I thank you also for this gracious response, and hope that my sass does not undercut my great appreciation of the work that you all are doing and the game that you are making.
Rock and Stone!
I thank you also for this gracious response, and hope that my sass does not undercut my great appreciation of the work that you all are doing and the game that you are making.
Rock and Stone!
Fair enough. I'm just tired of my buddy rage quitting on me every time he doesn't get Elephant Rounds from a machine event.
That is more an issue of OC balance I would think. We're working on that.
Fair enough, thank you for the reply. You guys rock....... and stone.
No, YOU rock and stone!
Thank you for the reply. Rock and stone!
Rock and Stone!
Both unfortunately. Nitra is tricky to spot in those maps. I notice a lot of missed clusters in comparison to other maps as my partner zips by. Salt Pits seems to be more difficult because the walls are red crystal textured. Collecting Magnite and Barley bulbs is a struggle as well.
Good to know, I'll bring this up with the others. Cheers!
It's all so clear to me now!
I know, right?
I came up with an interesting game mode where you have to ride the mules and fight off bugs like riding a horse. Anything similar you guys have thought of? Also I’m all for VR support
Riding a MULE like a horse was not something we have considdered, but a vehicle-based mission type is definatelly a possibility.
Hi, I bought your game a couple of months ago and likes it so much I made my friend buy it :D
Have you considered missions that alter the way we acquire resources, like instead mining all the bugs on the map drop minerals and we have to search for praetors or other bigger bugs for big loot?
The mining is a core aspect of the game but just like with the elimination missions we have now, we are not closed to the idea of non-mining missions.
Any chance of adding a voice menu or a voice command wheel in the future?
Chance, yes. Plan, no.
Is there a possibility we might get a mission set in a more industrial location such as ... I dunno, a DRG space rig?
Nothing like that planned but something like securing an overrun planetside refinery could be a cool new mission type.
I have to know, which is everyone's fave class in GSG?
We love all our children equally.
Sarsaparilla or Root Beer?
Silly question aside: Are there any plans to add in any new primary/secondary weapons down the road?
No plans but we could and probably will do it at some point.
I wanted to ask if there was ever a plan to make a pure expedition mode. Where your goal is to do... well most already existing goals. I.e You can find and collect, Morkite, Eggs, Repair Bots, but under a sort of time limit?
We have discussed doing time-limited missions but have not taken the plunge yet.
What’s the deal with the line “before they turn into something worse” on dreadnought missions. A bigger boss maybe?
And another thing, are there any plans to make references to other media or some form of pop culture references or even crossover stuff of the sort in the future?
Maybe...
We have a little bit of it already with some of the voicelines and descriptive texts.
Who is karl?
What kind of monster lay glyphid dreadnought eggs? Will we ever fight it?
Do you guys intend to add more chest armor cosmetic?
I love your game I think you guys are doing an amazing work!!
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They are not eggs but cocoons that the dreadnought smade themselves.
Yes.
Rock and Stone!
Have you thought about reworking the unlocking system for customizations. For me I am not a fan of not being able to see things that I can unlock.
For instance if I am player level 25 and I see I need to get to thirty for this dope hat I would be more inclined to grind to get that hat because I know the level. Vs you only see what you have unlocked so far across toons. I would love to see like 5 levels or like 10 out to see the gear I can unlock.
It was a deliberate choice on our end to not show everything at once but you can currently still see some levels ahead though I understand if you wish to see more.
Read moreDRG has been one of my favorite games when I started playing it, and it is still today. If you guys didn't make this, its very unlikely anyone would make a game similar to this. Now to the questions!
1: Has there ever planned to be different types of cave generation, other than complexity 1-3? Examples: Low & wide caves, maze like caves with lots of tunnels, huge caverns or vertical caves? These could affect the hazard bonus.
2: Is there going to be more variety in the secondary objectives? I find it dull how Management wants boolo caps and hollomite again and again.
3: Can we get to see like a mineral refinery or something on the expanded Space Rig where you can watch the minerals you mined pour in and get processed into something?
4: Will the overclocks get re-balanced? Some of them sound fun but are extremely weak (like "Turret Arc" and "Snowball") while others are overpowered (like "Carpet Bomber", "Fat Boy" and "Elephant rounds") Between those ...
Glad you like our game!
We've had many different types of caves over the years but the super high comexity caves are just too much for the normal mission types. Some players of course love that stuff and maybe in the future we can add them in some way.
Yes, definatelly.
It would be cool but I doubt we would prioritise something like that any time soon.
Yes, OCs will get a balance pass.
Special powder fir the Boomstick.
Very likely, yes.
There is a stationary boss enemy prototype that I want to get into the game but there just has not been time to do it properly.
Rock and Stone to the bone!
Would there ever be a specially designed mission given to a player if they unlock all dwarves for gold 3? Maybe a sweet thank you to those who’ve spent so much on hoxxes?
If you mean a unique mission type, then no, it would be a shame to lock special gameplay behind hundreds of hours. But a unique assignment could be a thing.
I saw some of the concept art of the game had a dwarf that looked a lot like a 40k squat with a bolter and a power fist (see here https://imgur.com/a/lFz34m4 )
Any 40k fans in the dev team, and was any of your concepts for art / gameplay inspired by 40k, or it's just a lucky coincidence?
I'm not an artist and I'm m not sure who made that sketch, but I definatelly like Warhammer 40k.
Will we ever be able to deposit into the mini miles?
I guess...