Ken_Adams_NSA

Ken_Adams_NSA



15 Dec

Comment

Originally posted by curiouscuriousmtl

Who knows what problem they were solving. Maybe making it more tedious sells more passes. I honestly feel like the game itself being frustrating makes people play more, and they know this. They have no incentives to make anything about the game enjoyable.

We were trying to solve the feeling of a 40 minute loss giving you an unsatisfying amount of progress - the previous system rewarded quick stomps and punished longer matches, which is something we thought was not respectful of your time. The overall tuning should be nearly identical to the previous setup, and so far, the data suggest that the vast majority of players are progressing at about the same pace or just slightly over / under.

A quick note about lack of overspill - this existed in the old system, and also exists here. It's a sh*tty limitation of our mission system, and it's something we are going to address in the future. I can't give you an ETA because it's the final week of the year for Riot, but this is something we absolutely want to fix because it sucks.

It has been somewhat masked in the past by the fact that objectives weren't always consistent mission to mission (e.g. Mission 1 could be earn gold and Mission 2 could be vision score) so overspill di...

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Comment

Originally posted by QueenCroco

Remember when they promised they would tailor missions to roles?

For example:

  • Have a vision score of 50 in a single match
  • Have 250 cs in a single match
  • Finish a game with the highest damage share

Missions like these were supposed to take over the generic "win 3 games" ones. Everyone got excited, then all we basically got was "play dawnbringer yasuo, or win 10 matches"

I can't provide source, I believe it was mentioned in one of the season roadmaps about 3-4 years ago.

So, when we try to do this type of stuff, we see players getting really upset that they're forced to play a "role" in order to do the mission effectively. We don't want missions to warp player behavior or change the way you play to the point that you're not having fun any more, and the more granular and "interesting" we get with missions, the more they tend to feel this way.

This type of feedback is why we rely so heavily on "or" Missions. Do a thing that is a little out of the norm to complete a mission quickly, or just play the game and complete it more slowly. It's interesting, because it begs the question:

What are Missions actually for? Are they meant as just daily / weekly reward dumps that don't encourage you to do anything different? Should they be mini-challenges that break you out of your normal gameplay patterns to try something new and reward you for it? Can they be both without delivering an unsatisfying experience?

I think, in general, we lean...

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08 Dec


05 Dec

Comment

And this is why LeBlanc is banned in all of my games. Great play!


04 Dec

Comment

Originally posted by Feukorv

If token gain indeed nerfed (yet another time) this might be my last battle pass/event I'm buying for league. It was a chore as it is where I had to play every single day for couple of hours for a month. I just don't have enough time/energy to grind that much.

I’ll reiterate that the goal of these changes is not to nerf the experience of earning tokens in Event Passes. All of our internal simulations on actual player data during events (across all modes) showed that this change would leave most players with either the exact same or slightly better earn rates for tokens.

For full transparency, TFT AFK farming will be hit substantially, which is intended. We don’t want people feeling like they have to play other modes in a suboptimal way to progress our passes. Data shows that this is a very small number of people, but we want to discourage the behavior entirely.

Without getting into too much detail, after Night / Dawn 2019 (and post Dark Star 2020 revert), the rate at which players earn tokens is substantially higher thanks to the change to weekly wins (instead of dailies) and an overall small increase in net token earn rate. Some players may still feel like that wasn’t enough, but all of the data points to players gettin...

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03 Dec

Comment

Badass. Well done!


30 Nov

Comment

Originally posted by aglimmerof

Let’s see Paul Allen’s update.

I got this reference, FWIW :)


29 Nov

Comment

Originally posted by Chiaki_Fangirl

I'm not sure if this is from 2015 or 2016, but I still have this

I'm sorry

That is some OG stuff! :)

Comment

Originally posted by Bro_miscuous

Any hint on Mythic Content overhaul? I'm worried about what to do with Gemstones and PP. Feels bad to not use them, but would feel bad to use them and give them a better purpose in a couple months :/

More on this soon - full info drop in Season Start.


28 Nov

Comment

Originally posted by Alarming_Ad_5389

Dumb question maybe but how so?

Just makes it impossible to retire certain Loot items from our catalog for cleaner file management since people will always have them type of thing. :)


27 Nov


22 Nov

Comment

Originally posted by SexualHarassadar

Mordekaiser: How many times you've gotten killed in your own Death Realm.

We talked about this for April Fool’s and this was the one we laughed a lot about.

Call it: “Wait, Come Back”


21 Nov

Comment

Originally posted by The_Sinnermen

Yeah I also like eternals. I wish I could disable the in game milestones though. I just like to check and see from time to time.

You can do that, for what it’s worth. Check your settings and go to UI. You’re looking for the Eternals Milestone Display option. Set to “None”.


20 Nov

Comment

Originally posted by BM_Electro

The issue is that eternals don't consider the number of games when it is important.

like you see 50 takedowns, great! How many games ?? 50 takedowns in 1 game ? 100 games ??

This is a thing that does suck about the current setup - context is hard to recognize. We have a couple ideas on how to improve this in the future, e.g. normalizing the callout to something that is universally interesting like milestones.

Comment

Originally posted by SpiderTechnitian

They literally constantly say that they're working on something and then fail to release an update for like 6 months and then a year and a half later they'll answer to the fact that they dropped it a long time ago and didn't say anything.

This is unfortunately the reality of game development and the trade off of transparency. The options are basically give an update of how things are at that moment in time with the knowledge it could change, or say nothing. I prefer the former, but it can be frustrating either way.


14 Nov

Comment

Originally posted by awesomeandepic

Summoner names are still in the same spot

Somewhat unrelated, but have we heard any updates about the move from summoner name to Riot ID in League?

On PBE my NA account I have friended already shows up by my Riot ID and not my summoner name, was wondering if we've heard anything else about the transition.

Also rest of the update looks DOPE AS f**k GOD IM EXCITED ABOUT THIS. Makes me feel like a kid brand new to the game again 😊

EDIT: Also, does the mythic content overhaul tie into this system?

MCO not part of this. You’ll hear more during Season Start. A lot more.


12 Nov

Comment

Why can’t NA fans do anything cool like thi- I MEAN, wow super dope!