Mike_GSG

Mike_GSG



29 Feb

Comment

Originally posted by Asmor

I love this game, and there are two things I explicitly want to call out...

  1. The level generation is wonderful. Every biome feels different, yet you quickly learn the characteristics of each. I love going on a long hazard-1 mission and just exploring while Bosco and Steeve handle the few enemies that spawn.
  2. The way you divvied up the classes is sublime. Every class brings something to the table, and whenever I play with fewer than four (I mostly play 2-3), I always miss the classes that aren't represented.

So here are my questions for you.

  1. How did you decide on divvying up the various classes' movement abilities? Any major changes?
  2. Were there any other movement abilities that you tried out but that had to be scrapped?
  3. What's your favorite biome?
  4. Did you work on any other biomes that didn't make it? Do you have any plans to add new biomes to the game?
  5. Any chance of a mode with literally no enemies...
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  1. The movement tools were already in place by the time I joined the team so I don't know their origin.

  2. Jetpacks and rope ladders come to mind.

  3. Tutorial Biome.

  4. Not really and yeah more biomes would be cool.

  5. Definatelly a chance for an exploration mode. I'm also a big fan of long haz1 missions.

  6. No, it was something we considdered and decided against.

Thanks for playing our game and for your kind words. Rock and Stone!

Comment

Originally posted by thevampirelematt

Hello GSG, love your work, been playing on and off for a couple of years now.

I had a dream that you all pulled off an amazing April Fools joke where you announced a convincing spin off game that featured co-op teams of Elves hunting in randomly generated mega forests. Had a very similar look and feel to Deep Rock.

Anyway my question is would you ever consider doing something so amazing? Thanks for wasting your time on my dumb question.

ROCK AND STONE

It would be funny but no we are too focused on DRG proper to take time to do stuff like that.

Comment

Originally posted by DabbleDAM

Hi DRG gang! Thanks for doing an AMA for us! I'm a longtime fan, got the supporter upgrade, picked up the game shortly after dropping it on Xbox. Thanks for the impressive work you do, for Carl!

I have a question regarding a (probable) bug, even though i know you guys probably aren't interested in bug questions today.

When my controller shuts down, I disconnect from my friends game! Since I'm an avid K+M user, I find ways to adapt. My question is is there anything on my end causing this or is this a bug just waiting to be squashed? Cheers, for rock and stone!

It's a tricky bug.

Comment

Originally posted by sevty5

First I love this game and have been playing it since it first came out on xbox and have been constantly amazed at your ability to keep me comin back for more every time.

Second the game has a absolute tonne of in jokes and memes that me and my friends were using before we even joined this subreddit. I haven't seen such community engagement since TF2. I guess what I'm asking is what percentage of your daily office communications has descended into just "rock and stone", "FOR KARL" and other such iconic lines?

Third since the dwarves use the term, "pointy eared leaf lover", as an insult do elves exist with the DR universe? do they also hate the Dwarves? do they actually ENJOY drinking leaf lovers? and any plans for "Tree Top galactic" ?

  1. Glad you enjoy our game so much! Rock and Stone!

  2. We tend to use the more obscure voicelines at the office. I've heard “So long suckers" too many times.

  3. No plans for TTG.

Comment

Originally posted by Warlon1337

Love this game to death! My coworkers and I are constantly telling about Oily Oafs or "Rock and Stone" when we get hyped! My question is; are there plans to add an optional 3rd person mode? Reason I ask is my dad loves the premise of the game (and dwarves in general) but first person games make him motion sick.

We have discussed this quire a bit but it would be a very large task that we can't see happening any time soon, if ever. A good 3rd person camera for procedurally generated caves is not easy.

Comment

Originally posted by maxtitan00

Is there a chance we might ever get a surface biome? I would love to see more biome variety, specially spooky ones. And also the addition of more boss type enemies or weird in general since this game just keeps giving me "what the f**k is that thing" moments unlike any other.

I really appreciate your work on this game, its truly enjoyable and one of the best coop experiences ive had in ages, from someone who mostly only plays coop games

Glad you are enjoying our game!

Surface missions are very unlikely, but more biomes and enemies are probable going to happen in the near-ish future.

Comment

Originally posted by JustGingy95

Will we ever get more keybind options like setting our Primary/Secondary to Scroll up/Scroll down so I can stop shooting my precious and limited zip lines into the floor instead of pulling my pistol out to save myself? Please help :c

We're always on the lookout for more quality of life stuff we can do... Giving separate binds for tools and weapons thag you could set if you so pleased sounds reasonable. No promises though.

Comment

Originally posted by burtch1

Are you planning to change any of the biones in the future (different generation or monsters)?

Well keep adding stuff to the biomes for sure and probably do another biome or two. More biome-specific enemies would be cool.

Comment

Originally posted by RedJester44

What are the chances for new glyphid types in the future? Also will certain weapons receive buffs in the future? IE stubby, cryo cannon etc?

Chases are good. And yes working on weapon tweaks for U29.

Comment

Originally posted by phlombus

Will the driller ever be able to mine minerals with his drills?

Don't mention the war...

Edit: this has been a hotly debated topic internally at GSG.

