I wish someone had thought to ask if Xil'gar Trog's soul will be used in Necromancy
Same! I want a use for this too.
I wish someone had thought to ask if Xil'gar Trog's soul will be used in Necromancy
Same! I want a use for this too.
Adding some additional comments to some responses I've seen here and on other channels.
It's important to us that Necromancy fits into the game as seamlessly as possible. This means that we want to avoid making exceptions as much as possible in places where it's not needed.
Examples of this are things such as the prayers (unlocked by level and/or on completion of quests such as King's Ransom and the Temple at Senntisten), or the capes (Fight Kiln and TzKal-Zuk). These allow players to maintain a single set of knowledge for how some core components of each style are obtained.
As designers we love creating unique stories and interactions! But we have to make sure that we aren't adding unnecessary cognitive load (where possible). We have plenty of unique ideas for how to unlock new equipment, incantations, abilities, etc, going forward.
Hope this helps give some insight into some of the decisions like this! :D
I'm going to need to ask Doom for some style tips.
I fully agree that we could benefit from an improved layout within the ability books. Whether that's an outright change or a 'Sort' option.
Currently I'm very much focused on finishing the Necromancy project, but I would love to look at something like this in the near future.
Yoooo, this is VERY cool!
I now want to purchase the pieces and build it...
We can take a look!
Yeah, the size and numbers is just to make development and debugging easier.
Yep - exactly this!
This version of the bar is likely much bigger than the final version would be. It's simply large as I was testing various things.
Similarly, the text below is completely irrelevant and should be ignored for the same reasons.
I probably should have made a cleaner video for sharing with the public but I re-used a video which I recorded to show other developers. :D
Worth noting that the fix is more widespread than just the example given.
It'll cancel channels in various scenarios where you can't attack the target anymore. For example; currently, when you're attacking QBD with a channelled ability and she phases, you'll be locked into your channel.
These sorts of issues should be fixed too.
Yes! I will look into this.
Congratulations!
Thank you all!
It would indeed be pretty cool!
I would probably propose a 120 variant of all 3 existing distinction capes (e.g. 120 max, 120 completionist, and 120 trimmed completionist).
Essentially the next tier up from the 99 branch.
Funnily enough, I was talking to Ramen the other day about his love for recoloured Samid gloves!
(The conversation was not related to Zamorak)
I've completed the work required for this and it should hopefully be live soon!
Definitely something we can look to change.
Huge drop, congratulations!
Congratulations!
Congratulations! I love it.
Where do you think you can improve to bring it down further?
I know it's not much, but I just wanted to post to say that this is something I have on my list of 'things to look into'.
Mainly the idea of allowing you to preview items within the various reward shops we have in-game.
Thanks Ryan! Give the team my regards for the wonderful music and fight :)
One Note: There were several instances where Jad's Mage attack didn't have an animation and spanked me 7k-8k. Is that intended/due to abilities? :o
Potentially caused by you using stuns?
Sponge and I have discussed making Jad stun immune, but we haven't made a decision on that yet.