Hello Ghost Ship Team!
Scout seems to be a very powerful class and seems to have resourcefulness, mobility, and damage. The main thing I seek out from a Scout when I play with one I've realized, is the flare gun lighting. At times, it feels as if the regular flashlight might as well not be there, and if you don't have a scout, you rely on the tossed flares, but a lot of the time struggle with visibility. My thought is, if other classes have lighting as well, then Scout isn't a "must include" on each team and you can try different compositions.
Are there any changes coming to the lighting? - flashlight, flares, or adding lighting resources to each class etc.
Examples -
Driller - While he's drilling he lights up an area
Gunner - Ziplines create light around each end
Engineer - Turrets create light
Molly - Lights the area around it
The risk is, that then there's no struggle with lighting the cav...