How could i run dedicated server without token?
You can't. You have to generate a token and add it to your dedicated server
How could i run dedicated server without token?
You can't. You have to generate a token and add it to your dedicated server
As another commenter mentioned, it sounds like you haven't manually generated (and added) a game server login token yet.
Pretty sure those are bots farming in game items or something like this.
There are no in-game drops active right now.
Have you already tried following the official modding documentation for the game that we link to from in-game, or is there something you were confused about?
https://github.com/SmartlyDressedGames/U3-Docs/blob/master/LevelAsset.md
You should double-check your Steam settings for things like your download region, your download folder, clearing download cache, etc.
It's also Tuesday, so Steam maintenance is ongoing. You might have been trying to download mods during the maintenance period.
It can take a while to generate a chart, especially if you have a weaker machine. Have you tried waiting longer, or does it crash even if you don't touch anything while waiting?
What do you mean by unintended behaviors?
A lot of things are hard-coded with the Insane map size being the maximum. E.g., netcode assumes the map isn't larger than that. Here's some bugs on the GitHub repository that are related to maps larger than Insane dimensions:
Read moreSomething to note is that we only officially support map sizes up to Large. And then using tiles, if you extend past what would have originally been the Insane map size you will start to experience some unintended behaviors.
The official wiki has articles for all the newly-added cosmetics (box/bundle contents, playtime drops, and achievement items) released with A6 Polaris. The IDs for these cosmetics can be found in the infoboxes on the top-right of each of their individual pages.
all i see is a bunch of seemingly randomly numbered folders
Those numbers are the Steam app IDs (the ID of the game on Steam, as visible from the store page urls and many other locations). E.g. Unturned is 304930
The numbered folders inside one of those is the Workshop ID, as visible from the url of the mod's Steam Workshop page.
heart.
Heart !
Have you looked at the official docs linked to from in-game?
Airdrops are a vanilla/official feature. You don't need a third-party plugin for maps to utilize them.
You can read whatever that third-party plugin does presumably from the same place you downloaded it from, if it doesn't include a README.
Were you using the axes available from the A6 Polaris map, or were you spawning in axes from other mods/vanilla/etc. instead?
By the way there is a maps folder in the workshop folder but it appears empty. Checking show hidden items doesn't help.
Workshop files for all Steam games is stored in the .../Steam/steamapps/workshop directory.
Hey, Baseballboy429.
As of the 3.22.21.3 patch, there's an error preventing Mac players from playing on multiplayer servers. We're currently working on a 3.22.21.4 patch. We're hoping to resolve this issue as soon as possible for our Mac community.
A similar message has been posted to our official forum.
Don't trust the penguins.
If you really want your shiny 100% thing with no effort just get steam achievement manager or something
I don't endorse the use of third-party tools, but it works the other way around too. If you have 0 achievements unlocked, then your "number of 100% completion games" isn't affected either.
That's something important to consider, as Unturned is a live-service game and we plan to continue supporting it (which includes new achievements).
(I've spoken with Nelson about it in the past, as this is something 100% completionists have complained about before. I'd personally love for us to include an in-game achievement menu for *resetting** your own achievements, which would technically allow for the above considerations to occur in an official manner. But this isn't an idea we've discussed further.)*
Regardless, I saw guides/mods posted just a few hours after the achievement was added. :x
Double-check that you haven't set the visibility of that volume type to Hidden. You'll want it on Wireframe or Solid if you want to see them.
Asynchronous reprojection doesn't literally increase a game's performance. It's purpose is to make the game feel smooth and responsive, even if your actual FPS is somewhat low (e.g., 30fps).
Think: separating the actual game rendering from your camera movements. Your camera movements are updating more frequently than the game is actually rendering at. In between the frames, async reprojection is just guessing what should be in a location.
VR games use this to help with motion sickness. The LTT video you're watching is based on 2kliksphilip's video (and Comrade Stinger's demo project), where it's used to reduce input lag.