Koalifier

Koalifier



04 May

Comment

Originally posted by Life_Thinker

Can you discuss what you folks consider good frametime? Should we be watching both TOTAL FT & GPU FT? Or which is your preference of the two? Thanks for all the hard work and game plays great on my 1060 GTX @ 1440p @ 151 FPS locked 24/7

For a high spec machine, our target is a minimum FPS of 144, which is a frametime ~7ms. I would consider that "good" for a high spec machine.

Since that's a minimum, the average frametime should be much lower, something more like 3-5ms.

My dream is that high spec machines are all running around 2.5ms average, dipping to something like 3-3.5 at most, but that will take time for us to get there.

Comment

Originally posted by KS_BaZiNGa

Every other name is irrelephant

YES

Comment

Originally posted by xXdimmitsarasXx

Just wanted to note that the practice map's fps drops really hard if you take the TP to the bomb practice site and look towards the direction of the other side of the tp (from 108+ to 70- on my machine). Haven't played this patch due to vanguard issues with throttlestop so apologies if its already addressed

Nice catch! We've got a bug in for the practice range issue, it's not fixed yet

Comment

Originally posted by YoungMikoto

Mainaning smooth performance ok, but AMD users have 130 fps constant with good rigs and we have drops from 130 to 110 which is not that much in frametime increase you will say but the reality is that it's not playable for high level players.

AMD 2700X + RTX 2080ti

We're actively investigating improving AMD perf, but it's going to take a bit longer. We're slowed down a lot by the whole global pandemic thing

Comment

Originally posted by Hoodrat10

Hey I am gonna disagree with your point because that should not be a priority priority should be fps not ms, because once you go under your monitor's refresh rate you get screen tearing and mouse lag and input lag literally. You guys should focus more on fps not ms. Me personally use to have constant 160-180, now i have under my monitor 144hz and it is a pain in the ass trying to aim with screen tear and mouselag and input lag with 100fps so in terms of pro's and cons what can impact more, ms or the 3 i have stated please at least respond, /u/Koalifier/

also to remind you when you shoot the vandal with lower fps it's slower as there a bunch of videos testing this! and me having 2ms with input lag, screen tear, and mouse lag isn't really helpful during a fight is it

We definitely care a lot about maintaining good FPS! Just clarifying that it's easier to talk about in terms of frametime.

Comment

Originally posted by Redou8t_

Everything was fine for me up until about 10 minutes ago. Im not tech savvy at all and I understand none of this talk. All I can say and hopefully someone can help me is that

I was playing valorant fine during beta, was playing fine last night in ranked mode, 250+ fps with a brand new RTX 2070 super.

boot up the game a few minutes ago, thought something was wrong because i was alt+tabbing between the game and twitch and valorant was running at 40-50 FPS.

restarted my computer, no msg's from vanguard (i never get any), booted valorant, jumped in game.. 50 fps again.. dont know how to monitor fan speed or anything, i dont ahve any of those programs nor know what they do.. but can someone help me figure out what the issue may be?

is this bc of vangaurd?

That sounds very, very much like the game is running on your integrated GPU instead of on your GPU. Do you have an integrated GPU? You can control in Nvidia Control Panel which applications use Dedicated (2070) vs integrated. Make sure that setting is correct for VALORANT.

Comment

Originally posted by KingSmileee

Hey Koalifier, I have this bug where lowering my resolution to 720p for example doesn't help my FPS and my GPU usage lowers, is this a known bug?

It probably means you are CPU-bound. Your GPU usage lowers because we weren't using the whole thing at 1080p, so dropping to 720p is even less usage.

Comment

Originally posted by reddismycolor

I get very high FPS in custom games like 100+ and it feels amazing (wish i get this in real games), but in normal games i get 50-70 then drops to 30-50 more recently. Would that be a CPU or GPU bound issue?

Most likely CPU if you're seeing low FPS in matchmade games (more players = more things to do on CPU)

Comment

Originally posted by swimmersneedfood

Hi, a little late but, if I can run league of legends at 60fps, what do you think I can run valorant at?

Depends. 30? You might not meet the minspec


01 May

Comment

Originally posted by mloofburrow

Seeing in the comments some mentions that Split is the worst offender on performance. We're aware and actively investigating it!

Is that why I got Split on 5/7 of my games last night?

no, just luck of the draw

Comment

Originally posted by Deranox

Oh :( It's ... strange not having such a system in a closed beta. Legends of Runeterra has one already. May I ask why it wasn't implemented as bugfixing and problem solving would be made easier seeing as closed beta is the time to do that ? Will it be available at launch or further down the road after that ?

We basically had to choose between that system, and optimizing known problems. We chose to optimize known problems first.

