MoltonMontro

MoltonMontro



29 May

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Looks neat! Congrats on your first mod :)


21 May

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A map's version does not directly correspond to a game version. They're separate.


17 May


15 May

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Are there errors in the server console?


30 Apr

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Unturned supports controllers and other devices through Steam Big Picture Mode. Use Big Picture Mode and configure your controls as necessary.


13 Apr


10 Mar

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Originally posted by MineRaft47

what's this? you just chop down a tree then use the logs (3 of them) to make log foundation.

what you looked up is for metal floor, in which case craft 4 scrap into 2 metal sheets and then go under base to make a "metal foundation"

I think they actually looked up the Unturned 2.x (classic) crafting recipes, which is practically just a different game. Back in 2014, building included more crafting ingredients (e.g. crafting plates, frames, and supports first).

u/HentaiLordCliche – the crafting menu in-game will show you recipes you have at least one ingredient of. E.g., if you have a log you can see all the structure pieces.

Alternatively, you can use the official wiki to look up recipes. https://wiki.smartlydressedgames.com/wiki/Floor


08 Mar

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Originally posted by CptObvious_42

Ok thanks, We just tested and it seems that with the default port it works, if a custom port is used the problem reappears…

Some possibilities, in no particular order:

  • You didn't specify the custom starting port in your server's Commands.dat.
  • The ports you're wanting to use are blocked by your firewall.
  • The ports you're wanting to use are blocked by your ISP.
  • The ports you're wanting to use are already being used by something else.
Comment

Double-check that you port forwarded on the correct IP address.

Are there any errors in the server logs or console?

You only need to forward 2 ports, not 3. Our official docs can be found here: https://github.com/SmartlyDressedGames/U3-Docs/blob/master/PortForwarding.md

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Originally posted by crulymink

This doesn't say anything about existing workshop addons being used on servers.

Steam TOS says that anything on the workshop can be used freely. Are you saying SDG is actively blacklisting servers because the owners don't want their addons being used (without legitimate copyright claims) or are you just giving general info.

Stuff from workshop creators (and seemingly SDG) contrasts heavily with steam workshop regulations. Just looking for some clarification, thanks.

Also seems like u/MoltonMontro could help with this haha

Anybody can click the "subscribe" button on content uploaded to the Steam Workshop.

You cannot re-upload someone else's content as your own. If you do so, the original uploader can file a notice of copyright infringement through Steam. The link to do so is here: https://steamcommunity.com/dmca/create/. Steam would then evaluate the notice, and one of the potential outcomes is that the reupload is taken down. Stea...

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Originally posted by I-V-A-N__3000

'We will keep a record' What does he mean by 'we'? :D

We keep track of server reports internally, and banned/moderated servers publicly.


06 Mar


04 Mar

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A similar question was answered on our official forums, here: https://forum.smartlydressedgames.com/t/dropppers-things/21813?u=moltonmontro

The tl;dr is that your model needs a "Drop" child attached, and your .dat file needs to use the dropper properties to specify what should drop. E.g.,

Interactability_Drops 1

Interactability_Drop_0 116


17 Feb

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My assumption is that the error message regarding "not having the correct login or something" is probably the one telling you that you haven't added a Game Server Login Token (GSLT) from Steam to your server yet, whoch is why it isn't appearing in the Steam server list.

Refer to official documentation for server hosting: https://github.com/SmartlyDressedGames/U3-Docs/blob/master/ServerHosting.md

For generating a GSLT specifically, see: ...

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16 Feb

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Originally posted by Hour_Speed2201

It worked i don't know what i did but now it worked.

i adressed every file in the unity project to the assetbundle

remade so the master bundle.dat had assed version 3

split it like it is split in easter island.

I somehow broke the animations but i don't care.

Thanks MoltonMontro.

Sorry that it took me a while to respond to you again! I was looking through some other errors & work. I wrote up some potential issues / fixes that I was going to send you, but since you've fixed the problem it seems a bit moot now.

I'm glad that you were able to fix the issue on your own though!

I'll leave a shorter version of my suggestions below. Although you don't need them anymore, you might still find them helpful. Or maybe someone else will a similar issue come across them:

What I was originally going to say:

I took a closer look at the images you posted. Here's my current thoughts on potential issues:

  • Unity 2018.4.36f1 is very outdated. You'll need to either update Unity or adjust your MasterBundle.dat file.
  • Make sure you've tagged your main folder with an asset label.
  • Double-check that your MasterBundle.dat is correct.

You can use older Unity versions, but it's better to use the same...

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Originally posted by Hour_Speed2201

its actually an map masterbundle

For masterbundles, it's important that you tag your folders (and only the necessary folders) correctly. Additionally, your file path in Unity should be 1:1 with your file path in-game.

Comment

You most likely didn't bundle your mod correctly. Providing more information or images from Unity would likely be helpful.


11 Feb

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Originally posted by fragglerock

Some kind of error must be possible, even if it is just the ip/port that the client is trying to connect on.

I could see what map the server was running, and even the player count just when I tried to join it would boot me off.

ports were confirmed open by telnet

Anyway another thing for others to try... we fixed it by undoing the port forwards and re-making them with UDP/TCP not just UDP.

I'm glad that you were ultimately able to resolve this issue on your own. I hope you and your friend were still able to have a fun time in spite of the problem.

The reason the error is fairly vague is because the game just cannot know where along the line the connection failed – just that it did (because the connection was never established). Note that the server info you see before joining is just from the Steam server list; you don't actually attempt to connect to the server until you actually click the button to join.

With that being said: it'd make sense to update the support article to provide more information regarding host-specific issues (e.g., how in this case it was a port forwarding issue). I'll make a note that the article should be tweaked further.

Thank you for sharing.


10 Feb

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Originally posted by fragglerock

So the support is 'you are on your own lol' nice.

Unfortunately, because this is a vague error that typically isn't caused by the game itself, I can't provide step-by-step instructions to fix it. It'd be easier to narrow down the actual issue first.

The linked support article gives advice on narrowing down the cause of the issue, which would make it easier to resolve (or if it's caused by something like your AV blocking it, then you would resolve it by creating a exception as mentioned in the support article).

If OP (or someone else) is unable to resolve the issue with just the relevant articles, they can file a support ticket from the website as well.


08 Feb

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Good luck with your map development project!