Hey Ken! I just want to thank to person or team who came up with the augments idea in Odyssey game mode, that was genius.
That was Mort!
Hey Ken! I just want to thank to person or team who came up with the augments idea in Odyssey game mode, that was genius.
That was Mort!
Events like Odyssey both directly sold skins and kept the playerbase overall engaged- you don't track that with hours played.
Games are not valued just on pure playtime, you don't call a singleplayer games a failure because people only played it once.
For tracking it would require creativity in data teams - social media keyword tracking, comparatives between skin lines with events vs skin lines without and surveying player enjoyment on them. It is not random that we are still talking about odyssey not pass event #14
I hear you - we can’t (and don’t) use the same measurements of success for a PvE experience that is not as repeatable as a PvP experience. Still - League as a game is not built to support these types of experiences in a way that is sustainable or empowering for the teams who have put them together. It is extremely difficult to work against what the game is natively built for to create a PvE experience, and at a certain point, it begs the question of whether or not it would be better to satisfy the PvE needs in other, more fleshed out ways (like Ruined King for example).
We know that there is a (relatively) small, but ultra-satisfied group of players who loved Odyssey, and more broadly, it was an exciting moment for League. We want to find ways to build on those feelings that are complementary to what League is designed as (a PvP game) and recreate those same “holy sh*t this is super unique!” reactions.
Hi Ken! Whe you say later this year, you mean next event after MSI pass? Or like later September-December?
Q4 basically. So September - December. We are targeting Worlds. 👀
Would there be any feasibility for One For All Mirror Mode to come back? One of my main issues which causes me grief in OFA is that your entire team can get hard countered by the entire opposing team. OFA:MM on Howling Abyss I thought was a neat riff on the original idea. First being on Howling Abyss lowered the stakes of the game by the quick nature of the map. And in addition to getting rid of the hard countering in OFA, you also prompted different builds. My most memorable game was a OFA:MM of all Braums, each team had a crit Braum, a tank Braum, an AP Braum, and an on hit Braum. Fights were long, figuring out which Braum to focus was a topic of discussion in each fight.
I'm hoping being similar to OFA would make this mode easier to bring back, but at the very least I would like to voice this opinion to you.
Great points. I think there is certainly more we could do with OFA in the future, including improvements to the “oh no their pick is the hard counter to our pick” situation that can happen sometimes. I’ll send this to the Modes team and see what they think :)
Thanks for taking the time to write this up - it’s a really constructive conversation-starter. A few thoughts to address your feedback and some of what I’m seeing others talk about in the comments:
Map accents are something we know that players like and add flavor and variety to the event. As a few people have already mentioned, Elemental Drakes made this a lot more complicated to do, since SR is a very hand-crafted map and is not modular or easy to edit at all (this is a tradeoff we made intentionally with the SR update so the game could still run on extremely low spec machines). We also have limited art bandwidth in this space. That being said - we miss the cozy feels of the snow map (as just one example) as much as all of you, and we are exploring ways to resource some changes there. I can’t make any promises about timelines, but we love how much map accents spruce up the play experience, and we want to find ways to make this easier and more sustainable ...
Read moreThursday
Players like you make it all worth it! :)
u/Ken_Adams_NSA please listen to this feedback. Add the mythical stuff back to the reroll :(
Series 2 should be releasing later this year.
Design monster champs with the aesthetics of formula 1 cars, and that's of the top of my head shrug
Unironically this is kind of the direction we've been leaning towards for monster champs. There were some early Malphite explorations that looked really, really cool.
Can't wait for blinged-out Skarner tbh with gold caps on his teeth and brass knuckles on his claws with his exoskeleton made entirely out of diamonds and the chains on his R made out of gold, and his ult flashing a UI on the screen saying "420 YOLO BLAZE IT".
I'll f*ckin do it - let's goooooo
Yes! We do aim to preserve this.
Hi there! Lots of info here: https://t.co/afl35yZGyJ
Hey, Ken! In regards to the alternate 2018-2019 prestige skins, are they going to receive their own unique splash arts? If not, I think it would be nice!
They will not. We're following the precedent we set with Championship Riven and not updating the splash for circumstances like this one.
Hey Ken, just a question! In the new system will we get the equivalent to 25pp and 2 gems worth on ME? Say 45 ME? Or are we getting something different to gemstones?
25 ME from milestones, and the 2 Gemstones will be replaced by something else that is relatively equal value. It hasn't been finalized yet, but we'll let you know what we decide on there.
Also, we will be buffing the 100 Prestige Points for 2200 token option in the transition. For 2200 tokens, you'll get 125 ME in the new world.
Hope that helps!
"Kayn weeps in the abyss between oblivions.... Idiot."
yeah I think they gaveup on eternals it says "eternals set1 or trial 1" as if there would be set 2 but nothing
Series 2 is coming - as we've mentioned before, COVID and some internal Rioter team changes resulted in this taking longer than expected. We shipped Eternals quite literally right as the pandemic started, and it has delayed things around the product as a result.
I think Vi is a great starter champ for Jungle, personally!
Awesome spreadsheet - really nicely crafted!