Mike_GSG

Mike_GSG



29 Feb

Comment

Originally posted by RoughneckRN

...but Rico did it. Haha, thanks for getting back to me. Really appreciated. Rock and Stone!

Rock and Stone!

Comment

Originally posted by Crashtest_Fetus

Understandable, with the amounts of OC and skins it seems like an excessive amount of work.

Rock and Stone!

Rock and Stone!

Comment

Originally posted by Blakfoxx

Thank you

Rock and Stone!

Comment

Originally posted by ignisiun413

Jumping on barrels often sends me and the friends I play with flying across the room. It's fun, but a bit chaotic. It's not nearly as bad as it was when I first played. But they still fly around/send us flying every now and then.

Also just for screenshot potential. I'd love if we didn't slide/bounce off of each other's heards, I want stacks! (Other than that, the only cosmetic feature I want more than anything is some emotes for the launch bay, I wanna sit down with by brothers!

That was converted from a bug to a feature long ago when we got the barrel physics to a state that was deemed not completely insane.

Dwarf stacking would be fun, no doubt.

I think we actually have a sit down animation but it has not been implemented because of priorities.

Comment

Originally posted by ignisiun413

I just dislike having one of the enemy on our side, and all the greenbearded unloading into them! But I'll live with them if it works.

I don't mean entirely custom, but maybe letting us decide which direction the scroll wheel makes it go? I know it's mostly cause I haven't gotten it down perfectly. But Id like to be able to either have a different button scheme (like left crtl for mobility tool) or even just change the direction the scroll wheel moves the selected item in the bar. I might be alone on this but I often find myself doing the opposite of what I was planning with it because of other games I play.

To The Bone!

You are not alone. I'll look into it.

Comment

Originally posted by ZeroSignal_

With my beard question answered I have a few other, less important queries. Is there an eta for u29 experimental server? To me it seems that the weapon and overclock balance is so delicate and complex that it needs more time than usual to fine tune and get right. Will ice spear/snowball and other similar overclocks get a proper overhaul or will the damage numbers just be adjusted. Spending 30 fuel for a projectile that can go sideways and miss completely doesn't seem all that fun. And please let persistent plasma field slow down enemies in the radius. It's one of my favourite designs but it falls a bit flat when swarmers can skitter through the field without dying.

No eta for U29.

Weapon balance is super tricky and I expect to probably tweak it some more in the future. Luckily we're a PvE game so a little bit of imbalance is acceptable so priority goes to fixing the stuff that is extremely off. Like the cryo Canon projectile OCs which are getting a deep rework.

And I'll take a look at persistent plasma... It should definatelly kill swarmers.

Comment

Originally posted by THE-WARD3VIL

Do our dwarves miner bois drink coffee? Super important question. Also, is DRG upper management a bunch of skinny chinned leaf lovers!?

  1. I'm sure they do.

  2. No.

Comment

Originally posted by DabbleDAM

Thank you for your reply. Maybe someday ill revisit the idea in another AMA after 1.0. Take care my friends!

Rock and Stone!

Comment

Originally posted by ignisiun413

Could we get a scroll wheel customizer? I find myself blowing my legs off on driller more than I'd like to admit when trying to pull out my drill. Any chance on alternate movement tools/upgrades for them in the future planned?

What are the devs feelings on the controversial STEVE?

Not sure about custom scroll wheels but maybe we can find a way to let players separate their guns from their tools if they want to... Then again the det pack is a tool so that would not help you... Yeah, I'm drawing a blank here.

Rock and Stone!

PS. What did Steeve do this time?

Comment

Originally posted by ignisiun413

So uh, devs, are the 'launch barrels' getting any updates before 1.0? Is is rocket boosting off of a tube 100% the plan

Launch barrels?

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Originally posted by BlueRiddle

If new classes get added, will there be one with an ambiguous gender (like the TF2 Pyro, or maybe a robot), or a female dwarf? And if the latter might appear in the future, will she be able to have a beard? Actually, could the dwarfs make a robot that can also have beards?

We still have not made a decision on the whole females thing... Ambiguous gender would be hard to do with the dwarves having voices done the way they are. As for robots... Yeah that robot would need to have beards due to our cosmetics being beards. Likewise female characters would also need to rock beards.

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Originally posted by Swenkiluren

The loot bugs, will you add a feature to feed them gold and tame them and be able to ride them up 90° walls??

I'm would say yes but then a programmer would just punch me in the nose come Monday morning...

So the answer is:

No.

Comment

Originally posted by DabbleDAM

I see your still taking some questions, got time for one more?

