Kaldorei

Kaldorei



23 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, for the 2 you can enable the save anywhere feature in the immersion / difficulty settings menu

22 Feb

Post


- Added a new monster category on the beach area
- Improved openworld loading times
- Added a savepoint and a campfire at Gideon gate
- Improved memory usage of the openworld terrain system
- Reduced micro stuttering while crossing the openworld
- Global terrain system minor CPU performances improvements
- Fixed terrain "bending" being too strong on assets
- Fixed wind parameters not correctly passed to terrain assets
- Fixed player minimap marker "jumping" when mounting on a Nekaroo
- Improved some LODs transitions
- Fatigue stats modification will not be updated in realtime during a battle (prevent max stats to diminish after using an action in battle) it is sampled only at the beginning of the battle
- Fixed some errors in the pathfinding system that was causing some NPCs/ Monsters to fly
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21 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello it's fixed for next patch
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, it's quite the opposite at each patch we optimize more the game so it run on a broader range of systems

19 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, summons are not planned for v1 but may come in a post launch patch.

16 Feb


12 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
It's a fail i'm sorry i rollbacked, the patch is not ready yet it will come next week

30 Jan

Post
NVIDIA DLSS is now available for NVIDIA RTX GPU in Edge Of Eternity, it can be enabled from the graphic settings menu.

DLSS allow to achieve much higher framerate by rendering at lower resolution internally and using AI upscaling, oftenly the differences with native resolution are not noticeable and it offers a huge boost of performances.


20 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Survival Gamer: It took me two or three tries to beat it on normal difficulty. The issue isnt the boss difficulty in my opinion but that once you enter down that part of the story you cant go back. I think games that have those functions in the story should have a warning such as "If you enter, you cant go back until later in the story."

What I had to do to beat it was play smart, use the skills and items I had on my inventory to assist. Positioning was important. Using the main character to keep the attackers from behind busy while using the other characters to attack the boss. At some moments, I had to switch away from the boss to help control the minor enemies.

If a player hurries through the story be...
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14 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, Noxious Spit is targeting a random target it's not using the threat list.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, this feature has been added for the next patch
Comment
    Kaldorei on Steam Forums - Thread - Direct
I've nerfed it for next patch
Comment
    Kaldorei on Steam Forums - Thread - Direct
I think i will slowdown the ATB of tentacles and reduce all incoming damages on the fight, for the mechanics i won't remove any mechanics because it's part of the boss design of the game bosses tend to become more and more mechanically complex but i think the issue is more the damage output than the mechanics.

13 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, i would like to make it easier but i need to have more info, the core mechanic is using Daryon to tank the corroded and use the duo Myrna / Selen to break the tentacles as soon as possible to prevent the slam (and move to avoid the attacks) then kill the boss, if you feel like some mechanics are very hard to avoid / too complicated please tell me which of them, thanks.

12 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, i don't really understand, can you make me a video please?

10 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the first bug is currently in fix, for the second one do you mean that the monster use physical attacks mono target or it use aoe attacks? because cleave like attacks will still hit target even if provoked

05 Jan

Post


Fixes and adjustments:

  • Improved performances when loading a submap (cities, jungle, areas, etc...), and reduced linked stuttering
  • Removed a lot of micro-freezes through the game
  • Opening a chest will not freeze the game anymore when using a low end CPU/HDD pair
  • Overall CPU/GPU performance improvement
  • Improved cutscene transitions through the game (and fixed characters popping during transitions)
  • Fixed some UI rendering in 21:9 and 32:9 ratios
  • Improved start battle loading speed (also it does not freeze anymore and the camera is not stuck in a weird position during this freeze anymore)
  • Cleaned Oboros tutorial battle nexus positions
  • Fixed multiple collisions issues
  • ...
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Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the issue is that some fingers are too big, unfortunately it's not something fixable as it is a technical debt that we have since multiple years it would require too much time fixing, time that we don't have unfortunately.

04 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, we are working on this and there is a rebalancing patch coming for that

02 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Survival Gamer:
Originally posted by focusblade:
Thanks Kaldorei. Not sure if this is in scope yet but how long do we expect the final game to take once its complete (didnt know if there are any general estimates yet). Reason I ask is because I might kick the game off a little early depending on total length :)

My guess would be that full version story completion might not mean game completion. It sounds like they have a bit of work to still do on crafting an...
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