which keys have been used on the door already which should help you know which ones you're missing.


06 Apr

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This is on our list of things to do! :D

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Originally posted by N1Maroc

They're on the third row, the first 3 items (rod -> tinderbox -> hammer). :P

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Originally posted by N1Maroc

Yeah that does clear things but, it doesn't make sense

Why wouldn't they appear if I've gotten the ancient tools intead of ancient gizmos? And even discovering how to make ancient tools, I can't even see the ancient tools in the interface, let alone make it.

Tysm for the reply though!

You should be able to find the tools under the 'Skilling support' drop down option.

The discovering of materials is only required to make use of those components in a gizmo. This is why they are only available to discover after discovering the ancient gizmos and not the ancient tools.

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The blueprints for the components will appear in the discovery list once you've discovered the ancient gizmos blueprint.

I hope this helps!

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I fixed the issue this morning, however it won't be live until next week.


05 Apr

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We are looking to scale the drop rate of the imcando metals based on your Archaeology level to help with any bad luck you may have.