Me and my friends are slow-paced players. We like the easy difficulty and the nice pace it offers for the game. Something we like to do together is find a nice scenic spot to sit and just chat for a minute and catch up. It's a nice break from the games we're playing since we don't live close together anymore. We LOVE sitting in the space rig and looking out at Hoxxes from the NOW EVEN BIGGER :D window.

However, the star that sits above Hoxxes is pretty bright, and causes a lens flair on the characters vision. This gives us both MAJOR headaches after a few seconds... So my questions are

1) What are the chances of lowering the intensity of the lens flair/ asking management to add tint to the window.
2) Adding the ability to see the statues and posters of whoever game you joined, not just your own.

These would both give us some nice views, as of now DRG is lacking some scenery.

...

I'll talk to Robert about it... Maybe we can put in a window polarisation button next to the gravity recalibration one...

As for the statues and posters... The hall is a more personal space and while I totally see your desire to share that space I doubt we would try to find a good way to do thag while still letting you see your own progression. To many other things on the plate.

Comment

Originally posted by DeathGears

I saw from an earlier question that a medic class is off the table, but as a long time support/healer player i'm wondering if there will be more team support perks added? i like field already, but i feel like something more proactive that is useful before death would fit well. feels like shield link was already a nice step in this direction, but it would be neat to see something that is not strictly for survival, like a speed link or something. i know classes bring their own versions of team utility, but for perk slots outside of field medic and shield link there isn't much in terms of utility i can give the team.

If we do more perks in the future we definatelly will try to add some more team-focused options.

Comment

Originally posted by Outkin

  1. I've noticed a few times when new voice lines were brought up, it sounds like you got one fella doing all the work. He's doing a great job of course, but that sounds like a lot of work for one person. You've got a pretty passionate community, what would be needed to hire on some volunteer work? What would be some of the challenges this would present? Are there legal issues?

  2. On the subject of voicelines, we got some pretty cool cosmetics! My favorite are the full face helmets, but one minor thing I thought would be neat for them would be some sort of voice effect. I mean, you're talking through a helmet and sounding the same as the rest of your brothers in arms. Is this something that would be difficult to implement? And to broaden this, is there any possibly in general of different sound effects/variations for different cosmetics/skins?

  3. By default, three of our four miners have no beards! A travesty that can be fixed after some hard work, bu...

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  1. It is one guy doing it, but we pitch shift for the different classes so it's not like he has to record lines for each class. And yes, we are blessed with an amazing community, you all rock! (and stone) But I don't think we would go the volunteer work route, I'm not to savy on the business side of things so I don't know if it would cause any legal issues.

  2. That would be quite cool but I don't think we will allocate resources to do it any time soon. But I'll bring it up for discussion, I really like the idea.

  3. That's a question for Robert.

Rock and Stone!

Comment

Originally posted by MortStrudel

Could you give some broadstrokes descriptions of what your design process was for the second set of weapons when they came out, and/or OC's? What kinds of choices are you trying to encourage people to make when choosing their loadouts? What new roles were you trying to encourage the different classes to take on with these options? Big question, feel free to focus on some particular class/OC/weapon as an example.

The core design principle of the new weapons was to keep the base identity and role of the class the same while offering new gameplay mechanics. The weapons that made the cut were just 8 out of a proposed lost of 24.

As a quick example, the scout's boomstic is a close range high burst damage weapon that is ideal for a getting close, unloading and then getting away (mobility wise the scout is best suited for this with his grappling hook). So the Nuk17s were designed to support that same play style but with a different flavour.

The OCs were a more free-form process. They were being made for use by players who have already spent many hours with the vanila weapons so I felt free to be more playful, do stuff that seemed like it would be fun, take bigger risks with the designs and to potentially change the feel of the class more.

Some of the OCs that are considdered very powerful require that the player has good situational awareness and can chose the right moment...

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Comment

Originally posted by MortStrudel

If I buy the soundtrack now while it's on sale, will I get the hour of new tracks as well when they (hopefully) release with 1.0 launch?

I'm pretty sure that is how it works.

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Originally posted by Kiuji-senpai

Do you plan on adding an anti cheat? Now with deep dives, the game became competitive and cheats as simple as cheat engine can suck the fun out of competing.

There is too much happening clientside in the code for us to prevent cheating.

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Originally posted by Finneganmac

Have you guys considered maybe doing a siege game mode on bug villages? Maybe they could inhabit the surface of another planet?

Not really no.

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Originally posted by Hachet_Duck

Any plans on increasing the base damage of the Engi's turret and the Zhukov Nuk17 by 1? These would be hugh QoL improvements in helping to waste less ammo on swarmers.

I'll be looking at the nuks but they are lower on the priority list compared to the brt for example.