Mark_GGG

Mark_GGG



09 Apr

Comment

Originally posted by ammo--

How would that example play out if Mind Over Matter was present?

30% of the damage (300) is taken from mana before life. Assuming you have at least 300 mana, you're only losing life from 700 damage, so only 200 life would be lost from the bottom half of life, and 200 * 40% = 80 of that loss is prevented.

You immediately lose 620 life and 300 mana, then lose 80 life over 4 seconds.

Comment

Originally posted by HolyCheeseMuffin

just a PSA in case you or anyone else doesn't know, but agnostic's mana drain when "you are not on full life" actually triggers off having reserved life, so unless u can outregen the 20% mana per second you are losing, your mana bar just empties itself permanently

this was an issue i had to spend a lot of effort getting around when i built a 0 energy shield (agnostic) low life righteous fire character for the memes

edit: btw this gem does sound absolutely perfect for that character

agnostic's mana drain when "you are not on full life" actually triggers off having reserved life

No, it cares about having full life, exactly like it says. It is not possible to be on full life while you have reserved life, but you don't need any reserved life for it to work.

Comment

Originally posted by Anduryondon

things that only refer to bleeding will now only affect bleeding, and things that only refer to corrupted blood will only affect corrupted blood.

Hu, does that mean the Slayer ascendancy that grants unaffected by bleeding does not work against corrupted blood (anymore? I don't know if it currently does, but I assumed it did)? Assuming the wording won't be changed of course.

If the wording is unchanged and it only specifies bleeding, it will only prevent bleeding affecting you. I don't know if that stat is being changed to also apply to corrupted blood or not.

Comment

Originally posted by thatsrealneato

Sorry, one more quick question. How does "damage taken gained as" (aka recoup) work in conjunction with petrified blood? Maw of conqust for example gives "20% damage taken gained as life over 4 seconds when hit". Assuming a hit of 100 damage, if 60% is lost immediately and 40% is lost over 4 seconds, do you recoup 20% of the initial 100 damage or 20% of the 60 damage portion as life?

You took 100 damage. How much life you lost as a result doesn't affect the recouping.

Comment

Originally posted by ploki122

While we're on the topic, will the damage mitigation (well damage staggering) apply only on low life, or is it at all time? could you technically just run it on a Pathfinder flasking up to 100% life at all time to get 40% extra tankiness against burst?

The life loss prevention (petrified blood does not mitigate or modify damage taken in any way) applies all the time, but only prevents losing life from the lower half of your life.

If you are on full life with 1000 max life, and take a hit of 1000 damage with petrified blood up (assuming all the damage goes to life due to no ES/MoM/etc), you will still take 1000 damage (which matters for anything counting damage taken), but instead of that damage taken removing 1000 life, petrified blood prevents some of that.

Only 500 of that life loss would be from the lower half of your life, so the prevention only applies to that half. The other 500 life loss is unaffected.

A level 1 petrified blood prevents 40% of that loss, which is 200 prevented life loss - so in this case you take 1000 damage, but only lose 800 life immediately. Then it makes you lose 100% of the prevented life loss over 4 seconds - so you'd lose 200 life over 4 seconds, or 50 life lost per ...

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Comment

Originally posted by Dantonn

and there's corrupted blood (you splash your blood on something else and that blood magically hurts it)

Huh, I'd always thought of it as like a blood poisoning thing, but you're saying it's more like those lizards that shoot blood out their eyes (and in Wraeclast that's caustic or somesuch)?

Corrupted Blood as always thematically been "blood got on you and it hurts" (Corrupting Fever just lets players be on the other side of that). It was introduced for Dominus as the effect of blood falling out of the sky which hurt if it got on you, was added to a nemesis mod that applied it to you when you hit the monster (because some of it's blood splashes on you), then again in a bloodline mod that applies it to you when you kill the monsters - again applying the debuff at a time you'd be exposed to the monster's blood.

Comment

Originally posted by thatsrealneato

Hi Mark, is it safe to assume that all damage mitigation calculations occur before the losing life over time occurs?

So for example, armour would NOT be made more effective by using petrified blood (since the overall damage taken from the hit is lessened) because the mitigation calculation occurs before the life loss effect, correct?

since the overall damage taken from the hit is lessened

This is untrue. Petrified blood does not change how much damage you take.

It changes what happens to your life as a result of taking that damage, which fundamentally can't happen until you actually take it and the amount of damage taken is finalised.

If, without petrified blood, something would hit you for 100 damage, and that damage would remove 100 life (because you have no ES and aren't using guard skills/ES/whaterver), the only part of that petrified blood can change is how much life is lost. That hit would still always immediately deal 100 damage, you just might not immediately lose 100 life (and might lose more life over time after the hit).

Comment

Originally posted by regularPoEplayer

I think either low mana and low ES should become 50% as well, or we'll get really messed up wording.

Low is standardised as 50% or below for all three.

Comment

Originally posted by TheDigitalSherpa

How will petrified blood interact with The Agnostic keystone? Will your mana constantly be drained as you're always seen as not at full health?

