Read moreI just want to preface this by saying that most of what I'm about to say is my opinion:
The 06 style used textures sporadically, which have a sort of dated charm to them (Like some of the paintings). The new style (and current style) avoids textures almost completely and uses models instead.
It's a bit strange when some places skew towards the old style and some the new style. It's very odd seeing the solid-colored play-doh trees in Prif and Soul Wars when the rest of the game has the standard leaf texture trees.
It's tough as well because I think some of the OSRS artists want to somewhat modernize the ...
That’s a great breakdown and hits the nail on the head 😅 Id say the first few years of OSRS lacked a lot of cohesion down to a mix of poor planning and no feedback process to make sure there was alignment. Over recent years the art team is sitting at 11 people and I think you can tell that the new areas and reworks have greatly benefited from this expansion!
When it comes to the use of textures, it’s a tough one to crack. As mentioned the tooling is quite broken which means adding textures is time consuming and tedious so we tend to avoid it where we can. I think the aforementioned “play-doh” trees was an experiment that perhaps took the style too far from the classic textures we know and love. With Shayzien I wanted to see if we could blend the poly-colour trees in with textured trees which I think was quite successful but still disappointed players who prefer the original 2004 map design - although this could be down to the way I set dressed the Shayzien area as I really ...
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