Read moreI love this game, and there are two things I explicitly want to call out...
- The level generation is wonderful. Every biome feels different, yet you quickly learn the characteristics of each. I love going on a long hazard-1 mission and just exploring while Bosco and Steeve handle the few enemies that spawn.
- The way you divvied up the classes is sublime. Every class brings something to the table, and whenever I play with fewer than four (I mostly play 2-3), I always miss the classes that aren't represented.
So here are my questions for you.
- How did you decide on divvying up the various classes' movement abilities? Any major changes?
- Were there any other movement abilities that you tried out but that had to be scrapped?
- What's your favorite biome?
- Did you work on any other biomes that didn't make it? Do you have any plans to add new biomes to the game?
- Any chance of a mode with literally no enemies...
The movement tools were already in place by the time I joined the team so I don't know their origin.
Jetpacks and rope ladders come to mind.
Tutorial Biome.
Not really and yeah more biomes would be cool.
Definatelly a chance for an exploration mode. I'm also a big fan of long haz1 missions.
No, it was something we considdered and decided against.
Thanks for playing our game and for your kind words. Rock and Stone!