Magyst

Magyst



05 Feb

Comment

Originally posted by theMTNdewd

Please don't forget about what you guys said about making tar pits and sound walls researchable.

We aren't! They can be found in llamas are will be made researchable in 12. I'll also add this up top :)

Comment

Originally posted by nervous_toast

Reducing propane damage to structures doesn’t fix anything unless they’re doing next to no damage, but then what’s the point of them? I don’t see why you guys are so set on this idea of propane detonating at 33% health from trap damage. Smashers are not mentioned at all which are also a major community concern.

Weapon buffs are good. Please look into the founders weapons, they are extremely awful for how much money they cost. Trap buffs are also good to hear about. Nature traps having the option to roll energy isn’t exactly necessary, but cool nonetheless.

We're actually reducing the range at which Smashers will begin charging as well. I'll add that up top.

Comment

Originally posted by Kleptoz23

They probably want to mass redeem for llamas.

Mass redemption in this case still would have granted Winter Llamas. So hoarding thousands for Lunar Llamas wouldn't have worked if players were banking on the conversion.

However, since all tickets were already converted.. the remaining will now go towards Lunar Llamas.

Comment

Originally posted by CanadienSaintNk

...but you're not gathering feedback, you're gathering bullet points on feedback. Which is why general feedback has been deteriorating over the past 2 1/2 years of closed beta and why the game is in a state that doesn't promote in-depth review so you get shackled with the 'revert'ers.

I guess step 1 would be reading those long posts that are skipped over-most of them are probably poorly explained mind you but at some point you'll have to bite the bullet. Even most of the "well-known" community advocates don't have a shred of idea on proper feedback and long-term effects of their feedback after all.

We gather feedback from both bullet lists AND long written post. Just because it's a blog post of feedback doesn't mean that it's skipped over.

Comment

Originally posted by WaldenMC

Additionally, we’re going to be granting 2 Lunar Llamas to everyone impacted by this early conversion.

lmao

We've always granted the main Llama of the season as ticket conversions when the season ends. In this case, it happened earlier than intended. Had it landed at the end of the Season.. Winter Llamas still would have been granted.

The grant of 2 Lunars are just in addition on top of what you'll get at the end of the season when your remaining tickets are converted into Lunar Llamas.

Post

Hey everyone,

We’ve been monitoring the feedback since v11.50 went live and we want to take the opportunity to address the concerns that we’ve seen.

Locker Update

We definitely understand the frustrations by everyone due to the delay as it's been in the works and promised for quite a while now. We really want to make sure this feature lands in a good spot because we feel it’s extremely important for Save the World. Here’s a line directly from the Homebase Status Report:

“Homebase is in the final stages of bringing Outfits and Backblings to your locker and there are still a few critical bugs that need squashing before it’s rea...

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Comment

Originally posted by Npal1130

12.10 for outfits. Let’s see if that actually happens

That's the current plan. I definitely understand the frustrations by everyone on the sub due to the delay as it's been in the works for quite a while now. We really want to make sure this feature lands in a good spot.

Homebase is in the final stages of bringing Outfits and Backblings to your locker and there are still a few critical bugs that need squashing before it’s ready to release.

Calling out the comment in the Status Report. This is exactly why the feature was delayed until 12.10. There are features that just aren't cooperating with each other that need resolving before the system is rolled out. Crashing when equipping specific combinations, making sure they actually work in game, loading in with what you actually selected, etc are all things that would prevent this from going out in the intended time frame. We're also making some further quality of life changes on how it currently works that I think everyone w...

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Comment

Originally posted by OutcastMunkee

Disagree. Rolling out three huge sweeping changes in consecutive updates is a surefire way to end up in the 'Oh shit, which part is making this other part broken?' Rolling out each update with some time between them allows them to see the results and make modifications to the next update.

What I don't think they should've done is released the first meta change before the Christmas break. They should've waited for the new year first and then started making changes so they could hotfix things as bug reports come in.

Rolling out three huge sweeping changes in consecutive updates is a surefire way to end up in the 'Oh sh*t, which part is making this other part broken?' Rolling out each update with some time between them allows them to see the results and make modifications to the next update.

This is pretty close. We've been gathering feedback since the release of the latest meta change to see where adjustments need to be made. Once we release the next set of changes.. we'll be doing the same. We want to see how change A impacts change B and how you guys feel about the changes as they interact with each other. Constructive feedback goes a long way vs "REVERT" the changes without actually telling us why it's disliked.

We're still in testing on the new iterations to make sure they feel good in game. To add to that.. we know there has been loads of feedback about the current meta and we're taking that into consideration. We're taking a look at a lot of u...

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04 Feb

Comment

Thanks for the extra information everyone! We'll take a look.


03 Feb

Comment

Originally posted by auouymous_

if you read the post he said endurance

Sorry, should have clarified a little better. Are you only seeing this in Endurance?

Comment

Hey there u/Pinar94. Was this in Wargames / Endurance? Or in all other missions?


27 Jan

Comment

Thanks for the heads up! We'll make sure this issue is fixed for v12.0


24 Jan

Comment

Originally posted by BlameTheAliens--

Honest question . What is your first weapon you have max perked before ?

Bald Eagle with Headshot Explosion was the first weapon I ever maxed. It was awesome in it's time.

Comment

Originally posted by This2x4Skeleton

Magyst: dusts off hands Well, my work is done for the day.

Gottem.

Comment

Originally posted by mortal58

Still completely ignoted the trap meta changes

There are some further adjustments coming in 12. The Design Chat from December mentioned that we were taking another look at under performing weapons and traps.

"Aside from the scaling adjustments; we’re going to be taking a look at some underperforming weapons and traps to see where we can make adjustments. "

Comment

Originally posted by battlebeez

Don't thank him for that, he never addressed the Meta change or Patch Notes!

Unfortunately I can't hit on every topic or concern that is brought up by everyone on here Reddit and I apologize.

There will be some additional meta changes in 12. We'll make sure they are highlighted in the Homebase Status report.

"Aside from the scaling adjustments; we’re going to be taking a look at some underperforming weapons and traps to see where we can make adjustments." This was mentioned back in the Design Chat from December.

Comment

Thank you for the well written post, u/Virtual_Swayy and I appreciate the time put into this. I would like to address some of the things you've mentioned above.

Don't waste a single second of time "fixing"(nerfing) things players actually like, such as Frost Ice Queen's ability or blizzard blitzen's 6th perk, until this game is free of bugs that HARM PLAYERS. Literally zero players would rank these inconsequential nerfs as more important than server stability, inventory wipes, etc...

Adjusting a perk value (Design Team) vs server stability / wipes (engineers) are two completely different issues that are way out of scope from each other. A fix to a perk, depending on...

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Comment

Thanks for letting us know. I'll shoot this information (along with the other reports) and have the team further dig in to this. This isn't the first time we've seen issues with the healing perks so we'll see if any bugs have regressed.

Thanks!


23 Jan

Comment

Originally posted by that1rowdyracer

Sad this is how we get an update from the dev teams.

This was in reference to the tiles being live. That was not intended.

We covered the release of these items in the Homebase Status Report.