Joshua_Davis

Joshua_Davis



19 Aug

Comment

Originally posted by ChaliElle

Absolutely correct, but I would assume it's directly or almost directly correlated numbers; following the title is pretty much super-wishlist, with it's news appearing on community home page and whatnot. Follower/wishlist numbers could also totally be skewed towards games with release dates setup for the longer period before the release, because thanks to that they appear in Discover Queues.

I have can see both numbers, but I'm pretty sure that someone somewhere would give me flak for sharing data that isn't public. What I can say is that 'followers' are a fraction of the number of wishlists.

Agree with your comment about follows being super-wishlists. :)

Comment

Originally posted by ChaliElle

GW2 is #77 most wishlisted game on Steam currently, as per https://steamdb.info/app/1284210/graphs/, with over 26k followers. For comparison #1 - The Day Before - have 188k followers; #3 - Starfield - have 133k followers.

It got boosted into Popular Upcoming, because it had major wishilist number in recent history, and the release date is very close.

Just wanted to note that 'follows' are different than wishlists. Wishlist #'s don't seem to be public.


08 Aug

Comment

Originally posted by vinearthur

I'm sure it is because of age, that's a normal thing to happen if you are not the Inevitable, the last Primeval King, the Undying, the Scourge of Vabbi, the Feared, the Beloved, the Transcendent and the Eternal Monarch of All, Palawa Ignacious Joko.

You're just a mere mortal aging today. Happy birthday!

Praise Joko!

Comment

Thank you for the shoutout and well wishes! Speaking of birthdays, it's hard to believe that Guild Wars 2's tenth birthday is just around the corner. I was just a whippersnapper when Guild Wars 2 entered my life. Fast forward ten years and the gray hairs seem to be sprouting up daily. I'm sure it's probably because of my age, not the job, right? :)


03 Aug

Comment

Originally posted by ANET_Laevateinn

I can shed some light on these issues:

  • Zephyrite Weapons: These 3 (+3) weapons don’t exist yet, but they’re in the pipeline. They were unfortunately pushed out last year in the lead up to End of Dragons, and we weren’t able to get them done in time for this year’s festival. While it's hard to make guarantees this far out, I expect them to be in for next year’s festival.

  • Weapon Boxes: This is a fair complaint – we weren’t able to adjust them for this year’s Four Winds, but expect to see a single-box version in this year's Halloween (more weapons for Halloween confirmed?). For what it's worth, the two boxes in Four Winds aren't strictly sharing drop chance, so it's more like you're getting extra weapon boxes compared to last year - but that's invisible drop-table-math and it's not fun to get the old box when you hoped for the new one.

(Vouching that this is an AN employee. Sent a request to mods to get them dev flair.)


12 Jul


09 Jul

Comment

Originally posted by Vertanius

It's ok, the dev will come here to post another funny joke and everyone will be happy.

;_;


08 Jul

Comment

Originally posted by Tulki

They also haven't posted a Q3 roadmap even though we're a week into Q3 which is a bit odd. I would have expected with the doubling down on communication that we would have gotten it before the end of June.

We ended the June studio update by noting we'd be back in mid-July to provide the next roadmap. You'll see it next week.


06 Jul

Comment

Originally posted by that_shaman

As an Elementalist main all I've got to say about this: You'll never catch me alive!

Angry upvote

Comment

This is a proprietary tool for internal use only. How did you get your hands on this? ಠ_ಠ


03 Jul

Comment

Congrats, Snow Crows! We had a blast following along. Thanks to everyone for streaming your prog and making it an event for the entire community to enjoy.


30 Jun

Comment

Originally posted by albinopanda

Tooltip changes involve localization, which is typically a slower process than just changing the code.

Bingo

Comment

Originally posted by syanda

Glad to hear that. Any word on the engineer aim-assisted rocket attack animation on medium/large bosses, though, because those are literally epilepsy-inducing.

Fix coming!

Comment

Originally posted by erpg

What a month this week has been.

Tell me about it!

Comment

Originally posted by Vissarionn

That was fast, credit where credit's due.

The team wants to make it right. We're motivated.

Comment

Originally posted by erpg

So we'll have to wait a month until banners get looked at again after being gutted. Enjoy the summer sun, warrior mains!


24 Jun

Comment

Originally posted by AldroVanda

Once they’re ready, we plan to add them as rewards for participating in future World Restructuring betas.

Hey. Please don’t. At least, let them be available in the future as well. Don’t lock skins to a beta.

They'll first be available through the betas, but we know that folks will want a way to get them down the road. :)


22 Jun

Comment

Originally posted by Gunnho

everyone will /gg a few times before starting.

When we're designing new features/content, we're always asking ourselves "how will players try to abuse/exploit this?". We don't always catch everything on first pass, but we do catch a lot. :)

Comment

Originally posted by Ywhre

Interesting. Wish this post also included Summer roadmap though, we have no news past June 28 update.

From the blog: "We’ll be back in early to mid-July to share our development roadmap through the end of summer."

You'll get a new roadmap before the next release that comes after June 28.

Comment

Originally posted by Triddy

I'm happy with the changes proposed here. Repairing was useless, mouse cursor goes a long way to accessibility, and the story barrier change is very friendly to new players.

At the same time, I'd be lying if I said I wasn't expecting a new roadmap, now that the last one has essentially reached its end. Hoping we get one shortly after the 28th

From the last paragraph of the blog: "We’ll be back in early to mid-July to share our development roadmap through the end of summer. "