Comment

Originally posted by Warpix7

Hey Dwarvelopers, I have 2 questions:

  1. Once, I turned the music and my flashlight off and went for an hazard 1 walk in Hoxxes' caves. Who does the cave's ambiances in your team? Can you tell this person I love him/her? It sounds amazing!
  2. I always had this idea of a massively (or only) vertical cave shape/ mission type, where you'd have to figure out how to go down a giant hole in the ground. Did you ever consider adding something like this to DRG?

I've discovered your game around the same time I was watching a show called "Made in Abyss", settled in a universe where delvers go down a big unknown cave to find treasures... No questions here, I thought it was a nice coincidence. Let's say DRG came just at the right time in my life!

(also I love team fortress 2 and I love the reference you did to this game thank you have a nice day and keep up the good work)

  1. I'll tell him on Monday.

  2. We have considdered it, and it might happen in the future but no promises.

Rock and Stone!

Comment

Originally posted by Darklinux94

Was there any new feature that you guys put into the game, but then realized it did not worked as expected or it wasn't right for the game and ended up removing it?

Also, where is the barrel armor coming back?

Sounds like you missed out on the Jumpboots thing...

Comment

Originally posted by SnackMeAway

Can we get an indicator that steeve is alive or maybe a health bar?

It's been discussed internally but so far this is not something we want to prioritise.

Comment

Originally posted by Armstrong_Cunt_Smash

Are there any plans to increase the difficulty of the hazard level or find a way to be more challenging? I feel the perks and upgrades have made the game more manageable now and im looking for a harder challenge to this fantastic game!

It's something we are looking into but don't have anything concrete to share yet.

Comment

Originally posted by axfty

Hey GSG, I just wanted to thank you for making making such an amazing co-op game, me and my friends have poured so many hours into it. Rock and Stone!

So my question stems from personal experience, as someone hard of hearing, it can be difficult to hear some of the important sfx in the game. Some like the auto-reload sound are annoying but manageable, but things like the sound exploders make before detonation or the screech of grabbers is very important to notice, and can be difficult for me to hear, especially during a swarm.

So my question to you is do you have any plans to add in accessibility features, like color blind mode, scaling the HUD beyond 100, or adding subtitles or indicators for important sounds?

Also when will we be able to tame more bugs, gimme an acid spitter steeve for Karl's sake!

Rock and Stone!

I think we definatelly need to improve the accessibility of our games. We have not set and concrete plans on how to do it yet but feedback from players like yourself is a great help in understanding what are the main accessibility issues. If you have more feedback do not hesitate to tell us.

Comment

Originally posted by CahkShlap

Hey GSG,

I love the end mission stats. They let me track what load outs are good at what. Is there a chance we get more detailed end mission info?

Instead of #of enemies killed, a breakdown of boss, large enemy, and small enemy kills? Total damage output? Mineral breakdown?

Thanks guys, rock and stone!

Unlikely, but I totally see why you would want it... Maybe if we do some sort of mission log you can access on your own time..

Comment

Originally posted by srasbo

Hello Ghost Ship Team!

Scout seems to be a very powerful class and seems to have resourcefulness, mobility, and damage. The main thing I seek out from a Scout when I play with one I've realized, is the flare gun lighting. At times, it feels as if the regular flashlight might as well not be there, and if you don't have a scout, you rely on the tossed flares, but a lot of the time struggle with visibility. My thought is, if other classes have lighting as well, then Scout isn't a "must include" on each team and you can try different compositions.

Are there any changes coming to the lighting? - flashlight, flares, or adding lighting resources to each class etc.

Examples -

Driller - While he's drilling he lights up an area

Gunner - Ziplines create light around each end

Engineer - Turrets create light

Molly - Lights the area around it

The risk is, that then there's no struggle with lighting the cav...

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Thanks for playing and for liking our game.

We have no plans to change the light/darkness in the game. But those are some interesting suggestions.

Rock and Stone!

Comment

Originally posted by Facehurt

have u considered giving the driller 6 HE grenades so every class has an option with 6 nades? i know he has axes but HE nades seem kind of weak even with guaranteed fear which seems kinda counterproductive as the bugs spread out before the explosion

I don't see the need to give each class a 6nade option but if the HE is underpowered we should tweak it a bit.

Comment

Originally posted by Nidhoeggr89

A few questions that came into my mind after watching your stream just now:

  1. Will there be a bunch of new achievements for 1.0 and beyond? You seem to add a lot of new things to accomplish so finding cargo crates, finishing machine events, customizing pickaxes, getting to the ranks after gold, etc. sound like a worthy milestones for (steam) achievements to me.

  2. You mentioned a Deluxe Edition. How will this be different from the Supporter edition and will the Supporter edition continue to be sold after the launch of 1.0?

  3. Is it possible for you to change the look of steam badges and trading cards retroactively? You added so much cool stuff to the game that sadly isn't represented by the very outdated cards by now. I would love to have a cool Bulk Detonator Steam profile background or a Bosco emote!

  1. No plans for it right now, but I see your point. Maybe later?

  2. I'm not sure if the content of the delux edition is decided yet... not my area. But I do know that the supporter edition will remain.

  3. I have no idea, sorry.

Comment

Originally posted by L0gicalN0nsense

I love how the mini mules scurry around the main one during salvage operations. Do you think they'll ever be functional for depositing minerals during missions?

No plans for it but I guess it could work...