The lag and the PVP league rankings/promotion and demotion are already actively assigned to programmers right now as their top priorities.
The lag and the PVP league rankings/promotion and demotion are already actively assigned to programmers right now as their top priorities.
@Jerry_the_skunk @Diamond done
We sure are!
Sorry! I forgot a key part of my post yesterday - I’ve just edited it in
I need to read up in here tomorrow but just wanted to pop in to give an example of how this isn’t true:
We currently have a bug where gnomes drop their loot even if they run away.
This bug is in the backlog.
The bug we plan to fix first in the next 48 hours is the missing January monthly login reward calendar.
This is just one small example, but also the timing of these 2 things and how they’ve been prioritised was sort of perfect for this thread lol.
Just a rough guide to how bugs are prioritised and it’s certainly not as simple as this list but it goes something like:
Update:
I did find something that looked odd thanks to Dust Angel’s battle logs.
I’m making a full bug report now.
It was a tricky one as it is being counted as a kill but it looks strange in other places
I’ve added this info to the Damage efficiency section of the Point scoring article for Guild Wars while the team are looking into it:
Read moreCurrently Gnomes are dropping loot even if they run away and it’s directly tied to Troops fleeing due to Terror counting as kills. So if Terror flees aren’t counting as kills, I need specifics, because it’s not only been working, it’s been working so well it’s even affecting fleeing Gnomes
I’ll test in PVP.
Edit: Also just to be clear I’m not doubting the reports, just trying to get any specifics I can for the bug report and wanted to mention how it’s intended to work and that it did pass testing so if it’s not working this was a reverted issue I remembered after posting this that you all can’t see my body language or hear my tone and you may not know me well enough to know wha...
Hey @Ripplin ,sorry about this issue!
We don’t normally all take the christmas break at the same time, and we do have staff on call for critical game blocking bugs but this year we did shut down support for the week for a much needed break. I hope you had a good holidays too.
I’ve had a look into what might have happened, but unfortunately the issue on my side isn’t obvious so I’ll have to escalate this to a programmer.
Would you mind ...
Read moreHi all, were you all playing PVP when this happened? Or could you let me know which game modes?
Was anyone NOT playing on Xbox or iPad when this happened? If so, which device were you playing on?
Thanks everyone for the reports and screenshots!
Ahhh, thank you for reporting this and sorry about that, we will have this in game in the next 48 hours. I’ve also made a known issue article:
Read moreThanks for the videos. Trying to work out a better name for the bug report to the programmers as my brain is just saying “Terror shennanigans” which isn’t a good bug name but it is reported nonetheless!.
Edit: it’s fine my brain started working again and I went with ‘Terror status effect causes Troop card overlap and phantom troop in battle’
Phew I was worried about this after seeing your issue with the Kingdom bonus as well, I thought maybe you had an account specific problem but good to know they were in your mail!
Hey @ANGI hmm it looks correct to me, I just did a test on an account as well to double check:
1st is before, 2nd is Mydnight Kingdom level 10, 3rd is Mydnight Kingdom Level 15:
This data is pulled from your account progress iirc, so there shouldn’t be an issue with this number even if there was a connection problem or other issue preventing the Team bonuses to update at the time of the Kingdom Level up as it would just correct next time you refreshed.
If you ...
Read moreHey, unfortunately this happens due to the current system we have for saving teams.
I’ve made a feature request for a way to see recent past teams or to save by restriction type for each area for the team to consider.
Just a heads up I’ll also move this thread to the feedback section of the forum.
The devs are looking into this at the moment.
I know it’s frustrating (we are frustrated by it too), but please remember to keep it civil.
Enemies that flee due to terror are intended to count as defeated and we tested to make sure they do before releasing Mydnight.
Which game mode did this happen in @Jerry_the_skunk ? I’ll do some further testing but if you could let me know the game mode and even a rough time for when you noticed this I will test that game mode and check your logs so I can follow up with as many details as possible.
WE’RE JUST REALLY SORRY OK?!
Also, if you’re playing on less than 4x speed please let me know what speed you’re playing at when it happens again as I’ll include that in the report.
Thanks I know asking for a video makes it more effort!
Hi everyone,
Mydnight’s Terror is the Kingdom Slayer Weapon for Mydnight - this is the offer that shows up where the Explore button is in the Kingdom menu before the Kingdom Quest line is completed. However, Explore and the Kingdom Slayer Pack get overridden by Underspire.
It will be craftable in the Soulforge in future Mydnight Kingdom event weeks.
We are considering running a flash offer for the Weapon for the same price and rewards of the regular Kingdom Slayer pack it comes in normally, so if you wanted to purchase it in Mydnight release week you won’t have to wait until the next Mydnight week to get it for free.
I’ve made a request for more detailed descriptions of how to earn Weapons on the Weapon cards in the collection for the team to consider the request.
I’ve just played through all the trials and was able to inflict terror with skulls, 4 matches and spells.
If you are still having this issue could you please get a video for me?