I’ve updated the OP with several Hunter concerns outlined here.
I’ve updated the OP with several Hunter concerns outlined here.
We’ve found the bug here and we’re working on a hotfix for it.
Update: The Robodrome Arena, all new essences, & new gear are all available for competitive play! Tune in to see how the top arena teams have adapted to all the changes.
The Summer Season of the 2019 Arena World Championship (AWC) continues on! The world’s best PvP-ers in World of Warcraft will clash again this weekend to qualify for the second LAN of the year, the AWC Summer Finals. At the Summer Finals, teams will compete for $100,000 and two qualification spots to BlizzCon. The first Cup concluded and the top 8 teams of Cup 2 have already been decided in NA & EU. If you’re interested in catching some of the Open Bracket games, make sure to follow GCDTV on twitch. GCDTV is an organization we’ve partnered with to ad...
Read moreYes, but you don’t have to do both to maximize your drops.
If you kill Azshara on Normal, you should get some of the drops (x).
If you then kill Azshara on Heroic in the same lockout, you should get some more of the drops (y).
If you skip Normal and go straight to Heroic, you should get the total number of drops (x+y).
Killing Azshara on Heroic, then killing Azshara on Normal will result in no drops of those items on the second kill.
Having said that, we had a data error calculating Aqueous Reliquaries this week, and when we fix it, more will drop. To avoid impacting players who have already killed the bosses, we’re fixing it at the beginning of next week. Starting with next week’s raid reset, the amounts will be corrected.
We’ve been following threads like these very closely. Please feel free to detail any new occurrences of this issue in this Bug Report thread.
Thank you!
We’ve been following several reports of difficulties transitioning from an in-combat to an out-of-combat state for player characters in various situations, and we’d like to round up some specifics here. Please help us track this down with the following information:
Your character name and realm.
The date and time of the incident.
Which pets and/or bodyguards you had active.
Any steps you took to eventually get out of combat (dismissed bodyguard, traveled to a specific place that always fixes it, etc.)
Thank you very much!
Hello.
I can confirm that the change to increase the output of Red and decrease the output of Yellow Punchcards is intended. We’ve got a hotfixes update coming in a few minutes that includes it.
The goal here is to better calibrate the power of Red and Yellow Punchcards to have greater synchronicity. While the numbers have changed, the overall output should be similar. Players wearing a Pocket-Sized Computation Device with Red and Yellow Punchcards of comparable item-levels should see either a similar output or increased output (from yesterday).
He can’t help how he looks!
I didn’t realize until this thread that I miss Dog so much.
I’m going to go see him. He’s a good boi.
Hello.
We deployed a hotfix for this bug one hour ago. The bonus roll prompt appears to be behaving as expected.
We hope you didn’t feel that you needed to spend $15 to check this.
You’ve basically got it right – the Collectors Edition pets do not behave in WoW Classic the same as they do in Battle for Azeroth. In Battle for Azeroth, pets are (Battle.net) account-wide, so access to them in one of your World of Warcraft accounts grants them to...
Read moreWith a hotfix a few minutes ago, we’ve made it so that Fighting on Two Fronts no longer requires looting the Mechagon Fight Club chest.
The difficulty of this step as a requirement for upgrading Ripple in Space was out of line compared to other parts of the achievement.
We’ll note this in our next hotfixes update.
With a hotfix a few minutes ago, we’ve made it so that Fighting on Two Fronts no longer requires looting the Mechagon Fight Club chest.
The difficulty of this step as a requirement for upgrading Ripple in Space was out of line compared to other parts of the achievement.
We’ll note this in our next hotfixes update.
FYI this is just a bug, and we’re working on fixing it. Stitches will behave as expected.
We’ve confirmed that this was a bug, and we believe we’ve fixed it in recent builds.
Aloha.
I can confirm that the report function was inadvertently removed from the beta, and will definitely be back when WoW Classic goes live.
I just wanted to call attention to this:
Items
Epic gems with a secondary stat now provide 50 of the secondary stat (was 60).
Developers’ note: The power increase of Epic gems over Rare gems is too large, putting players in situations where the right choice is to use a much lower iLvl item with a socket over a Titanforged upgrade. We’re making this change before Season 3 begins to limit the number of affected players.
I’ve updated the original post in this thread with:
After careful study and testing, we’ve found that for players with low latency, the state of melee leeway is how they would have experienced the game in 2006.
There are more people with low latency now than there were in 2006, so we expect for some it might feel different, but it is working as expected.