Only while you actually are not at full life - if you use flasks to recover to full, Agnostic will not be draining anything. But just because you stop benefitting from the recovery at 50% won't stop it giving you that recovery.

Comment

Originally posted by Keyenn

Corrupting fever looks extremely busted in a quill rain setup with barrage/GMP/Life gain on hit setup, given the base damage.

However, it looks hard to scale (no spell damage, poor supports overall, etc). Corrupting blood is a bleed effect, but i'm not sure it will scale on bleed effects.

Corrupting blood is a bleed effect

It is not. It technically never was, but it has been sort of half treated as one for a long time, as a result of a descision a long time ago to let staunching flasks also remove & prevent corrupted blood on the basis that both debuffs had blood-related theming.

Previously, things with corrupted blood on them counted as "bleeding" for most purposes (but not all). The corrupted blood debuff was never the bleeding debuff, and was not an ailment (bleeding is). Anything that removed bleeding also removed corrupted blood, and as a weird result of this, effects that remove a random ailment could remove corrupted blood despite it not being an ailment at all (regardless of whether you were actually bleeding as well). Nothing that specificially scaled damage with bleeding scaled corrupted blood, but some things that modified how damage was taken from bleeding did.

Obviously with giving players (easier) acce...

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Comment

Originally posted by tempoltone

I get that but all other skills with "chain" tag has a chain count, it should at least get a chain count of 1.

Exsanguinate is the same as Storm Brand or Orb of Storms in that it's beams can chain, which is the requirement for the chaining tag, but the gem does not inherently have a modifier that causes them to chain.

Adding the chain support, or having +chain modifiers on your character will cause them to chain, just like with those skills.

Comment

Originally posted by Mythkiller

So, am i correct that if I reserved 49% of my life, leaving 51% unreserved, I would effectively have overleech as all recovery would stop at 50% leaving me with 1% unrecovered?

Until you use a flask, yes.

Comment

Originally posted by SingleInfinity

I understand, but not everyone is going to get that distinction intuitively.

Explicitly stating it's not damage over time will go a long way in preventing confusion.

Bringing up the concept of damage over time on the gem, when it isn't relevant to what that gem does is just as likely to add to confusion as to prevent it, because it brings up that association for players who wouldn't have thought of it.

Skills describe what they do, not what they don't do.

Comment

Petrified Blood - 35% Aura

Petrified Blood is definitely not an aura. Letting you apply those downsides to teammates would be a bad idea.

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Originally posted by Erreconerre

It always stops recovery at 35%, right? Since the line is "Life recovery other than flasks cannot recover life to above low life".

Also, how would that interact with Coward's Chains, "You count as low life while affected by vulnerability"? Would recovery then apply normally up to 100% life, or does it still halt at 35%?

Low life is now defined as 50% life or below.

Comment

Originally posted by magicallum

Thanks for the clarification!

Follow-up, does the Trickster's Patient Reaper or Soul of Arakaali's "10%/5% reduced Damage taken from Damage Over Time", apply to Petrified Blood's staggered damage? Or is the "Life Loss" of Petrified Blood separate from "Damage Taken" and is thus not mitigated in any way?

Losing life from petrified blood is not damage over time. If it was, it would be described as such (and would double-dip with damage taken modifiers, which obviously would be silly)

Comment

Originally posted by magicallum

/u/community_team /u/Mark_GGG

Could you answer if Leech effects end when hitting 50% life using the new Petrified Blood skill? Or will you always be "overleeching", and it will kick in once you dip below half life?

Nothing removes leech effects on reaching 50% life. Petrified Blood just stops recovery from applying at that point, it does not remove leech.

EDIT: If you reserve 50% of life, that will stop leech at 50%, because leech stops at the effective maximum, rather than the actual maximum. Petrified Blood doesn't change that interaction.


08 Apr

Comment
    Mark_GGG on Forums - Thread - Direct

Totems are not you, and do not have your buffs or stats. They use your skills.

The Corrupting Fever buff will be on you, so the skill will only apply corrupted blood to enemies you hit, not to enemies totems hit while using your skills.


25 Mar

Comment

Originally posted by [deleted]

[deleted]

I saw this comment reply in my inbox and for some reason completely misread the quoted part as having the numbers swapped and thought I'd made a crazy error in my post (I wrote a fair bit of it last night before bed while tired, so a distinct possibility), but that's the correct value for the mod, it's from Poet's Pen.

Comment

You've clearly put some effort and thought into this, and it defintely touches on some stuff I've put probably too much time into thinking about over the years (I deal with the text of stat descriptions, not so much the rest of the layout). Please bear in mind these are my personal opinions only, and I'm not in charge of UI descisions or anything, but here's some feedback to consider.

I agree with a lot of the feedback I see other players giving regarding too much wasted empty space making your mockup larger than it needs to be (a problem on more complicated items), and feeling a bit sterile - personally I think some of that comes from the sans serif font, which I personally find if anything a little harder to read.

Centre or left alignment is definitely a contentious one, I've heard a lot of opinions both ways. Personally I think the centre alignment fits better in PoE and has a more "classic" look, although I don't love how it looks in some of the cases where a st...

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