Mike_GSG

Mike_GSG



29 Feb

Comment

Originally posted by DoomOne

It's all so clear to me now!

I know, right?

Comment

Originally posted by Finneganmac

I came up with an interesting game mode where you have to ride the mules and fight off bugs like riding a horse. Anything similar you guys have thought of? Also I’m all for VR support

Riding a MULE like a horse was not something we have considdered, but a vehicle-based mission type is definatelly a possibility.

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Originally posted by FanciestBanana

Hi, I bought your game a couple of months ago and likes it so much I made my friend buy it :D

Have you considered missions that alter the way we acquire resources, like instead mining all the bugs on the map drop minerals and we have to search for praetors or other bigger bugs for big loot?

The mining is a core aspect of the game but just like with the elimination missions we have now, we are not closed to the idea of non-mining missions.

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Originally posted by Bordy9292

Any chance of adding a voice menu or a voice command wheel in the future?

Chance, yes. Plan, no.

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Originally posted by AgentZirdik

Is there a possibility we might get a mission set in a more industrial location such as ... I dunno, a DRG space rig?

Nothing like that planned but something like securing an overrun planetside refinery could be a cool new mission type.

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Originally posted by ProfPerry

I have to know, which is everyone's fave class in GSG?

We love all our children equally.

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Originally posted by Mizque

Sarsaparilla or Root Beer?
Silly question aside: Are there any plans to add in any new primary/secondary weapons down the road?

No plans but we could and probably will do it at some point.

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Originally posted by Skylasy

I wanted to ask if there was ever a plan to make a pure expedition mode. Where your goal is to do... well most already existing goals. I.e You can find and collect, Morkite, Eggs, Repair Bots, but under a sort of time limit?

We have discussed doing time-limited missions but have not taken the plunge yet.

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Originally posted by NickSlickWilde

What’s the deal with the line “before they turn into something worse” on dreadnought missions. A bigger boss maybe?

And another thing, are there any plans to make references to other media or some form of pop culture references or even crossover stuff of the sort in the future?

Maybe...

We have a little bit of it already with some of the voicelines and descriptive texts.

Comment

Originally posted by llIIIlllIIlll

  1. Who is karl?

  2. What kind of monster lay glyphid dreadnought eggs? Will we ever fight it?

  3. Do you guys intend to add more chest armor cosmetic?

I love your game I think you guys are doing an amazing work!!

  1. [REDACTED]

  2. They are not eggs but cocoons that the dreadnought smade themselves.

  3. Yes.

Rock and Stone!

Comment

Originally posted by rocky1337

Have you thought about reworking the unlocking system for customizations. For me I am not a fan of not being able to see things that I can unlock.

For instance if I am player level 25 and I see I need to get to thirty for this dope hat I would be more inclined to grind to get that hat because I know the level. Vs you only see what you have unlocked so far across toons. I would love to see like 5 levels or like 10 out to see the gear I can unlock.

It was a deliberate choice on our end to not show everything at once but you can currently still see some levels ahead though I understand if you wish to see more.

Comment

Originally posted by 1MINISKIDI

DRG has been one of my favorite games when I started playing it, and it is still today. If you guys didn't make this, its very unlikely anyone would make a game similar to this. Now to the questions!

1: Has there ever planned to be different types of cave generation, other than complexity 1-3? Examples: Low & wide caves, maze like caves with lots of tunnels, huge caverns or vertical caves? These could affect the hazard bonus.

2: Is there going to be more variety in the secondary objectives? I find it dull how Management wants boolo caps and hollomite again and again.

3: Can we get to see like a mineral refinery or something on the expanded Space Rig where you can watch the minerals you mined pour in and get processed into something?

4: Will the overclocks get re-balanced? Some of them sound fun but are extremely weak (like "Turret Arc" and "Snowball") while others are overpowered (like "Carpet Bomber", "Fat Boy" and "Elephant rounds") Between those ...

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Glad you like our game!

  1. We've had many different types of caves over the years but the super high comexity caves are just too much for the normal mission types. Some players of course love that stuff and maybe in the future we can add them in some way.

  2. Yes, definatelly.

  3. It would be cool but I doubt we would prioritise something like that any time soon.

  4. Yes, OCs will get a balance pass.

  5. Special powder fir the Boomstick.

  6. Very likely, yes.

  7. There is a stationary boss enemy prototype that I want to get into the game but there just has not been time to do it properly.

  8. Rock and Stone to the bone!

Comment

Originally posted by NickSlickWilde

Would there ever be a specially designed mission given to a player if they unlock all dwarves for gold 3? Maybe a sweet thank you to those who’ve spent so much on hoxxes?

If you mean a unique mission type, then no, it would be a shame to lock special gameplay behind hundreds of hours. But a unique assignment could be a thing.

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Originally posted by Krozgen

I saw some of the concept art of the game had a dwarf that looked a lot like a 40k squat with a bolter and a power fist (see here https://imgur.com/a/lFz34m4 )

Any 40k fans in the dev team, and was any of your concepts for art / gameplay inspired by 40k, or it's just a lucky coincidence?

I'm not an artist and I'm m not sure who made that sketch, but I definatelly like Warhammer 40k.

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Originally posted by kickit08

Will we ever be able to deposit into the mini miles?

I guess...

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Originally posted by Gary-The-Guru

Would you ever consider creating skins and taunts for weapons like the platform gun, and sentry?

Not sure what you mean by taunts but skins for tools could happen, no plans though.

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Originally posted by Unratedex

Possible dual pickaxe wielding berserker class?

Also what is management using the eggs for?

  1. No, no melee class our melee combat is not robust enough to handle a class focused on that.

  2. [REDACTED]

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Originally posted by TheDiscordedSnarl

Did you ever expect people to want actual sandwiches as much as they do? Who knew a simple quip of someone forgetting their lunchbox would matter, eh? Will there be food buffs we can eat during the mining, or is Deep Rock not only denying us better equipment, but food as well? :)

Would you consider doing a raffle of some sort, where if people donate some more to Ghost Ship, they have a chance to win the ability to record voicelines for a class, so each dwarf has different voices?

No plans for food buffs.

No raffles planned either.

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Originally posted by Nefarious303

You guys! This game is amazing. I've really been looking for a game like this to settle down with, and I'm very glad I stumbled upon this. Röknstön!

My question would be if you plan to add any kind of consumable, single use, or anything really that could continue to deplete our gold/minerals beyond weapon upgrades/cosmetics. The longer we play, the more resources we acquire. Eventually we own most of, if not all of, the available purchases and our resources start to stack up. Even with the release of new things to buy, we can buy them in bulk due to owning a literal fortune of materials.

TL;dr Resources can purchase a finite amount of items and people who have played a lot run out of things to buy.

It's something we've considdered. It's not high priority for us though.

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Originally posted by SgtFlexxx

Have you guys discussed any Alternative gadgets? Like something besides a zipline, or a sentry turret, or a dome shield, etc?

Oh yes, but these things are also a big part of the class's identity. Sssssss o.O

So in the end we decided that some things need to be relyable and the tools are those.