Jagex_Stu

Jagex_Stu



13 Oct

Comment

Originally posted by Jagex_Stu

Could you elaborate on what you mean by that?

By points, are you referring to the https://runescape.wiki/w/Shattered_anima you get to spend in the https://runescape.wiki/w/Shattered_Worlds_Reward_Shop?

Are there specific reward costs in that shop that you see as a cause for concern?

Thank you for clarifying!

Rebalancing the reward shop's an adjacent issue to Feeling Pumped, but I'd be happy to gather feedback and put in a request for it.

How would you price the slayer masks differently, given what you know about lower-level anima/hour?

Comment

Originally posted by Recent_Entry_7178

Increase the amount of points you get and adjust other reward costs. Otherwise sounds good.

Could you elaborate on what you mean by that?

By points, are you referring to the https://runescape.wiki/w/Shattered_anima you get to spend in the https://runescape.wiki/w/Shattered_Worlds_Reward_Shop?

Are there specific reward costs in that shop that you see as a cause for concern?

Post

Howdy, 'Scapers.

Following on from https://www.reddit.com/r/runescape/comments/1766sqq/latest_news_on_golden_bamboo/, I'm taking a look at the oft-requested Feeling Pumped mutator in Shattered Worlds.

Similarly, I'd like to work with you to design a long-term solution for Feeling Pumped that's the best balance of gameplay usage and game health.

According to my research, prior to December, Feeling Pumped had this effect:

"You have a 25% chance on hit to feel EPIC, gaining unlimited adrenaline for the next 10 seconds."

and it's currently:

"You have a 5% chance on hit to feel EPIC, gaining unlimited adrenaline for the next 6 secon...

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12 Oct

Comment

Originally posted by Blackbird_V

Golden bamboo down, Feeling pumped left to go!

I made a start looking at Feeling Pumped this week too, but the time trials for golden bamboo ate up more time than I hoped.

Feeling Pumped might get picked up by another dev next week, or I might be reaching out to you to discuss an optimal design solution... but rest assured, there's been some forward momentum.

Comment

Originally posted by RonaldoVII

Tired of mentioning it but...golden bamboo?

Update: Over the last couple days, I recovered a pre-grove stream from backup and ran a series of time trial and XP trials vs golden bamboo in live, and worked closely with Mod Shogun to determine a balanced solution.

Following the recommendations below, I used low-intensity methods that focused on equipment that increases chop success (nature's sentinel, ring of whispers, Sana's fyrtorch, legendary Lumberjack aura, etc) as a baseline.

Confirmed that the base XP to gather golden bamboo definitely didn't change with the rework (655.5 XP per successful chop), but on average the time to specifically deplete golden bamboo became slower when converted to the new chop chance formula.

(On average, about 20 minutes pre-rework to deplete a golden bamboo, versus 30 minutes in live, minimal intensity.)

Bearing in mind that the optimal use case is to deplete a daily triple bamboo island in an hour or less (to maximise the value of 60min Lumberjack aura), we've ...

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10 Oct

Comment

Originally posted by Jagex_Stu

Just had a chat with Mod Shogun to check the situation with golden bamboo.

Woodcutters' Grove included a backend rewrite of Woodcutting, to consolidate a lot of custom tree implementations and rebalance Woodcutting across a more consistent set of tiers, similar to the Mining rework's retiering.

We've heard concerns with the new XP rates for golden bamboo, stating that they have been halved from what was previously possible.

Reported previous XP/hr is difficult to confirm as it's quite variable - some stating a change of 400kph down to 200kph; others stating 2m down to 1m.

The base rates for golden bamboo were increased in the rebalance, but the variety of buffs that can be stacked could significantly influence the results depending on how they're combined.

His theory is that one of the items, boosts or manual techniques (such as applying crystallise) that players can use to increase their Woodcutting XP is under-performing, and that is reduci...

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Thanks for the extra context below, folks. Sounds like though the XP/success is the same, you're missing more often post-rework, therefore leading to slower depletion rates and XP/hour, despite golden bamboo having the same input data.

Will take a closer look at golden bamboo's unusually broad success ratio, and see how it performs in a time trial if brought closer to standard variance. Also really helpful to know your setups, thank you!


