Joshua_Davis

Joshua_Davis



24 Nov

Comment

Originally posted by iCaps_

Is MightyTeapot a developer? Because if he's not, I am BLOWN AWAY at his knowledge about the games mechanics lol.

Playing 15 hours a day would give you similar knowledge! :)

Comment

Originally posted by CaesarBritannicus

Cancel your plans for the next 12 hours

very much this


22 Oct


21 Oct

Comment

Originally posted by Oatmeal7127

Yeah, it's largely meaningless taking that data just from reset night when most maps are queued. They also were running a bonus event to further skew the data (no idea why you would want that for a test).

To clarify, the matchmaker uses activity data from the previous 30 days, not reset. Matchmaking happens before reset.

Comment

A quick follow-up here regarding the removal of the outnumbered pip bonus.

Looking at the sources of pips, outnumbered is a small percentage (7%) of overall pip gains compared to ranks and placement, despite the fact that outnumbered is a huge bonus (+5). The changes outlined in the blog (+2 baseline pips) are intended to provide more players, more pips, in more scenarios.

As other posters have mentioned, it's worth keeping in mind that the entire point of World Restructuring is improving population balance across match ups. The ability to benefit from Outnumbered exists to the degree that it does currently because population isn't balanced as well as it could be. We're experimenting with this change now because the goal is that world population balance will improve with World Restructuring, meaning that the outnumbered bonus will be even more difficult to benefit from in the future.

And, I know this is hard to believe (trust me, I get it), but if we don't s...

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Comment

Originally posted by obstacle-2

Would've been nice if they at least made a comment about EU WvW issues that lasted the entirety of last Sunday. Not a big deal though.

We're still working on that! News soon.

Comment

Originally posted by Orchae

Removing outnumbered pips is a huge kick in the teeth to pip gain - +1 to base pips is great, but it still doesn't address the fundamental issues with the rewards. Hopefully they look at this more.

We're going to focus more on rewards after World Restructuring is wrapped up. These were some 'low hanging fruit' adjustments we could make in the short-term without disrupting World Restructuring efforts. :)


28 Sep

Comment

Originally posted by Keorl

Ok, they removed a week (compared to the "fall" announcement). Now it ends on 02/11 rather than 09/11.

Still 1 more than usual.

Proper date is Oct 5 through Nov 9. Blog post is being corrected.


22 Sep


17 Sep

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Thanks for having us, Teapot and Roy! This was super fun. Hopefully the community enjoys it as much as we did - we would love to do more streams like this in the future.


14 Sep

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Originally posted by Hefty-Society-5545

Ooooo that's a good idea. I will do this 😁. I don't have twitter but can make account hehe

=)

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Thank you for sharing your story! I'm in perpetual awe of the power of games to connect us. I was lucky enough to officiate an IRL wedding a few years back for a couple that met in Guild Wars 2. Very cool stuff. :)


02 Sep

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Context: Player raised a concern that WvW would stop receiving development support after World Restructuring if there were no server transfers for players to spend gems on. That's not the case.


13 Aug


11 Aug

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I think the community did a great job welcoming Staysafe. He seemed to have a pretty good time. It's always fun watching a new player attempt jumping puzzles. :)


05 Aug

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Title gave me a heart attack. Thanks OP.


03 Aug

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Originally posted by ComfyFrog

Thanks, random third party only journalists, for once again giving us information that the first party doesn't talk about.

To clarify - there's no livestream this week. And yes, there will definitely be a blog post announcing when one does happen. :)


15 Jul

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A new thing we're trying! A little glimpse behind the curtain. Interested to hear what folks think.


13 Jul

Comment

Originally posted by Sejsel

I actually ended up finding a very tiny bug (apparently there's always one) - the repair button in ley rifts/anvils appears even if you only have broken armor in another loadout, and clicking it doesn't do anything. Maybe it should repair gear in all loadouts? Otherwise, this is a really impressive release, thanks for your work!

delete this

(just kidding - thanks!)