JeffExpress

JeffExpress



05 May

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Originally posted by TakeFourSeconds

Are you aware of the bug where you can’t interact with your opponents cards? I experienced it last night on PC. At some point something happened, and I could no longer right click on my opponents cards for detail. I couldn’t target them with spells, challenge them, or cast Sejuani. It happened after combat where a unit became deep, but I have no idea if that was the cause. Sorry for the random reply, just wondering if this is a known issue.

Whoa! I have not heard of this bug. Can you submit it to our support page with as much detail as you can?

https://support-legendsofruneterra.riotgames.com/hc/en-us

Submitting it here will help make sure it gets to the right team and our QA ninjas will help get repro steps

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Originally posted by smthpickboy

There’s no way to cancel “pick a card” before choosing another card on iPhone, but you can cancel it on PC. I’m reporting this issue on the support site, but it requires me pulling log files out of my phone, which is really complicated. So I guess I may just report it here. Thanks!

There is actually a way to do this, but it is really, really bad and super unintuitive. We will make this better.

The way you do it is on phone is to try and drag between the cards down towards your hand. There’s a spell pig back there and if you can drag it back you’ll be able to go from there. Sorry about the bad experience there.

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Rumor has it RiotExis survives on only fermented grains, atonal music, and sound of cherry red keycaps.....


04 May

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Originally posted by DoorframeLizard

Just gonna say that it's super nice to see you guys responding to a lot of criticism and feedback. Hope this will extend past the launch period, I think you guys are doing a great job thus far.

I personally have my stern reservations about making posts that are just overwhelmingly positive at the launch of a game or expansion since plenty of companies have shown to only care about making that good first impression and then milking the customers. This subreddit saw a lot of those posts on launch day, which I was skeptical about, but I'm stoked to see that people aren't afraid to criticize aspects of the game and that you guys are actually responding to these posts - it makes me very hopeful for the future of LoR. I love the game so far but I think a healthy dose of skepticism never hurts when it comes to games and Riot seems to be aware of that and handling it very well - excited to see what the future holds.

Glad to hear it makes a difference! I've been working on this game for a long time so it is exciting to see how some of my guesses panned out whether for the good or for the bad. And if it is bad we'll try and make it better for you all!

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Wow! This is so awesome. Nice job, especially all that fur!


03 May

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Originally posted by [deleted]

[deleted]

Great question! The best way is through our support portal: https://support-legendsofruneterra.riotgames.com/hc/en-us

That way those tickets will get to the right teams with all the right info too. Thanks!

Comment

Originally posted by TB-124

Yes, it’s easy from home, but as you said the resources are the smaller problem for the Devs...

First of all communication is more limited then when they are all together in the office, also you should know that it’s way easier to get distracted from work when you are home and most of the devs have families so it’s hard to focus

TB-124: Yes!

Comment

Hello! Thanks for the thoughtful message and the feedback. I’m always so impressed with the amount of positivity in this subreddit, and I definitely appreciate the constructive feedback/criticism. We are in this for the long haul!

My main focus is on gameplay, but I try to keep aware of the whole state of the game. I looked through and of the bugs you mentioned in your original post are on our backlog and will get addressed. One of the tricky parts of dev is the fact everytime we build a new feature we find or introduce bugs. Bah!

I will also agree that if you were a dedicated LoR player before 1.0 then there might not feel like there were a ton of new features in the last patch. Trust me we do have tons of new stuff planned for LoR this upcoming year and some of it I’m really excited and I think you all will be too!

Thanks for your patience and for playing. Please keep the feedback coming too. I’m glad you all just want LoR to get better and...

Read more

02 May

Comment

Originally posted by Dakidmen

My problem regarding all this issue, is that if you don't have phases, I should be able to summon and attack whenever I want if I can correct ? I can't do things like summon attack summon attack, which would be weird if it happened..

And when its the enemy's turn, I can't summon to block if they go straight to attacking.

Sorry I didn’t mean to imply we don’t have phases at all, what I meant was that that our phases don’t follow a linear patch the way other games do (MtG being the best example).

And I totally agree that being able to communicate the state your in (example: Can I summon a unit?) is not totally intuitive and I wish it really was. That said I’d love for you to play some more and hear more of your feedback.

I think our game is awesome (obviously!), but I do think there’s a pretty steep learning curve that I would love to be able to smooth out.

Thanks for the feedback and for playing!!


01 May

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I assure you that you are not dumb. Its a bug that we're going to fix. Sorry!!!

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"Armed and ready!"

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Right now we do not support LoR for MacOS. We are on Windows, Android, and iOS.

I know there are ways to stream from other devices to Mac, but I haven't actually tried it out.

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As others mentioned we don't have strict sequential phases like Magic. Things are a little more free form which can be tricky to get used to for sure. We actually tested different types of phase or more like action indicators during development and they generally just 'caused much more confusion.

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No, you are awesome!


30 Apr

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Originally posted by JeffExpress

Awesome write up! I’m excited to try this deck out later

I love it. Thank you!


29 Apr

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Awesome write up! I’m excited to try this deck out later


28 Apr

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Originally posted by GuiSim

My guess would be that it depends on the length of the keyword. FEARSOME uses more characters than DEEP.

In fact, this is probably dynamic so that it can work in various languages. I guess Japanese keywords are probably shorter than French keywords and thus can display their label more often.

You got it. It is dynamic. I really think our game looks fantastic in character-based languages. I wish I could play it Korean, but sadly I can only read English. Ha ha!


27 Apr

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Hey all! So the bad news first is we won’t have a “set” filter for our launch. We’ll get there soon along with a bunch of other deckbuilder improvements.

We will definitely have updated region filters.