09 Oct

Comment

Originally posted by RonaldoVII

Thanks for the feedback. This thread had some recent discussion on it https://www.reddit.com/r/runescape/comments/16oam2n/golden_bamboo_still_nurfed/

For me, I wasn't using any special/manual technique. Just a simple Nature's Sentinel outfit, crystal hatchet (now would be Imcando) perked with honed6/furnace4, Sana's Fyretorch and Lumberjack aura. I think rates with standard/afk setup like this was between 300k and 400k an hour. It's an afk method at a cost of the finding the island and the resources being untradeable and fairly limited. In the Woodcutter's Grove rework, Golden Bamboo chop speed was "Changed to follow regular formula" which turned out to be a big nerf for xp rates with rates not much better than half of what they were.

Thanks for the summary! Read through that thread earlier this morning too. :)

Am looking into this on Shogun's behalf as he's been occupied with the next headline update in the Fort Forinthry season, and will be for a while longer.

Data-wise, the base XP rate (which is about double the level 94 crystal tree - 655.5 XP up from 350.0 XP) for golden bamboo is the same as prior, as are the success ratios.

What's changed is the woodcutting system that data runs through (mostly revisions to the core woodcutting calculations so they're more scaleable), and comparing the two versions, I've yet to find any unusual exceptions specifically for golden bamboo that would account for such a large discrepancy.

Have you noticed a difference in the depletion time for golden bamboo vs pre-rework? ie Is it taking longer to clear the golden bamboo from your island? Do you seem to be getting XP less frequently although it's the same amount per success? Or is it the amount...

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Comment

Originally posted by RonaldoVII

Tired of mentioning it but...golden bamboo?

Just had a chat with Mod Shogun to check the situation with golden bamboo.

Woodcutters' Grove included a backend rewrite of Woodcutting, to consolidate a lot of custom tree implementations and rebalance Woodcutting across a more consistent set of tiers, similar to the Mining rework's retiering.

We've heard concerns with the new XP rates for golden bamboo, stating that they have been halved from what was previously possible.

Reported previous XP/hr is difficult to confirm as it's quite variable - some stating a change of 400kph down to 200kph; others stating 2m down to 1m.

The base rates for golden bamboo were increased in the rebalance, but the variety of buffs that can be stacked could significantly influence the results depending on how they're combined.

His theory is that one of the items, boosts or manual techniques (such as applying crystallise) that players can use to increase their Woodcutting XP is under-performing, and that is reduci...

Read more

04 Aug

Comment

Originally posted by Flea00

“Don’t see an inconsistency”. Are you sure? The fact you literally had to go and change the look of the raptor to look female is the inconsistency. If you just kept the look and said it was a female in there that’s 100% believable. Why change the look of the armor to female if you still want the raptor persona to be male 🤦 It’s not bait I just want an actual answer and not a lazy excuse which is actually just showing this idea was thought of 2 weeks before this quest line started.

That’s like say Batman’s persona is male looks 100% now like cat women (the armor) but expecting people to believe it’s a male inside, but the person inside is actually a women. Even if that’s what you wanted to do then you should have actually done this from the start of creating raptor…the complete 180 from the armor design is clearly just, oh why not just make this a women now. Okay then why change the armor, she could have fit in the armor as a women and made complete sense. There’s plenty of...

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It looks like I said a similar thing up above, but I can only assure you the updated character model uses male player armour, not female player armour, and is intended to look masculine. (Albeit due to technical limitations described below, unfortunately nowhere near as hench as the Raptor used to look, in order to fit within the animation rigging frame of contemporary male human characters.)

I'll see if I can upload a screenshot of the concepted Raptor armour for assurance, but in the meantime, here's an example of a female character within the male armour silhouette: https://runescape.wiki/w/Waveworn_garb#/media/File:Waveworn_garb_silhouette.png

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24 Jul

Comment

Originally posted by [deleted]

[deleted]

To re-quote Mod Hooli's reply to a similar question below, with a slight clarification...

"The Raptor's persona remains He/Him just like it was before. They haven't revealed their true identity to anyone else ([other than REDACTED, as you discover during Dead and Buried]) and are maintaining their persona.

Only you know differently from the Quest and we also don't want to spoil the Quest for anyone who hasn't gotten to it yet."

Comment

Originally posted by yuei2

Evening Stu is there any word on letting us return to that super cool crypt after the quest?

Hi! The dev work for that's all done and it's been WIP QA tested.

It unfortunately narrowed missed the window for today's patch notes. (Mod Azanna was gutted; they really wanted it in this week.)

Last thing it needs is release candidate testing, so I'm hopeful the RC team will accept it for the next patch week.

Though I suspect there may not be room for patch notes for a bit due to...

