JeffExpress

JeffExpress



17 May

Comment

Originally posted by pasturemaster

Didn't actually delete my deck, but was close to it.

phew!

Comment

Originally posted by ZyrxilToo

The entire UX outside of matches is fairly poor. The VS screen layout is unnecessarily similar to the Collection layout even beyond the Edit/Delete buttons. The fact that it's easy to confuse the two at a quick glance is poor UX.

Play should be a drill down menu, where you need to click Play and then for match type and then choose decks at a sortable deck selection screen, in that order. No choosing a deck without confirming match type beforehand. The Edit button should be removed as well; too much duplication of functionality.

Collection should have sortable (not just filterable) card/deck screens, and "New" marks on cards so you know what you got from recent chests. The Import Deck and New Deck buttons are very strangely not placed next to each other despite their similar functions. The deck builder should be more similar to online deck builders, letting you add cards you don't own. It's also way past time Riot fixes the bug where clicking the area next to "Done" ...

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Hey u/ZyrxilToo I'm replying on this post since it has more upvotes and is largely the same as your second reply. Thanks for the feedback. I appreciate that it is well thought out. While I, personally, disagree that our out-of-game UI is "poor," I totally get why you think it is and that's important. First rule of UX is "design for you user" and the second rule is "you are not your user."

Some of the easier things that you addressed in your posts will eventually get fixed or added as features, but like I said elsewhere it is difficult for me to give any kind of timeline. Also one thing I'll say in defense of our UI is that we are trying to design for a lot of different player types in a lot of different regions while being consistent for each platforms since so many of our players use mult...

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Comment

Originally posted by NoahAtrid

Yes this is bad user experience. Muscle memory is a thing and two buttons that look the same, are in the same position (although in different but very similar screens) and that do completely opposite things will lead to unwanted actions and result in a lot of misusage in my perspective.

Edit: I've almost deleted decks a lot of times because of this :)

I agree that muscle memory is definitely a thing and we are playing with fire that those buttons look so similar. Thanks again u/NoahAtrid!

Comment

Originally posted by NoahAtrid

No worries Jeff you' all are doing an amazing job!

Yes there are quite a few Ux/Ui stuff to improve but that's going to be adressed and with you at the helm I'm not worried!

Thanks!!!

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Originally posted by TheNaug

I think the UI is pretty good, but one thing I don't understand is why the "play" view and "deck collection" view are separate. Screen wise they look almost identical, yet to the functionality is spread out over the two views and you have to switch in the left side tab to do some things with your deck. Any chance of these two views getting merged as one?

Thanks!

I think it is totally fair that the two areas Play and Collection look a little similar. I'll make sure our talented artists get that feedback (I only design in shades of grey!). In my opinion we are much better off having the separate areas that are based on a user's initial goals. But I especially think it makes sense considering some of the new features we are working on! I wish I could share, but we are still early in the process. Thanks for the feedback!

Comment

Originally posted by Tactical_Pause

On the ipad the expedition view deck option is messed up. Once deck view is open you are unable to go back as the button floats ontop of the deck list causing you to select the cards instead.

Hmmm. that's very strange. Have you submitted a ticket?
https://support-legendsofruneterra.riotgames.com/hc/en-us

Comment

Originally posted by dutch_gecko

Interesting. I've sent two bug reports now and for both I got a human response to tell me it had been passed on to the relevant team. One got mentioned in the newest patch notes so they definitely saw it!

good! Thanks for helping make our game better. that is awesome!. I've never had my suggestions for other games get fixed and added to a game's patch notes. you're like famous :)

Comment

Originally posted by isospeedrix

I play several card games and i hate to say but the deck and deck building screen definitely needs some work on the UI, currently feels worse than the others.

here's some criticism-

-when editing an imported deck, numbers show red if you do not own the card, but does not show how many you do own. (have to right click each one to see. it's probably tricky to implement and is only bad if i barely own any cards)

-when editing a deck, there is no way to jump to a selected card in your deck (hard to explain but in HS, right clicking the card does this). this compounded with the above means that

-for imported decks i have to type and search for every card i do not own; if i want to increase the count of a card i my deck but do not own additional copies, i cannot up the count of it and have the color be red. Similarly, if the number is red 3, but i own 2 copies, and i subtract a card, then try to add it back, it won't let me go back to red 3, and stays at w...

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Thanks! I hadn't heard of the issue with the Ashe deck we give on day 7. I'll ask the team. In terms of the other deckbuilder / collection issues we have some improvements that'll be coming eventually, but I can't give anything close to a specific estimate. I"m glad others pointed out the not--so-obvious way to increment & decrement card numbers. I also run into the problem of not being able to create invalid decks since I'm still missing some key cards for my next deck. I ended up making it on Mobalytics and importing it so I won't forget. Not great, but works for now until we get that functionality in. Thanks again!


16 May

Comment

Originally posted by Shardeel

Hello yes. I feel like this is the fastest way to contact a rioter.

Question: change the color of the Surrender button or its placement. It is sinply to close to other buttons especially since its a major one at that

Ha ha! Actually the best way to contact a Riot-er is always player support (link below). You all just got lucky I’m up past my bedtime and I’m in a losing streak in LoR and COD:M. Player support is the way to go since everything gets routed properly and lands in our tracking systems.

https://support-legendsofruneterra.riotgames.com/hc/en-us

I’ll see what we can do about that surrender button

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I will upvote all Teemo wins! Nice!

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Hi all! It kinda feels like I should chime in here and comment since UX is in my job title. Lol.

I’ll admit the button placement here is not great. I’ll chat with the team and see what we can do improve things.

Apologies if any of you accidentally deleted your decks. That’s terrible. Thanks for the feedback and not lynching me!


13 May

Comment

Originally posted by TakeFourSeconds

Would it be possible to change the tooltip to clarify the owner of the captured card? It can be ambiguous now.

It is possible and we talked about it, but that would've taken a bit more time so we went with this quick fix for now.

Comment

Oops looks like we might’ve missed adding this to our patch notes. Sorry about that. Glad you all think this is helpful


10 May

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Back in preproduction we had two sort options for the hand. We had what we have now (chronological) and an option for sorting by type. At the time our playtesters really didn’t like sort by type so we turned it off.

Actually having players be able to manually sort their hands is a bit trickier for us, especially on mobile platforms. Definitely a QOL thing I’m keeping tabs on


08 May

Comment

Here's the deck code to the Ionia / Piltover-Zaun deck
CEAAECABAQJBWJZIGQ3DOOYIAEBAEBQJBQHBOHBZAICACBAMBUNCYBABAICBQHRK


07 May

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Tie Game is my favorite out of all of them 'cause it looks so cool to see both Nexus (Nexi?) explode. I still haven't seen it in an actual live game :( Someday...

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Hello u/arabprince123! Thanks for the thoughtful notes! You are absolutely right that there is much more work to be done. I think what we've got in terms of gameplay and client is a great framework to add more content, improvements, and features that you'll love.

I'm, for one, excited to keep trying to make this game as great as possible. Thanks again and go UX designers!

Comment

Originally posted by ZambieDR

that's why my phone crashes every time it tries to run.

please have an official list of all phones that Lor should work on.

Ugh! That sucks you're having problems with the game. Have you checked out our support page/submitted a ticket? Player support can usually help out. We don't have a specific list of phones since there can be such a huge variety of devices.

https://support-legendsofruneterra.riotgames.com/hc/en-us


06 May

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It is because so many of our engineers, artists, QA, etc, etc folks are total badasses!!! The game used to be much larger and hungrier, but those Riot-ers keep fighting the fight to keep our game running even on my iPhone 5S dev phone


05 May