We've spoken about this before on Q&As - it'd probably get us more voters, but we don't want quantity at the expense of quality, and I wouldn't be surprised if this caused some players to spam vote Yes/No answers.
We've spoken about this before on Q&As - it'd probably get us more voters, but we don't want quantity at the expense of quality, and I wouldn't be surprised if this caused some players to spam vote Yes/No answers.
It's possible the fraud alert affected the purchase. Submit a ticket via the Refunds page - https://support.runescape.com/hc/en-gb/articles/205981571-Refunds
The support team will help you identify what is wrong, and you'll be able to get your purchase (or a refund, if that's what you want).
Thanks, that makes a lot more sense.
One more thing if you don't mind. How do you know that the desired password was the current password?
The reason I ask is because that implies that Jagex stores our passwords in plaintext. I'm hoping that is not the case. Therefore I'm assuming that you've looked at when the password was changed and other available data. Then based on that you came to this conclusion. Correct?
It's just an assumption, I could be wrong. I looked at the context available (phishing ticket replies). We do not have plaintext passwords.
Huh? How was he able to play today, if the hijacker changed the details back in January?
It looks as though he was phished back in January. Believing he was talking to Jagex Support he provided the hijacker with a desired password.
Your account was hijacked back in January, seemingly via the creation email being compromised. The hijacker looks to have set their own email in that time, which is why you aren't getting the recovery emails.
https://support.runescape.com/hc/en-gb/articles/207217595-Hijacked-account
For more context for the hijacking back in January. You had submitted multiple ...
Read moreIt could be that another email was used to link to the login, or it could be something as harmless as a typo.
Submit a Forgotten Login support ticket:
https://support.runescape.com/hc/en-gb/articles/360001552065
The route is:
We know how annoying this is, we're encountering the same issues when personally playing on mobile ourselves (not me, though, got an Android...). It's being worked on - the last I heard was that it was set to be fixed with Thursday's update.
Morytania-locked UIM = Ultra Instinct?
We've discussed similar ideas before, whether it's the entire tournament or just the final stages. I just don't think there's any getting around the fact that clans would make new accounts to ensure they're on the same team, or they would grief their teammates purposefully (running into barrage piles etc).
I think this would work if we had the same amount of interest in playing as the earlier Deadman tournaments, but at the moment it'd be difficult to get right because of the reasons above.
Happy to be convinced otherwise, and it could certainly form part of the overhaul we mentioned in yesterday's post.
And so it is forbidden, this is an abomination in the house of Saradomin
Not everyone from the top 256 will be able to show up. I suggest putting those who died earlier than the top 256 on a waitlist to join the redone 1v1s. For example, the last player to die at gdz before the 1v1s would have highest priority to fill the empty spots from gdz, then next priority would be the second to last to die, etc. We're gonna see a lot of bye rounds if there isn't people to fill the spots of those who can't attend the redo.
It's a valid point that some players might not be able to attend, but adding another layer of uncertainty with the advent of a brand new priority/wait list mechanic isn't something we're keen to do. We'd sooner invite more people to the fog/final two area stage.
If you have the logs and its possible inviting the final 512 instead would only add one extra round and could be seen as more fair
Increasing the 1v1s to 512 would be a considerable undertaking.
It would be possible to invite 512 and have another fog stage.
Will the recent qa be put on youtube?
Went up like a minute ago or so!
Hey Sween, will the permanent deadman server also share the same fate?
It'll remain open, but I expect it'll remain untouched until we do determine what we'd like to do with Deadman/PvP.
Im not 100% sure on the details but to my understanding when you paused after the 128 from fally got gassed there were still more than 128 in the GDZ zone alive. Obviously the pause got abused to take out all high levels from the smaller clans who could have also won, so if you just take the last 128 remaining after the pause that would be unfair.
I think you should probably manually check the remaining players and remove low level bolt raggers and put all high levels with good gear into the 1v1s.
Otherwise you pretty much just hand money to the same clan that already benefited from the bug/pause again.
I'll make sure we keep all that in mind when it comes to inviting the players. Appreciate the input.
The final 256 players from Saturday's event will be re-invited to compete.
128 from each location or how will this be decided? The GDZ ending zone was also a shitshow with the bigger clan using the pause and instant unpause to take out any high level player in the area
As it stands I believe it'll be the final 128 from each location, but the GDZ ending zone is something to consider. We'll have a think about how we'd like to tackle that.
Nothing immediately visible our side, is anybody still having any issue?
Using this to reply to both the OP and a comment you mentioned Facebook in.