Klonan

Klonan



08 Aug

Comment

Originally posted by sparr

Thank you so much. Whenever I ask questions about improving Creative Mod on the Factorio discord there are devs saying I should just be using the built in functionality which is nowhere near as good.

If you make suggestions we can improve the base game map editor


06 Aug

Comment

Originally posted by ChiefFloppyCock

I think Compilation goes by they/them pronouns not he/she pronouns....

I don't think we ever said that


25 Jul

Comment

Originally posted by The-Bloke

Added LuaGui::screen.

Added LuaGuiElement::add_tab(), remove_tab(), and force_auto_center().

Added LuaGuiElement::location, auto_center, drag_target, selected_tab_index, tabs read/write.

Oh wow oh wow I think this is what I was hoping for. THANK YOU!

*goes to test*

Time for the Mod GUI apocalypse


19 Jul

Comment

Originally posted by ChristianNilaus

Dear Wube

Since the "mega packet" update MP has been frustrating to play due to rubber-banding and latency. This manifests most obviously when you take a small step and it moved 4-5 tiles instead of <1 tile as it should. This is not always happening, but certainly more than 50% of the time.

I have played on the same server for many months and it suddenly went from "usual MP latency" to "OMG I CANNOT CONTROL MY CHARACTER!1!" from one day to the next. I have asked around and it seems this is commonly experienced.

Is this one of your 28 remaining bugs? if so I would like to upvote that in your backlog if possible ;)

Yea, we have also fixed that for the next release

Comment

Originally posted by Roxas146

So G2A gets to choose the auditing company? I'm sure that the auditors will be completely objective and reasonable towards the company that's paying them for an audit!

Its going to be one of the Big 4 accounting firms.


17 Jul


12 Jul

Comment

Originally posted by loozerr

There's a third possibility for why people are buying gifts and selling them under market price - skins are a huge market and it's one of the ways to liquidate money sitting on a steam account. So people can obtain skins (legit ways like loot boxes, gray areas like hosting trade websites, and outright scams like skin casinos and phishing accounts), sell them on Steam market and turn it into actual cash.

Ah, that is an interesting point

Comment

Originally posted by Illiander

Sorry for my ignorance, but who are G2A and why are they shady?

eli5 for me?

We have talked about them before:

...

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Comment

Originally posted by RexKoeck

If build 46132 was released as version 0.17.56, then releasing 46133 should be done as 0.17.57. I wouldn't ever expect to see two releases with the same version but with different build numbers.

The deployment of 46132 crashed midway through, and since the deploy was not completed, there was no reason to bump the version number.

The problem was that it failed after it had already uploaded the Linux headless, so when the next deploy succeeded, the old failed deploy was still in the cache

Comment

So we think that there was a cache issue with a version of the Linux server, and a few people downloaded an old cached version instead of the latest correct version when updating last night.

So the solution is for the server host to download a fresh copy of the linux headless server

Post

Under 100 bugs

We have a record low in our bug report forum, of only 55 active bug reports. I don't think in the history of Factorio the bug forum has been so clean. No doubt once we mark 0.17 as stable the count will shoot up again.

For this weeks graph I added the count of players on Steam as the left axis. We thought it would be somewhat interesting to see if there is any correlation between the two.


Note: The axis have different scales.

I a...

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11 Jul

Comment

Originally posted by AdmHielor

Updated my local copy via steam, updated my server via the linux updater script, I get the following error:

Version mismatch detected!

You are running version 0.17.56 (build 46133, win64, steam)

Server is running version 0.17.56 (build 46132, win64, steam)

Thanks for letting us know, we will look into it

Can you try running a clean install of the linux server and see if the issue persists?


04 Jul

Comment

Originally posted by Xertez

https://factorio.com/blog/post/fff-302

I receive a 404 when I attempt to go to this page.

Its a spooky future link to a FFF that isn't released yet


28 Jun

Comment

Originally posted by triggerman602

The bot posted the wrong link


25 Jun

Comment

Originally posted by Noughmad

Unfortunately the save file format is really cryptic, IIRC many parts of it are just memory dumps. You could do that with blueprints, but they don't preserve everything (such as items on belts or flying bots). But there may be a way to write a mod that would export the data to a more structured file that the renderer could read.

You can export into any format using a mod


21 Jun


19 Jun

Comment

The transport lines go to sleep when they are full, so the answer is yes, they use less UPS when backed up.


14 Jun

Comment

Originally posted by TheMiiChannelTheme

Will this affect performance significantly?

No, it won't make a difference