Kaldorei

Kaldorei



02 Dec

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    Kaldorei on Steam Forums - Thread - Direct
DLSS is coming alongside Chapter VI release so very soon :)

29 Nov

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    Kaldorei on Steam Forums - Thread - Direct
Hello, we support ultra wide resolutions but no raytracing support

28 Nov

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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by DarkeoX: You need at least a GPU upgrade. In all honesty, should this be properly optimized, your rig could fly but seeing this is just a Unity indie game, it's going to be less polished on the graphics optimizations side so you sort of can't avoid upgrading with this one.

For example, your rig could run GTA V @ 1080p/Med-High @50-60fps or Shadow of the Tomb Raider @30-40 fps but the Unity/UE4 exports out there? Nope.

Ol' Kepler is solid but she needs to rest now.

Actually the next EOE update will include some huge performance update and you'll be quite surprised, (also DLSS support)

27 Nov

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    Kaldorei on Steam Forums - Thread - Direct
Hello, the lighthouse fix will come alongside chapter 6

07 Nov

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    Kaldorei on Steam Forums - Thread - Direct
Certains de ces bugs sont déjà réglés pour le prochain patch mais vu qu'on fait de grosses optimisations en ce moment le patch est pas encore pushable car il est pas encore très stable.

04 Nov

map

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    Kaldorei on Steam Forums - Thread - Direct
Unfortunately i really doubt that it's something we'll have the time to do before the release, we may update it post launch

03 Nov

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    Kaldorei on Steam Forums - Thread - Direct
Hello,

There is currently a bug with the difficulty system, i'm gonna push a fix soon that will make it work as intended it will allow you to win through this segment.

28 Oct

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    Kaldorei on Steam Forums - Thread - Direct
There was a bug introduced in the latest patch that broke the difficulty system, it's fixed for next patch.
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    Kaldorei on Steam Forums - Thread - Direct
Effectivement un bug s'était glissé dans la dernière version empêchant le système de difficulté de s'appliquer aux stats des monstres, ça à été corrigé sur le prochain patch.

Par contre les récompenses sont les mêmes qu'importe le mode de difficulté c'est prévu comme ça.

27 Oct

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    Kaldorei on Steam Forums - Thread - Direct
No it's the same boss, il really would need the equipment used or a save copy because since the latest update the equipment play a major role.
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    Kaldorei on Steam Forums - Thread - Direct
Lighthouse bug is fixed for next patch

26 Oct

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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by DeathOfKakyoin: Ok, Thank you. I use the in game bug report whenever i find something but its pretty much all cosmetic such as the background not loading or models loading and unloading during a cutscene.

I'm quite interested in those, if you have videos showing those issues don't hesitate to send them to me on the EOE discord, it helps a lot, thanks!
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by DeathOfKakyoin: It would be great to make this more noticeable as i also just wasted about 1.5 hours climbing the tower to find out this is a known bug. Do you happen to have a list of game breaking bugs that waste your time like this one anywhere? and if so please make that list more accessible to first time players.

Actually this is the only 100% repro game breaking bug it was introduced with the latest patch and i hope to fix it asap

25 Oct

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    Kaldorei on Steam Forums - Thread - Direct
Hello, can you tell me which boss is it? what is your level? crystal build? items?

Thanks
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    Kaldorei on Steam Forums - Thread - Direct
Basically the "tile sizes" are different in build than in editor and then the 10th floor fail to generate everytime due to the larger tile size but i didn't identify yet why tile sizes are higher in build.

24 Oct

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    Kaldorei on Steam Forums - Thread - Direct
Okay, the event was already done last year and basically one environment artist just added new location that took her something like 20 minutes so it's not like this event was time consuming or anything.

For the lighthouse bug i'm on it since 3 days i'm even working on it on my week-end and the bug first is extremely hard to reproduce and fix since it happen only on builds so basically when i want to test anything i'm in for a 1 hour build before seeing the changes that i have done, so on those conditions it will take time since i have absolutely no clues on the cause yet, i'm doing my best.
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    Kaldorei on Steam Forums - Thread - Direct
DLSS is more than amazing, here is a screenshot with internal resolution (up) and upscaled DLSS result (bottom), willingfully put in ultra performance mode (640x360->1920x1080) (used normally only for 8K gaming)

https://steamcommunity.com/sharedfiles/filedetails/?id=2266237492
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Alzakiel: I wish they had made some outfits to go with the hats and weapons :(

We plan to overhaul all seasonal events for the v1 since we will not be saturated of work with the chapters dev

23 Oct

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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by 1stplayerz: Looks like RTX is coming as well pretty awesome!

Hello, only DLSS is coming, we don't plan to implement ray tracing at all.

22 Oct

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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by SirTheo: I am having the same issue. It is progressing from the 9th flor to the 10th. I am on the latest version of the game with the Halloween event. My screen freezes at the exact same point as acid_dragon's above SS.

I ran some tests and it appear that this issue is occuring at 100% but only in build we have absolutely no repro in editor so it's very hard to fix i can't give a timeframe on the fix