Jagex_Stu

Jagex_Stu



13 Feb

Comment

Originally posted by johniezz

Is there an ETA of when the hotfix will go live?

Nope, I can't currently give an ETA.

It's currently being tested and going through the RC release process, and while I've requested a hotfix, there's no guarantee that it will be hotfixed, as that's up to the upload manager to decide.

I'll update you as I hear more, but I'm at the other end of the production line, working on other projects.

Comment

Originally posted by KobraTheKing

Any chance the timeline placement of Desperate Creatures could be fixed?

It's placed in adventurer section (long, long before its pre-requirements), instead of right after Desperate Measures but before Raksha.

Drat! I guess that's a consequence of its quest infrastructure being created long after it was released.

Thanks for letting me know. Probably can't justify that as a priority live bug, but I'll see if I can tweak it in the follow-up quest we're finishing off.

Comment

Originally posted by Expensive-Pies

Where does impressing the locals mq fit in all of this? The arc miniquests follows on from this however access to the arc / toa appears to be locked behind this quest point.

Impressing the Locals is a quest. (At the time it was implemented as a quest to increase onboarding visibility to the Arc (since adding miniquests to the quest list happened years later), while the content in the Arc was implemented as miniquests both to manage expectations (a lot of them we quickly knocked together in a couple of days and are quite short) and over concerns at the time about having quests with 90+ skill requirements).

The work released today was Mod Shrike's labour of love to tidy up the Elder God Wars quest series before her departure.

If we convert any other miniquests to quests, it's likely to be something a developer volunteers to do in a game jam project. (Personally I have a long list of other quest QoL I'd prefer to prioritise in those opportunities.)

Comment

Originally posted by aRothschild

any updates?

I've committed a fix to our local testing environment for QA to verify, and requested a hotfix.

Comment

Originally posted by SharkWeekOverrated

If it is a quest, it should give at least one point. If not, it isn't a quest. Seems like a good rule to follow.

As a philosophical ideal, miniquests that are converted to quests would give quest points.

We're constrained by a limitation in how the adventurer's log web module interfaces with the state of quests. The adventurer's log gets told at the time you complete a quest what quests you've completed and what quest points that quest has, so the adventurer's log (now RuneMetrics) can display your quest points. Therefore if we change the quest points on a quest after release, the adventurer's log of players who've already completed that quest will get out of sync.

The 60ish miniquests we have weren't given quest points when we added them to the quest list for a similar reason, as their unlisted content was already live and therefore players may or may not have completed them. (Players can be in various states of having completed or not completed those miniquests, so the event that tells the adventurer's log how many quest points it has might or might not have already been sen...

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16 Jan

Comment

Originally posted by nsoifer

Does it mean as a F2P, I can level up this skill to 5? New to the game so not sure how it works.

Welcome to RuneScape! :D

Yes, F2P can level member skills to 5 (20 for Archaeology), to get a 'free sample' of the skill. Member skills are lowered to this cap on F2P worlds.

You earn Agility XP mostly by running laps of Agility courses. F2P have access to the agility course in the north-east corner of Burthorpe. Click the next obstacle you can reach on a course to progress.

Here's more info from the wonderfully comprehensive player-maintained RuneScape wiki: ...

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12 Dec

Comment

Guthixdangit. I hate abilities. So much.

Thanks for your ingame report. Much appreciated. :)

Comment

Originally posted by jordantylermeek

Thank you for engaging with the community. I know it can be difficult sometimes given all the... "passionate" feedback people can often make. I'm sure I speak for a lot of people when I say we appreciate you guys for keeping our favorite game alive.

<3!

Comment

Originally posted by rsplayer123

By commisioned, does this mean you’re outsourcing your graphics/player models works these days? As opposed to asking the graphics department to make it? (Legit question as comissioning something to me and many others implies having another company do it)

We use a hybrid model. Some assets are outsourced, and some are done in-house, depending on the expertise required and production needs / staff availability.

