Hi Dagde, I really like this suggestion and agree with the issue. I’ll bring it up in a game design meeting and see if we can make it clearer whats being pointed out. Hope youre enjoying the patch!
Hi Dagde, I really like this suggestion and agree with the issue. I’ll bring it up in a game design meeting and see if we can make it clearer whats being pointed out. Hope youre enjoying the patch!
All I can promise is that we will not be implementing flying so no worries there.
Hi Shanks, Im glad to hear that the performance overall has been much better for you! Thanks for singling these out. Posts like this are very helpful and we’ll look into them asap. Hope you’re enjoying the patch.
Hey guys, we hear your concerns on the animations, especially regarding main characters, loud and clear - and we agree. We hired on a new animation lead a couple weeks ago that will be redoing all of the main players animations before 1.0. See the new Osprix for quality of animation that we are shooting for across the game
Thanks for your feedback and we hope you’re enjoying 0.7.7
Also if you could screenshot your graphics settings that would be very useful. Thanks for the report @Vulkan
Hi guys, we do have renaming stash tabs planned. I don’t have a release time for this one but its something that we bring up internally from time to time and all agree we need to implement. We will also be implementing a way to increase the number of stash tabs you can have - likely via a gold cost.
Just wanted to pop in and say the dev team has read this and agrees with the vast majority of it and are discussing others. Many of these are already being worked on and its just a matter of our small team prioritizing what is worked on first.
Thank you for your feedback, we love these types of posts and the discussion that follows.
Absolutely love these posts @Stormquake. Lots of great ideas in here. There will be a time when we have all skill trees developed and we go back and review posts like these for updates on the skills that we already have implemented and want to revisit more heavily.
My personal favorites from these are Impale, Weapon Training (weapon masteries are cool), and all of the time themed nodes though some have some technical complications. We do intend to get more time distortion flavor option into the Sentinel/VKs kit.
Welcome to the community, @Swabbee!
You guys are the best.
Hello Travelers!
Less than two years ago, we launched a successful Kickstarter with the ambition to create the next great action RPG with a team born through a mutual love for the genre. Since then, our player base has grown an incredible amount, and so has our team and experience. This has been extremely invigorating, a bit scary - and most of all, humbling.
We’ve worked diligently from the launch of our Kickstarter to consistently release high quality, content-rich patches, wholly embracing community feedback along the way. With your support, we have replaced the Passive Grid with a more intuitive and rewarding system, replaced an underwhelming mastery class with one that was thematically more distinct from its base class, overhauled the UI to something darker and grittier, modernized our graphics, and recently reworked mastery classes to make choosing one more impactful. Player feedback has been and will continue to be at the heart of Last Epoch’s development and we...
Read moreThis is definitely on our radar, Rasdan. Hopefully we’ll have time to address it before this next patch. Thanks for the feedback
Looks like Trasochi saw this thread and quickly updated the class display to show the Mastery https://gyazo.com/5a563c1f498d22c9423640d5d1c18d1c
Good catch The other stuff will come a bit later.
Nothing to reveal on 075 yet, but you may see a couple upgrades to the mage even before then
That’s the plan! We’ll see how much the holiday season affects us. I do want to make sure the team gets some R&R with family over the holidays so if it ends up being a stress point it may get pushed back, but currently we’re aiming for near the middle of next month.
Yes it will! Right now the characters on the select screen to wear static gear because the character data is loaded after the character is selected. We’re in the middle of some system reworks to handle this differently.
Great feedback, McFluffin. Thank you!
Hello, Travelers! As you can probably see there were a lot of updates to Disintegrate between this preview and its release in 0.7.4. The design team would love to hear your feedback. Many of us on the design team love this style of skill and we want it to feel great.
Note:
Today, internally we have buffed its base damage by 43%. This is not live yet.
Hi Gzip, the design team is aware that Mage’s have fallen behind other classes, outside of some Spellblade builds, and will be addressing it in the upcoming patches.
We’ll continue to monitor feedback and suggestions on the Mage closely over the next few months.
I like this suggestion, Danklebs. We have been waiting to rework this screen a bit for multiplayer where we’ll show your actual character model with its gear and other relevant info but I’ll see if we can go ahead and get some quick wins in there as mentioned.
Thanks for the feedback.