Joshua_Davis

Joshua_Davis



19 Dec

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Guild Wars 2 and ArenaNet have had a lot of great years over the last decade, but 2022 was exceptional. Thank you all so much for your ongoing support and trust!


14 Dec

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Originally posted by RemarkableNothing846

You did amazing Grouch, and thanks for the fast work. Absolute KING.

The team (engineering, tech art, QA) did all of the hard work. :)

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Originally posted by zoejdm

The quick response and speed did not go unnoticed. To err is to be human and to acknowledge and fix is laudable. GG

Thank you!


13 Dec

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Originally posted by schwarzzu

This update causes a crash when loading a character with DX11 enabled (some kind of memory leak, completely fills up swap), using an old W7 pc that runs the game fine. No I don't need any "y u use so old insecure stuff upgrade now!" - I'll do it on a new pc, too much work to migrate and reconfigure everything, it could run gw2 for 9-10 years, now it can't :(

Sounds like the crash the team is working on right now. Fix should be out later today.

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Originally posted by Joshua_Davis

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

Update:

Hi all,

Quick update. We're working on a hotfix now that will revert the postprocessing changes and return things to how they functioned prior to today's update. This should release later today.

Some added context on how today’s change came to be. As I mentioned in my earlier post, we’re in the process of finalizing our engine upgrade to DirectX11. Completing that upgrade is going to open the door to new DX11 rendering features that will allow us to improve the graphical fidelity and performance of the game.

In preparation for that transition and as part of our overall graphics upgrade initiative, today's change enabled color grading by default, which allows our environment artists to leverage color look-up tables to create distinct moods for different environments. This will ensure that art quality across different graphics settings profiles is more consistent with our standards. However, color grading isn't the main culprit behind the issue...

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Comment

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

Comment

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

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Originally posted by AlkaKr

I lost so hard that I haven't streamed for weeks!

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Originally posted by MrunMrun

Nice

Nice.


19 Oct

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Originally posted by SpencerTheGreater

'Bout what I expected. Not expanding the bonus EXP/reward track progress either?

The bonuses are being extended through Oct 28, but the world restructuring beta itself will wind down this upcoming Friday (Oct 21) as planned.


01 Oct

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Thank you OP (and everyone else) for the kind words and the Saturday afternoon dopamine hit! I say this often - but working on Guild Wars 2 again, with this team, is an absolute privilege. I'm glad I picked up the phone when JT called.

I tend to see posts like this as appreciation, or even validation, for what we're doing collectively as a studio. While you might hear from me the most (it's part of my job, after all), there's an entire team behind this project that are just as passionate about the game and the community as I am. They're the real MVPs. :)

Thank you very much for the continued support!


19 Sep

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Originally posted by Flouse974

32% mechanist in raids. That's not a small percentage. A solution I could think of would be to nerf catalyst!

Hijacking top comment to add a quick note. Internal metrics put mechanist at 20% in raids between Aug 23 - today (vs the 32.76% in the OP). There's a bit of selection bias in the Wingman data, likely due to the nature of the platform and who uses it. My understanding is that it's all self-reported. 20% is still pretty high, of course - not refuting that at all. Changes incoming. :)


15 Sep

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Originally posted by Snebzor

Common Grouch W.

My post was blessed by ArenaNet Partner Snebzor. A glorious day.

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This post took longer to appear than I expected. I owe someone $5.

On a more serious note, the next release is on October 4 and includes the competitive-focused balance update that Cal (cmc) and Roy (Roy) are going to preview on Twitch this Friday. We should have the next roadmap and studio update out sometime around that Oct 4 release.


13 Sep


09 Sep

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Originally posted by InfamousBrad

I thought they hired Floyd "Castle" Grubb for this job? Is he out already?

Floyd is the Senior Game Designer on WvW.

EDIT: Clarification on Floyd's role in balancing can be read here: https://en-forum.guildwars2.com/topic/120537-world-restructuring-beta-event-feedback/#comment-1743823


06 Sep

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Alright, this got me! Quality content.

To address the issue at hand, yes, we're keenly aware of the mechanist incursion. To reference my balance forum post from Aug 18, it certainly seems to be 'dominating the meta'. No details to share today, just wanted to let y'all know we're looking into it.


03 Sep

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Originally posted by gw2_memeHub

Mom!!! Game Director replied to my comment!

MOM! GET THE CAMERA!!!

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Originally posted by gw2_memeHub

Yeah grouch was streaming wvw in the morning

I did stream WvW yesterday (8 hours, what the heck?), but I can't claim credit for this claim. :)


25 Aug

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Originally posted by JusticiaDIGT

Only 13 million mount rides? I must have summoned my mounts easily over a 1000 times (that's only 3 times per day for a year, it's probably easily 100 times that to be honest), so that would be only 13000 players like me with mounts. I have to believe it is much much higher than that.

billion