IIRC Adrasteia's singing animations were created by one of our in-house animators, so I admittedly made a mis-leading statement.

Comment

Originally posted by ShinyCapeRS

Is this a hold up for the newcharacter player models too: incorporating the new models into all of the quest cutscenes? bc I'd be fine if old models were used in cutscenes if it meant we got to walk around and play with updated models sooner.

I can't say that's a notable obstacle for it. The initial hurdle to get over is the new player avatar and all the potential equipment that can be layered on it, which spans twenty years of varying graphical fidelity.

In the meantime, we have been making use of the new human base for newly created human NPCs where viable (eg Adrasteia, Moia).

Comment

Originally posted by Electrosa

Apparently that was astoundingly difficult for them to do. I wonder if RS models are still animated by [tries not to gag] stretching the tris rather than... you know... rigging them, because a properly rigged model would mean that even timing-precise lip sync like this example wouldn't be a gruelling task.

To clarify, the difficulty wasn't in creating the animations, but the content development side of cutscene composition, camera work, timing the action to the music, getting the lyrics to appear at an appropriate time.

We commissioned a singing idle animation and a second to trigger as needed for flourishes. We didn't go as far as creating unique lip synced animations for each voiced line. If you got the impression we did, that's a good sign!

Shout out to Mod Zura for creating the musical finale and especially his epic camera work.

My contribution came in tuning the timing to make the most of what we had (especially later when the voiced track became available) and getting obsessively perfectionistic about trivial details.

Comment

Originally posted by BigArchive

As of the dive update, surge/escape are no longer triggered by revolution. This is a bug and i hope that jagex should be fixing it.

There isn't a way to fix this afaik, you just won't be able to do afk pthentraken in the meantime.

Should be fixed when today's patch notes release.


07 Dec

Comment

Originally posted by Any-sao

I’m not surprised. But if any devs who worked on the quest are reading this now: thank you for the attention to detail. I won’t expect it for every quest going forth, but I very much liked it here.

<3

Comment

We're arranging a hotfix to address this 'til the coldfix on Monday's update.

As a short-term workaround, choose a different quest list sort from the dropdown list in the top-left corner of your quest list (the dropdown will be labelled Alphabetical if you're in this state), and it'll kick the quest list back onto a valid sorting ID.

Comment

We're arranging a hotfix to address this 'til the coldfix on Monday's update.

As a short-term workaround, choose a different quest list sort from the dropdown list in the top-left corner of your quest list (the dropdown will be labelled Alphabetical if you're in this state), and it'll kick the quest list back onto a valid sorting ID.


06 Dec

Comment

Just to note, it was a deliberate design choice, since she wants to go on one last adventure with you before her coronation.

Her conversation is blocked when outside of the intended quest areas to prevent stalling exploits, so it should hopefully be harmless.

Have fun. See what horrible and wonderful holiday destinations you can take her.

Comment

We've got a patch in the works for this.

In the meantime, if you choose your preferred quest sort from that dropdown labeled Alphabetical, it should give the quest list a kick onto a valid sorting ID.

Comment

Originally posted by Ceceboy

Is it normal that the song A Song of Hope never played during the quest but unlocked only afterwards?

EDIT: just found a YT video where the song played during the quest. Disappointing since the music adds so much to the ending. Could be interesting to raise this internally.

Did you have Music turned on in your Audio Settings?


05 Dec

Comment

Originally posted by Kikiisli

was the song adrasteia was singing not voice acted or is it bugged?
felt kinda akward with the rest being voice acted.

Hmm, sorry to hear that. If you chat to Adrasteia after completing the quest, you should have options to replay the musical finale, starting from the section of your choice. Hope it goes better for you!

Comment

Originally posted by Alphadictor

u/JagexAzanna Wildy fence outside of KBD is broken... as in missing collision at north east corner of that area.

Thanks for the report. We've got a fix to that ready for the next game update.