Mesmers - don't worry. The mirage nerfs were accidently included in the release notes. They've been pulled. :)
Mesmers - don't worry. The mirage nerfs were accidently included in the release notes. They've been pulled. :)
We someone would find [...]
We knew someone would find [...] ?
But that's really good news for the game!
Thanks! It's a busy, distracting day. :)
You spotted it 10 minutes after we pushed it live to the account site. We knew someone would find it and post to reddit pretty quick, but not THAT quickly! :D
Blog with all of the Twitch Drop details will come tomorrow.
Is there a Hardstuck merch store? Asking for a friend.
Joshua can you tell us if you have any cinematic trailer prepared for the launch day? it would be amazing! <3 like wow or other games
Hmm. I guess you'll need to check in on Tuesday to find out!
Absolutely correct, but I would assume it's directly or almost directly correlated numbers; following the title is pretty much super-wishlist, with it's news appearing on community home page and whatnot. Follower/wishlist numbers could also totally be skewed towards games with release dates setup for the longer period before the release, because thanks to that they appear in Discover Queues.
I have can see both numbers, but I'm pretty sure that someone somewhere would give me flak for sharing data that isn't public. What I can say is that 'followers' are a fraction of the number of wishlists.
Agree with your comment about follows being super-wishlists. :)
GW2 is #77 most wishlisted game on Steam currently, as per https://steamdb.info/app/1284210/graphs/, with over 26k followers. For comparison #1 - The Day Before - have 188k followers; #3 - Starfield - have 133k followers.
It got boosted into Popular Upcoming, because it had major wishilist number in recent history, and the release date is very close.
Just wanted to note that 'follows' are different than wishlists. Wishlist #'s don't seem to be public.
I'm sure it is because of age, that's a normal thing to happen if you are not the Inevitable, the last Primeval King, the Undying, the Scourge of Vabbi, the Feared, the Beloved, the Transcendent and the Eternal Monarch of All, Palawa Ignacious Joko.
You're just a mere mortal aging today. Happy birthday!
Praise Joko!
Thank you for the shoutout and well wishes! Speaking of birthdays, it's hard to believe that Guild Wars 2's tenth birthday is just around the corner. I was just a whippersnapper when Guild Wars 2 entered my life. Fast forward ten years and the gray hairs seem to be sprouting up daily. I'm sure it's probably because of my age, not the job, right? :)
I can shed some light on these issues:
Zephyrite Weapons: These 3 (+3) weapons don’t exist yet, but they’re in the pipeline. They were unfortunately pushed out last year in the lead up to End of Dragons, and we weren’t able to get them done in time for this year’s festival. While it's hard to make guarantees this far out, I expect them to be in for next year’s festival.
Weapon Boxes: This is a fair complaint – we weren’t able to adjust them for this year’s Four Winds, but expect to see a single-box version in this year's Halloween (more weapons for Halloween confirmed?). For what it's worth, the two boxes in Four Winds aren't strictly sharing drop chance, so it's more like you're getting extra weapon boxes compared to last year - but that's invisible drop-table-math and it's not fun to get the old box when you hoped for the new one.
(Vouching that this is an AN employee. Sent a request to mods to get them dev flair.)
It's ok, the dev will come here to post another funny joke and everyone will be happy.
;_;
They also haven't posted a Q3 roadmap even though we're a week into Q3 which is a bit odd. I would have expected with the doubling down on communication that we would have gotten it before the end of June.
We ended the June studio update by noting we'd be back in mid-July to provide the next roadmap. You'll see it next week.
As an Elementalist main all I've got to say about this: You'll never catch me alive!
Angry upvote
This is a proprietary tool for internal use only. How did you get your hands on this? ಠ_ಠ
Congrats, Snow Crows! We had a blast following along. Thanks to everyone for streaming your prog and making it an event for the entire community to enjoy.
Tooltip changes involve localization, which is typically a slower process than just changing the code.
Bingo
Glad to hear that. Any word on the engineer aim-assisted rocket attack animation on medium/large bosses, though, because those are literally epilepsy-inducing.
Fix coming!
What a month this week has been.
Tell me about it!
That was fast, credit where credit's due.
The team wants to make it right. We're motivated.