Hooli: "No Update next week. All final release (RC) testing is being poured into Necromancy from here on out."

Comment

Originally posted by HexedTitan

“The Raptor now leans his mace on his shoulder during the two townhall scenes of Dead and Buried.”

So… he’s a mysterious man again now?

Always has been.

Comment

I appreciate this is probably bait, but I don't see an inconsistency.

Regardless of who's actually behind the Raptor's mask, the identity of the Raptor persona is still male and they're still going to carry on maintaining that facade. It always has and still does serve a useful purpose to them. All that's changed is that SPOILER you know the Raptor's secret identity, and you agree in the quest to keep that secret SPOILER.

I appreciate it was hard to tell with the posture of the angry walk the Raptor had in some places last week, but his armour uses the male player model silhouette. It's unfortunate that we couldn't make the Raptor as wide as they used to be, in order to move over to using human player animations for them, but the Raptor's always been and will continue to be a masculine persona.


21 Jul

Comment

Originally posted by Damosane

Hi Stu, that worked great thank you. Also can I just say I really appreciate you posting to let us know it's fixed, that is great customer service.

Aww, thank you!

Comment

Originally posted by yuei2

Making me a liar Stu….. but also thank you Stu you’re an angel, oh and of course Hi Stu!

Oh hai.

Comment

Hi there. We've just released a hotfix that should resolve this issue (was affecting players who completed Legacy of Zamorak before Twilight of the Gods).

Let us know if it's not fixed for you.

If you logged out in the Falador throne room, you'll need to go down the stairs and back up to set Saradomin and Adrasteia to their expected state.

From the stairs, you might get a prompt to choose which quest/season you're on, depending on how many other quests you have in progress that use the Falador throne room and can be progressed in non-linear order.

Note that there's a particular state in Twilight of the Gods where the quest journal says to speak to Saradomin but actually Adrasteia is there and continues the conversation. Checked with the quest's developer and that's intended.

Comment

Hi there. We've just released a hotfix that should resolve this issue (was affecting players who completed Legacy of Zamorak before Twilight of the Gods).

Let us know if it's not fixed for you.

If you logged out in the Falador throne room, you'll need to go down the stairs and back up to set Saradomin and Adrasteia to their expected state.

From the stairs, you might get a prompt to choose which quest/season you're on, depending on how many other quests you have in progress that use the Falador throne room and can be progressed in non-linear order.

Note that there's a particular state in Twilight of the Gods where the quest journal says to speak to Saradomin but actually Adrasteia is there and continues the conversation. Checked with the quest's developer and that's intended.

Comment

Hi there. We've just released a hotfix that should resolve this issue (was affecting players who completed Legacy of Zamorak before Twilight of the Gods).

Let us know if it's not fixed for you.

If you logged out in the Falador throne room, you'll need to go down the stairs and back up to set Saradomin and Adrasteia to their expected state.

From the stairs, you might get a prompt to choose which quest/season you're on, depending on how many other quests you have in progress that use the Falador throne room and can be progressed in non-linear order.

Note that there's a particular state in Twilight of the Gods where the quest journal says to speak to Saradomin but actually Adrasteia is there and continues the conversation. Checked with the quest's developer and that's intended.

Comment

Hi there. We've just released a hotfix that should resolve this issue (was affecting players who completed Legacy of Zamorak before Twilight of the Gods).

Let us know if it's not fixed for you.

If you logged out in the Falador throne room, you'll need to go down the stairs and back up to set Saradomin and Adrasteia to their expected state.

From the stairs, you might get a prompt to choose which quest/season you're on, depending on how many other quests you have in progress that use the Falador throne room and can be progressed in non-linear order.

Note that there's a particular state in Twilight of the Gods where the quest journal says to speak to Saradomin but actually Adrasteia is there and continues the conversation. Checked with the quest's developer and that's intended.

Comment

Hi there. We've just released a hotfix that should resolve this issue (was affecting players who completed Legacy of Zamorak before Twilight of the Gods).

Let us know if it's not fixed for you.

If you logged out in the Falador throne room, you'll need to go down the stairs and back up to set Saradomin and Adrasteia to their expected state.

From the stairs, you might get a prompt to choose which quest/season you're on, depending on how many other quests you have in progress that use the Falador throne room and can be progressed in non-linear order.

Note that there's a particular state in Twilight of the Gods where the quest journal says to speak to Saradomin but actually Adrasteia is there and continues the conversation. Checked with the quest's developer and that's intended.