MoltonMontro

MoltonMontro



18 Nov

Comment

Originally posted by ownrose

what map? is it the dark green or light green?

The light green is PEI (from 2.0), so presumably OP is showing off a size comparison with an Insane-sized map.


15 Nov

Comment

I've never used Radmin, but I'm assuming that you're using Radmin to avoid having to port forward. Did you follow all the other steps typically required for server hosting? E.g., creating a login token (GSLT).

Comment

Refer to official documentation linked to from in-game https://github.com/SmartlyDressedGames/U3-Docs/blob/master/CommandLine.md.

If you meant console/server commands rather than launch options, then either type the help command into the console, or refer to the official wiki ...

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14 Nov

Comment

This'll be fixed in an upcoming game update.


10 Nov

Comment

I don't see anything problematic here.


01 Nov

Comment

Originally posted by guardian202

Wait, how?

It's mentioned near the bottom of one of our blogposts.


07 Oct

Comment

Ask the mod author to add them to the official/vanilla spawn tables. Or create a mod that just adds custom spawn tables. https://github.com/SmartlyDressedGames/U3-Docs/blob/master/SpawnAsset.md


29 Sep

Comment

It sounds like you had played in early/mid-2014. Or maybe, you played before the game came to Steam.

In late 2014, the game was completely rebuilt from the bottom up. Not all of the content from the iteration you played is in the game that exists nowadays.

Slugs were "removed" (effectively) 8 years ago.


25 Sep

Comment

As others have said, it sounds like you were struck by lightning. At least you didn't die from it!


14 Sep

Comment

Originally posted by HDX44

Thanks. One last question: How do maps like France, Elver and Arid do it so that you don't have to download the custom content and the maps separately? Is it a perk of being curated or is there another way?

The creators of those maps also created that content. It's all the same mod. They didn't use other people's mods from the Steam Workshop.


02 Sep

Comment

Originally posted by Best_Ad_856

I deleted all my screen shots and its still like this

Custom screenshots are stored in the .../Unturned/Screenshots folder. Are you sure you deleted that folder, and not something else?

Comment

The game uses screenshots you take as loading screens.

You took a picture of the server list, for some reason. Now it's being used as a loading screen.

The fix is to wait for the game to load. And then maybe delete the screenshot.


30 Aug

Comment

Rails are not a feature in Unturned, although you are correct that they are available in Unturned II.


29 Aug

Comment

Don't use the devkit to create holes. You paint holes in the normal editor, as a part of the terrain tools.


24 Aug

Comment

Roofs require another roof, a floor, or a wall to be placed.

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Originally posted by TimezTheDemon

All dropped items despawn regardless of claim flag.

This. ^ ^ ^

Dropped items will eventually despawn. If you leave the game, they'll despawn immediately. Craft crates, lockers, wardrobes, counters... whatever storage you want --- and put the items in there instead.


20 Aug

Comment

Originally posted by RiceChef

molton montro

Monsieur le Chef du Riz

Comment

Unturned uses screenshots you take as loading screen images, in addition to the pre-made loading screen images.

You took a screenshot of the main menu.

This is a loading screen.

(Thank you u/Sirpuddle for pointing out that the game was still loading.)


17 Aug

Comment

Originally posted by coltswalker

I actually spoke too soon. Running vulcan instead of opengl presents the return of an old problem. Now certain terrain models are black, they have no color or texture. Mountains aka rocks (like cliff and rock models on the map) are just black. The color and textures are missing. So basically I am trading one problem for another.

If you don't have time to send an email currently, feel free to send me any information here as well. For example, what type of terrain models are black/textureless? Is it just with the vanilla rocks?

Comment

Originally posted by coltswalker

I actually spoke too soon. Running vulcan instead of opengl presents the return of an old problem. Now certain terrain models are black, they have no color or texture. Mountains aka rocks (like cliff and rock models on the map) are just black. The color and textures are missing. So basically I am trading one problem for another.

That is unfortunate. :(

I can let Nelson know that your issue is currently unresolved.

Please send a follow-up email with the above information and anything else relevant as a reply to the email discussion you've already started with Nelson/support, so that your issue can be investigated further.