MoltonMontro

MoltonMontro



17 Aug

Comment

Originally posted by Subject_Step7606

where do i find the worskhop file

The WorkshopDownloadConfig.json file is located in the root of your server's folder. (Along with other files/folders, such as the Server folder, Players folder, and Config.json file.)

https://docs.smartlydressedgames.com/en/stable/servers/server-hosting.html


16 Aug

Comment

What mods have you downloaded / what does your WorkshopDownloadConfig.json file look like?

I checked the server log you posted, and it looks like you haven't downloaded any mods. Buak is a modded map – make sure you've installed it per the yellow error message!


05 Aug

Comment

Here's all of the commands: https://unturned.wiki.gg/wiki/Console_commands

You can spawn items and vehicles with the /give and /vehicle commands, respectively.

These can be spawned based on the item's display name, filename, ID, or GUID.

For example, you could use /give Eaglefire or /give 4 to spawn the Eaglefire gun.

...

Read more

03 Aug

Comment

Sorry - there's no Arctic Beret as it'd be identical to the White Hat.

https://unturned.wiki.gg/wiki/White_Hat


31 Jul

Comment

That's a lot of signs! How long did this take?


29 Jul

Comment

Originally posted by TheYeetTrain

Buak. I had the same problem on other maps as well

You're playing on a community-made / modded map that has disabled those skills.


21 Jul

Comment

Have you already read any official guides/documentation, such as https://docs.smartlydressedgames.com/en/stable/servers/server-hosting.html ?

Install the mod/map to your server via the WorkshopDownloadConfig.json file. Use the Map command to your server's Commands.dat file to load your desired map.


01 Jul


24 Jun

Comment

Originally posted by randomguy3678

I have done so, and it worked, Thanks! But how would I go about adding the Border back? I'm also facing the problem, that after a certain point there is just no more water, can I also configure this in the config or is there a different approach to that?

  1. You can add Player Clip volumes from the Volumes tab, from within the editor. Use these to make your map border.

  2. Yes – you can disable the legacy/default water similar to how you disabled borders. Then you can manually add your own Water volumes from within the map editor.

Comment

You can disable the border from your map's config file, and then manually add a new one using volumes from within the editor.


11 Jun

Comment

Originally posted by Impossible_Sell_9212

Thats not the issue, theres atleast 100 spawns or more so that cant be it. whenever i set all vehicle spawn stats to just one less, it works alright but then some things wont spawn

Vehicle spawn points all have an equal chance of being chosen (if there isn't already a vehicle on top of the spawn point).

The default cap for an Insane-sized map is 64 vehicles. (32 for large, 16 for medium, 8 for small, and 4 for tiny.) If you have 100 vehicle spawn points, and you haven't adjusted the cap, you're definitely running into the cap before every vehicle spawnpoint is utilized.


10 Jun

Comment

There's a max number of vehicles that can be spawned at a time.


09 Jun


04 Jun

Comment

Originally posted by llmuzical

thanks, still helps even years later

I guess it's worth noting that new third-party options have cropped up since then (like OpenMod). So, if you don't want to use LDM, there should be alternatives. :)


31 May

Comment

Very neat. I like the passenger's reaction :)


29 May

Comment

Max instances have separate sliders for map size – vehicle size classes aren't a thing. https://unturned.wiki.gg/wiki/Gameplay_config#Vehicles


22 May

Comment

Different types of zombies target different limbs. For example, crawlers target the player's legs. (Crawlers also deal 2x damage compared to most zombies.) https://unturned.wiki.gg/wiki/Crawler


05 May

Comment

There's no official Lego x Unturned stuff, if that's what you're trying to find. I'm not sure if anyone made some parody/fan-made stuff in that style, but some players have made paper figures.

Or maybe you're thinking of just some zombie-themed Lego animations. Those were definitely very popular/common many years ago.


30 Apr


24 Apr

Comment

Originally posted by werewolf155

Soo I reloaded the game. Now the ground and buildings are back but the ground is void black

Other users are likely correct that it's a mod conflict. Have you checked your log files (or the in-game error logs from the Workshop tab of the main menu)?