While i do disagree about locking tanks on a per-map basis, I think that (after 450 hours of game, i main each class (a bit less the recon)) you should strongly reconsider the assaulter AT equipment. I don't know why you took that choice (do you want people producing more battlefield moments video?), but this mechanic is definitely illed
- even just one assaulter, if he manages to get behind you is enough to destroy a tank (and it's not that hard, especially in conquest), so this is anti-team play at all;
- almost each assaulter rifle is between the best rifles of the game, being effective at various range, so is the most played class
- the tanks and the turret are slower, and above all they can't shoot (especially the big tanks) at their feet, given the limited turret angle
- the upper gunner is a death trap, and can't defend this threats at all
- sus...