Comment

Originally posted by Freezman13

For example, a dip from 420FPS to 300FPS sounds dramatic, but in terms of frametime, you're going from 2.38ms -> 3.33ms (a one millisecond increase). Respectively, Going from 300FPS -> 140FPS is a 3.8ms frametime increase. We care a lot about maintaining smooth performance, so we don't want to see a lot of swings here, but 1-3ms deviations when activity is happening aren't completely unacceptable or unexpected.

The change in wording does nothing except minimize perceived impact. Saying 'oh it's just a one millisecond increase' seems disingenuous. Performance dropped by a third, it doesn't matter how you word it.

Regardless, the real question for me is, if your normal FPS is ~140 does it drop by the same % ? That I'd personally consider a big hit.

Then again I'm not much of an FPS player and RN getting 40 frames in big fights of my survival game is a blessing.

That's a good question, and sort of explains why I went into frametime.

Let's say that we introduced a change that makes shooting take 4ms longer on ALL configs. For someone playing at 2.5ms frametime (400FPS), that is a BIG FPS hit (6.5ms total, 153FPS).

Now let's look at someone playing at 6.94ms (144FPS). They change to 10.94ms (91FPS).

Frametime helps us to understand the absolute measurement of how fast or slow the game is, whereas FPS drops are relative.

If you told me "I lost 40FPS this patch", it's a meaningless number without understanding what your FPS used to be.

If you told me "I lost 10ms frametime this patch", it's more useful (although the context of your prior frametime is still relevant).

Comment

Originally posted by Deranox

Can I help in any way ? Submit logs or anything? If so, under what category should I do it ?

Thanks for the offer! There's not much you can do to help other than what you're already doing (telling us it's not good enough)

In the future we'd like to ship performance logs that will allow you to send in logs when your performance isn't good, but it's not something we have ready yet.

Comment

Originally posted by Xx_CD_xX

Are we, the players, able to see frametime anywhere? I get that it isn’t very useful or legible of a stat in game but if it’s what you guys want reported on is it something we should have?

It's an option in the Settings -> Video -> Stats -> CPU Frametime

Comment

Originally posted by vieleiv

You have essentially rephrased a unit of measurement to give you a smaller and less severe sounding number. Are you seriously suggesting going from 400fps to 150fps or something in that ballpark is reasonable 'when there is activity'. A few miliseconds in frame-pacing is 100% noticeable, I feel like you are suggesting that it's imperceivable or irrelevant..?

The main point of reframing it that way is to clarify how it impacts your game experience.

Going from a 2.5ms frametime to 7.8ms frametime will affect your perception of the "feel" and "smoothness" of the game, so that is definitely real, I'm not trying to say it's not.

It's an important distinction because your frametime is a component of things like peeker's advantage, so dropping from 2.5ms to 7.8ms frametime is not as significant in that context. (it adds 5ms of peekers' advantage, which is pretty minor).

Comment

Originally posted by KS_BaZiNGa

Screw the update, let's talk about that incredible username

Koalifier.... because I have all the necessary Koalifications..... because I work in... Koality Assurance

GET IT

Comment

Originally posted by soulflaregm

Believe they are called impact markers and you can turn down how many are kept.

So on high they stay a long time and there are many of them

Low only really shows the latest ones (so you can see if you actually shot through it)

Not sure if this is how it works, but this won't help your perf :(

The bullet holes on the wall are not what's hurting your FPS, you lose FPS at the moment the shots occur.

Comment

Originally posted by Deranox

Can you talk about more the other two mentioned causes ? Can we expect an ETA with a fix on those ? I know you're investigating, but it's been ... difficult not to get frustrated with the current in-game issues. When I got access (thank you Rito) about 3 weeks ago, the game ran so, so smoothly. I couldn't believe that a 2020 game ran with 90+ FPS on my old low-end laptop. These days it's between 45-55 FPS at all times. What happened ? I'm not talking about FPS swings here, I'm talking about a reduction in FPS by nearly half at all times.

We have some ideas about what might be impacting you there, but I can't say concretely yet as we're still investigating :(

Comment

Originally posted by Ketonax

To be honest not many here care or understand your frametimes. We are using FPS, so next time try to explain why frame rate per second halves, so pleb can understand. If you think that going down to 170 from 410 is acceptable, then I don't know what to tell you. You need high, stable frames above refresh rate to experience butter smooth gameplay and have smooth aim ability.

There's an option in the options menu that you can turn on to show frametime! Then if you're reporting an issue, you can include that info too :-)

Knowledge is power!

Comment

Originally posted by Scoude1337

If you manage to fix the issues, please release a hotfix

Thank you for the insight

Depending on the fix, we may or may not. Performance fixes take a long time to build, test, and validate, so I'm pretty reticent to hotfix them out unless it's absolutely necessary.

We'll see!