Moving over to bug report - can you provide us with more information?
Moving over to bug report - can you provide us with more information?
It should be Empyrean Forge, not Lazarus. Do you see that one mutated?
Thanks! Moving this over to bug reporting and bug report has been submitted.
Hello all!
Downtime has been completed and Season 1 of Fellowship and Fire is now live.
See you in Aeternum!
Greetings Adventurers!
We are creating a thread in order to track new bugs that popped up due to the most recent update, Update 1.9.0.
You can find our Kn...
Read moreGreetings Adventurers,
We are creating a thread in order to track feedback that popped up due to the most recent update, 1.9.0 - Season 1 - Fellowship & Fire.
You can find resources on how to leave good feedback in the ...
Read moreIn episode 19 of Forged in Aeternum, host David Verfaillie (Creative Director) is joined by Patrick Smedley (Lead Seasons Designer) and Phil Bolus (Product Owner) to talk all about seasons.
Get a brief overview of what seasons mean for New World. Learn what comes with it, why you should care, and how the Season Pass works.
Greetings Adventurers,
Today we are introducing our new New World specific Discord server! Here you will find up to date information, make new friends, and talk about anything New World!
There, you’ll find official updates and events hosted by your Community Managers as well as a more centralized location to find groups to complete content to your hearts’ desires.
Join the New World Discord Server today.
Read moreIn episode 18 of Forged in Aeternum, host Charles Bradbury (Art Director) is joined by Sojin Hwang (Associate Art Director) and Gabriela Escamilla (Outsource Art Lead) to talk about the process of designing outfits and skins.
From brainstorms, themes, and moodboards, to the final product the team takes you through the art of Aeternum fashion. Sojin dives into how historical accuracy plays into the evolution of attire, while Gabriela reveals her favorite theme so far.
In episode 17 of Forged in Aeternum host Rachel Barnum (Game Designer) is joined by Kiana Hamm (Concept Artist) and Sojin Hwang (Associate Art Director) to talk about the awesome female characters in New World.
You’ll learn what a concept artist does, how it impacts character development, and the creative problem-solving that comes with technical or narrative constraints. The team also gives a deep behind-the-scenes look at the making of the first female boss, the Siren Queen.
In episode 16 of Forged in Aeternum the devs are back to tackle more of your community questions and you did not hold back! Host Scot Lane (Game Director) is joined by Katy Kaszynski (Live Lead / Senior Producer) and David Verfaillie (Creative Director). They’re answering questions about PvP updates, how we incorporate your feedback, why we are changing to a season model, and more.
Hey all, sorry for the confusion. New World Update 1.8.3’s downtime will begin at 11:00 PM PT on February 21st/7:00AM UTC on February 22nd.
In episode 15 of Forged in Aeternum we discuss the Legacy of Crassus World Event. Host David Verfaillie (Creative Director) is joined by Daniel Jacobs (Senior Game Designer) and Chad Redwitz (AI Lead Designer) to chat about world boss events, specifically what you can expect from the Legacy of Crassus.
COMMUNITY QUESTION: What would you like to see us do for a World Event?
Check out our Forged in Aeternum Playlist on Youtube for all previous episodes.
Greetings, Adventurers!
The might of Rome threatens Aeternum from February 21 to March 7. Hunt down General Crassus’ monstrous captains and banish the shadow of Roman tyranny in an all-new event. Following a plan set in motion long ago, Crassus’ forces have invaded the southern lands to unleash the cyclopses Lucanus and Decimus. Players brave enough to face these world bosses can search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove. Each victory nets Adventurers event-specific, daily rewards.
image1920×1080 262 KBFor more information, check out the article here: ...
Read moreGreetings, Adventurers!
The might of Rome threatens Aeternum from February 21 to March 7. Hunt down General Crassus’ monstrous captains and banish the shadow of Roman tyranny in an all-new event. Following a plan set in motion long ago, Crassus’ forces have invaded the southern lands to unleash the cyclopses Lucanus and Decimus. Players brave enough to face these world bosses can search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove. Each victory nets Adventurers event-specific, daily rewards.
image1920×1080 262 KBFor more information, check out the article here: ...
Read moreIn episode eight of Forged in Aeternum we focus on boss design in New World with host Dave Hall (Player Experience Lead). Dave is joined by Chad Redwitz (AI Lead Designer) and Patrick Smedley (AI Designer) to discuss how you create a New World AI boss and community AI questions.The team talks about “finding the fun in the fight”, the current hardest boss fight, the legacy boss they’d love to take another pass at, and their personal favorites.
COMMUNITY QUESTION: What’s your favorite boss and why?
In episode seven of Forged in Aeternum we focus on cross-server Outpost Rush with host Scot Lane (New World Game Director). Scot is joined by Dave Sullivan (Technical Director) and Anthony Nguyen (Senior Server Engineer) to discuss the age old question: Why can’t we get cross-server faster?
The team explains the vast array of factors they focus on as they build cross-world servers and what sacrifices you make when you rush a cross-server Outpost Rush.
In episode six of Forged in Aeternum we focus on the amazing audio of New World with host Jean-Edouard Miclot (Audio Director). Jean-Edouard is joined by Kyle Bailey (Sound Designer) and Michael Finley (Senior Sound Designer) to discuss their favorite sounds from the ASMR of UI sounds to distant chatters.
The team tells the stories behind the sounds, they also tease some audio Easter eggs, there’s a cameo from a familiar face, and more.