Mod_West

Mod_West



18 Apr

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We've changed many old areas! This isn't new or something we shouldn't be doing
- Duel arena
- Many houses in many towns ( for construction contracts)
- Clan wars -> Giant Hill
- Ferox Enclave (as well as other parts of the wilderness)
- Ruins of Unkah (Pretty sure this was just desert, could be wrong)
- Kourend has had extensive changes, but perhaps that's different as it's new

The game is a live-service and on occasion we need to dip into the existing maps and make changes. This house wasn't used for anything and now it adds something to the world rather than just being scenery. These changes are approached cautiously as some areas are much more iconic than others, but if a building isn't being used it's quite literally free real-estate :D

I personally find it strange that all this time the nameless hairdresser has had a monopoly on the heads of Gelinor and it's time we broke it up! First we hit his rather extreme prices and now he ha...

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12 Apr

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Originally posted by Ninjanation90

Are those the real icons? they are hideous.

Thanks!


03 Apr

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Originally posted by NinjaGamer1337

What colours are the skill capes going to be? If that hasn't been decided, what are your personal wishes for the skillcape? Give me your colour combos!

Imo: Shamanism should be a pale green and a pale purple. Taming should be red and gold. Sailing Blue and Brown or Blue and White

We've actually not thought too much about it! Last time we lead with a cape design which in hindsight was perhaps a bit too forward... I think it will ultimately come down to whichever is chosen and we'd probably want a colour combo that hasn't been see before. Blue and brown works really well for Sailing, Shamanism and Taming are perhaps a little more abstract. A yellow base would be nice as that would be quite unique, although quite loud. Quite fond of a dark grey myself, but not sure which that would be most suited for.


15 Mar

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Originally posted by bakanossi666

Yeah, like its any better that they literally make it by their own hands few years ago to be a saradomin demon (??) and call it a day. They fixed their own laziness when they gave it a new model, its not some ancient content they polished.

If I remember right, it was mod Jed who was running that project and he only asked art for rewards. I thought it was a little strange lore wise but was probably very busy in another project to worry too much. The rightful backlash basically gave me and Ghost a free pass to make some cooler looking bosses, regretful we couldn’t have just done it that way to begin with… projects were managed quite differently back in those days


21 Feb

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That area is quite dull currently 🤔 the mountains act as a nice way to transition from the forest - great ideas!


05 Feb

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Originally posted by ThickClockLover

When you are on the brink of being hired by Jagex do they ask you if you have a personal account and check your blackmarks?

I’ve considered applying to jagex in the past but was worried bc I was an asshole on this game when I was like 7 or 8 years old lol. My main is basically one infraction away from a permanent mute.

Pretty sure we interviewed someone for CM once and then turned them down after seeing their chat logs… If it’s from a long time ago it’s probably fine but if it was that week you might have an issue


06 Dec

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Originally posted by KennyTerson

Damn. If Mod Ghost, Mod Ronan or Mod Mat K returned the nostalgia would be through the roof.

Ghost has been contracting for us for years :D he mostly handles animations and fx nowadays. He did all the animations for the TOA demi-bosses, so Akkha, Zebak, Kephri and Ba-ba were all Ghost :)


09 Nov

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Originally posted by Annakarl

Fair enough. Didn't mean to be a jab at the art team. Like i said, the art itself is beautiful.

Old guard with chainmail just seems fine and they're already unique to varrock to begin with. If anything it is Falador guards that seems outdated.

At the end of the day, I don't have the data whether people actually complained about these. If they do, then fair enough. Just seems petty to me IMHO. That is all.

Hope you don't take it personally, and I hope I don't seem come forward as such, just look at it as feedback from a customer.

Sorry if I came off a bit blunt, I see too many comments claiming that "nobody asked for this" when that's never the case and it tends to rub me the wrong way. Even if there weren't complaints, having a consistent asset for humans is more important, especially when the edge cases are so few. I believe it's only the knights of the round table and the guards in Keep Le Fay that utilise those animations and models and they were the initial prototypes for the human model rework that came with HD in 2008.

Perhaps it is a small and petty complaint to address but it feels worth it to me. I don't take feedback personally, you've got to get used to it when you've been working on the product for as long as I have :P

Comment

Originally posted by Annakarl

Its one of those thing where nobody really cared to notice or even had a problem with the old one. They're completely fine.

Makes you wonder why bother spending art time on something nobody asked for, nobody complained about, nobody noticed.

New outfit looks good though, so ye.

You didn’t notice and you didn’t complain, but that doesn’t mean others didn’t. We don’t do things unless there is feedback from the community and we spend a lot of time looking at the feedback. It also only took a couple of hours and to the art team, that’s worth it for more consistency when it comes to the in-game human assets, especially ones that are seen so frequently.


26 Oct

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Originally posted by DrApology

I really like the art of the tackle-box

Thanks! It turned out better than expected, inventory models are always quite fun to make :D


11 Sep

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Originally posted by _V4-Group_

Remember the bootleg website that came before OSRS, basically where this subreddit got its name from?

2007scape.com is what it was and they did such a decent job it basically made jagex release OSRS. They did shut that site down but that’s when they held the poll and released OSRS after player interest.

IIRC it was 2006scape, 2007 was chosen as that was the earliest backup available when Jagex decided to put it to a vote


09 Sep

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Originally posted by penguinator22

We still love you, don't be hard on yourself

haha, it's fine :P most artists likely cringe a little looking back at their early pieces

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Originally posted by rRMTmjrppnj78hFH

lava staff orn kit could use some love tho tbf

steam kit is already sick

yeah, not my best work >.<

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The inconsistency annoys me a bit but the ornament kits pretty much solve that issue. Lava battlestaff if pretty iconic so I can't see that asset ever being drastically changed :)

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Originally posted by nostalgicx3

I remember this being a huge issue with fire max cape release. I think mod ghost was around during that time. They had to make changes to it in order for it to look brighter. Anyways, I think the way the cape is currently is fine. It doesn’t need to be changed, it’s perfect with Masori. If it’s made brighter, it won’t match..

Similar issue but made worse by being a texture :D there's something we can do with textures to make them slightly brighter but it doesn't quite work with untextured polygons :/

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Originally posted by boofandjuice

dude its not about that. why are you showcasing rangers gloves LOL

They should be as useful as the boots >:(


08 Sep

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It's an issue with a lot of capes as the player model is lit from the front when in-game and I wanted an even lighting when showing off the asset to the players :D


29 Aug

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Beautiful renders :D Love how you’ve posed the bosses!

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Originally posted by TJ-CountSudooku

Oh damn, you guys work fast! I don't suppose this is one of those "free membership for a year" ideas ;)

I see a good idea, I get to work :D