Mod_West

Mod_West



07 Jul

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Originally posted by Error_Void

I know west didn't make this. I'd imagine the art team is working on raids 3 and this arena was just some small part of Jagex.

Hate to break it to you but it was me. Honestly, I hate whoever thought to have the MTA open up to the back of the duel arena building. Leaves no space for anything :/ maybe I’ll go back to the drawing board on this one 😅

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Originally posted by Time_splitter

Devs reading this, you did indeed do super bad. But we still love you.

Sorry :(


23 Jun

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Glad you're enjoying the content :D


08 Jun


19 May

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Originally posted by thechasesteve

I guess it’s specifically the flat brown color. The icons in RuneScape have always had a slight gradient and texture to them. I like that the current ui pretty closely matched the pc client ui in terms of style

The aim here was to have more consistent graphics throughout the UI while also squaring up the buttons so they fitted together better. The new button backing isn’t anything new though, it’s just the border of the inventory repurposed for a more consistent style. It seems to have insulted a lot of players though, so perhaps something to reconsider 😅

Comment

Originally posted by thechasesteve

I hope the new ui gets changed to look more old school. The current ui buttons feel very old school, but the ones in the blog don’t and I don’t really like the look of them. Excited about the additional features though!

Define 'old school'


07 Apr

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Originally posted by BoulderFalcon

Lmao I legit forgot. Thank you for your diligent work in memeology

Woah, all the way back to when I was doing the first zeah mapping rework. We've come so far :')


03 Apr

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Oops, looks like I mapped down a tree from Crandor.


01 Apr

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Originally posted by MrWinze

tbf if the stash does not stick out it would be frustrating to find it

Yep. Wanted to change them for a while but they certainly do a good job of standing out, the irony 😅 I have a zoo of every crate in-game and the various styles, so many crate styles and I might be guilty of 2 or 3 of them…

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Originally posted by Bot_Ash

I suggest you take a look at Mod West's art and designs on Twitter for example. I feel like he has a good sense of taste considering the style of the game

I’m glad you like my stuff! We are an art team however and nothing gets though until we’re all happy with it :D This might look odd without the size context but this is honestly one of my personal favourites.


31 Mar

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We don’t have a system that allows us multiple options for the head when equipping an item. It’s either we keep what you have hairstyle wise or we override it. Many of the hairstyles break (pig-tails being a main offender) through the mesh of the head item which means we generally resort to an override :(

Hopefully in the future we can get more options so we can preserve the hairstyle. I agree that it looks a lot better :)


29 Mar

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It's actually doing both. The bottom moves counter while the top moves clockwise.

Source: I made it.


24 Mar

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Originally posted by Cats_and_Shit

I really love the whalefalls.

I read about whalefall the week I was working on the art pre-production for the mini-game and had to find a way to work it in :D


23 Mar


17 Mar


24 Feb

Comment

Originally posted by StonedGayAndUgly

No I’m not. Mod West has been continually roasted by other mods and players for adding so much purple to the game. Needs more purple though.

I think it's more of a confirmation bias thing rather than a personal mission to add purple to every part of the game. I'm the longest standing artist at this point and perhaps interact with the community more than the others do so it gives the impression I'm behind all these purple additions.

Do I like the colour? Sure, but that's not the reason why we use specific colours. Colours are literally all we have when it comes to describing a surface material and they're also used to invoke certain emotions or tie specific themes together. Purple is associated with wealth , wisdom and royalty so it gets used for opulent areas (Verziks throne room) or places with a lot of magic (Dark Altar). It's also Zaros' main colour so if anything touches on that lore expect to see purple. That was the line of thinking with Camdozaal as we're insinuating a connection to the lost city of Lassar, a Zarosian stronghold. Perhaps we went a bit overboard in hindsight - next time we won't make purpl...

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19 Jan

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Aww, so cute! I created the hat, the pet and the wand so this is pretty neat to see :3


18 Jan

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Originally posted by ArrgsEchoG

Little bit sad to hear that as a mobile player...

It's a shame it'll be a while until mobile sees something like loot beams. I play a lot more on mobile than I use to and the need for them on that platform is a lot more obvious! It's certainly something I'm willing to push for when it comes to nice-to-haves for other platforms :)

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Sorry about that! I certainly would've preferred for these to be in-game sooner but this was not a guarantee when I 'teased' them. It was a hot day and I had to hide in my room from the sun and ended up making some cool loot beams after getting inspired by the community.

I've always seen my twitter as a place to throw out ideas and gather feedback on potential updates. Sometimes my ideas go beyond just implementing graphics and there is pretty much no priority to get something in (as there are more important things to do first) that just looks cool. Now, if the assets were in the game, RL could access them and use them for the system that they've implement - this was my plan when realising we couldn't do it ourselves in a timely manner. The assets were in the League 3 dev stream and that was going out in a few months so I figured that was a reasonable time for them to become usable... then the delay happened.

Guess what happens tomorrow :D


10 Jan

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Originally posted by ngc4321

So what are the chances of this getting into the game because we've seen many new skill proposals in this subreddit but we've yet to get a new skill since OSRS was released.

Btw I hope you have enough energy during the day, it's 4 a.m. in the UK, 3 when you posted

Mild insomnia ain’t fun, managed to fall asleep but running real low today, haha

Oh, and to answer your question… I really liked exploring as a concept too but feel it may not work as smoothly as the design implied. It’s been a while since we had a good look at the next skill but I believe it’s something we’re going to explore soon :)