In that case, does the effect have a cooldown? Or is it every time you cast a spell?
Every time.
In that case, does the effect have a cooldown? Or is it every time you cast a spell?
Every time.
Wait, that seems odd. I had a fireball build that I played just the other day and the balls exploded on fork. It was the whole reason I was using snakepit. Is this a new change?
Fireball has never exploded when forking. There is a longstanding (and extremely tricky to solve) bug where some projectiles play ending animations when they fork, which might be the source of confusion? but there has never been any actual mechanical explosion when forking.
Sorry to tack on a question so late, but how would it function if, say, I were to fire explosive arrows using a link that doesn't have combustion, and had a ballista that has explosive arrow linked with combustion? Would the fire resistance reduction work? Also, how would burning damage be calculated if some of the arrows have different links?
Each arrow calculates it's damage enirely separately. Anything that affects the damage value of the hit or the damage per second value of any damaging ailment applied by the hit is calcualted per-arrow, and then summed afterwards. So the chance to ignite and mroe fire damage apply only to the arrows which have them.
Those calculated damages are summed and then all applied by the initial arrow, so it's stats are what matters for anything that changes what happens when you actaully apply the hit and ailments, such as the "enemies ignited by" modifier - the first arrow will have to have that for it to apply to the explosion's ignite.
Does this mod " physical damage reduction against your hits" will also increase damage of my bleeding? since bigger hit = more bleed damage?
Also is there any diffrent between arrow damage and projectile damage?
Does this mod " physical damage reduction against your hits" will also increase damage of my bleeding
No
since bigger hit = more bleed damage?
That is not the case. Hit and bleeding damage are calculated separately from the same base damage.
u/Mark_GGG with the new manastorm shield, does the added lightning damage buff stack if you cast multiple times, and thus sacrifice your mana multiple times?
Strongest one applies
What happens if the enemy dies before the arrow explodes? Does it fizzle or does it explode (either immediately, or when it should be, based on where the enemy died).
That feels to me like an important detail to know; If it just fizzles then attacking white mobs is really bad (assuming there are rares nearby) otherwise attacking white mobs could be quite good for clear, because it'll just explode immediately
Same as currently, enemy dying causes explosion to occur early.
Was the question regarding Explosive Arrow?
Fireball
No , i mean the ignite prolifs and " Now applies an additional debuff when you Ignite, dealing extra burning damage based on the magnitude of the Ignite." implies to me that enemies ignited by the skill will have the debuff applied to them, so my real question is does ignite proliferation apply the one ignite (source: burning arrow) to multiple enemies, or does it apply multiple identical ignites (source: ignite proliferation) to them.
Proliferation is only one thing being ignited, and that ignite also affecting other things (and the same for other ailments). You only actaully inflict one ailment.
Does this mean the initial arrows don't actually do damage and only add their supposed damage to the final explosion?
No.
For the purposes of ignite and shock are the multiple blasts in the new Blast Rain added together as well?
No. They happen at different times and in different places. That wouldn't be at all possible.
A more specific case: hows the interaction with fury valve - barrage gem - volley fire.
Fury valve should enable only 1 hit, which means that one hit is both first and last. What happens to the volleyfire portion? Added to Nova i assume
Pretty sure that gets around it - the number of projectiles you're going to fire in the barrage has to be worked out first so it can know which ones are first and last, so those will be added afterwards and you'll fire 1 set of 3 projectiles, all of which will split based on all your other modifiers to number of projectiles.
The volley fire +2 isn't even actually treated as a modifier to number of projectiles internally (you won't see it reflected in the skill tooltip where it gives a total number of projectiles to fire).
[deleted]
It doesn't explode when forking.
If you have two explosive arrow setups, one with elemental focus (EF) and another without, will the EF setup contribute to an explosion's ignite damage if the one without EF is the first to expode?
Ignite Damage is part of damage calcualtion. Each arrow calculates it's own damage with it's own stats. They are only summed after damage is calculated. An arrow with EF cannot ignite, so will calcuiate 0 ignite damage, and that's what it wil contribute to ignite damage when the individually calculated damages are summed.
But just the initial hit right, double damage doesn’t work with ignite ?
Correct. Double Damage is a hit-only modifier.
u/Mark_GGG with the new awakened fork adding a second fork does the first forked projectile retain the remaining fork? assuming all projectiles hit, 1 becomes 2 and then 2 becomes 4?
assuming that is correct, can a monster be hit with more that one forking projectile? or is it like chain were the second projectile trying to hit the target would just pass through?
1
With any forking (and splitting) the projectiles are continuations of the original projectile - they are thus part of the same firing and cannot both hit the same enemy.
Wait so all this time we thought the jewel was enabling it...
It was definitely known in the past by players that it always could benefit from the support - there was a whole lot of annoyed players who complained that was the case a while back when a streamer demonstrated it.
u/mark_ggg If a player was firing Explosive Arrows with Elemental Proliferation linked, and the player also has ballistas firing Explosive Arrows that don't have Elemental Proliferation linked to it, would the player have to hit an enemy first before the totems for the Ignite to spread?
Yes.
Does chance to deal double damage work with EA?
Yes. Each arrow will calcualte that chance separately before being summed.
What about Pitch Darkness? That allows Burning Arrow to benefit from Less Duration.
No, it doesn't. Burning Arrow always benefits from Pitch Darkness, precisely because we can't make the stat dynamically enable this behaviour, so it had to always be supportable by duration supports.
This is less weird in 3.9.0, since it has it's own debuff with a duration anyway.
But does split come before or after chain in the order of operations? You weren't sure about it in this comment a few months ago: https://www.reddit.com/r/pathofexile/comments/cv0v91/here_is_one_more_special_notable_passive_skill/ey1a9p7/
I'm excited for Fury Valve if it splits before chaining because that sounds like a huge aoe explosion of hits coming from a single arrow. Especially with awakened chain support :o
Pierce -> Fork -> Split -> Chain -> Return.