Mox

Mox



04 Nov

Comment
    Mox on Forums - Thread - Direct

Loving that response time Sarno :smiley: I can get on board with that, Synapse. We’ll buy him an additional beer a month - $5 raise!


29 Oct

Comment
    Mox on Forums - Thread - Direct

No, this is great and thank you for the feedback. While we really appreciate people telling us when they enjoy decisions we make the critical feedback is what helps us make the game better. This is exactly what we’re looking for with posts like these so please keep the feedback coming.

If there are particular nodes, bits of functionality, or branches that stand out as something that could be improved upon please share that with us. We’ll discuss the feedback that we receive this evening on Disintegrate in tomorrow’s skill design meeting.


27 Oct

Comment
    Mox on Forums - Thread - Direct

Hi, all. Bustar40 your concern is valid and it’s on our radar. I’ll bring it up in our next skill design meeting on Tuesday. I’ll monitor this thread for suggestions too if you guys have them.


08 Oct

Comment
    Mox on Forums - Thread - Direct

We’ll be discussing bear aggro in today’s skill design meeting. Thank you for raising the concern :+1:


04 Oct

Comment
    Mox on Forums - Thread - Direct

Not gonna lie, gang. This is one of my new favorites.


01 Oct

Comment
    Mox on Forums - Thread - Direct

@dharma it looks like you got past the login screen and character select. When you were on the character select screen could you see the characters?


30 Sep

Comment
    Mox on Forums - Thread - Direct

Haha! That’s completely ok. Let us know if chat stops working for you at any point - we’re afraid that the issue is a bit inconsistent if it is still an issue.

Comment
    Mox on Forums - Thread - Direct

Thanks for the quick response, Dharma. I’ve got the team discussing it now.

Comment
    Mox on Forums - Thread - Direct

Hey there, AS00. Very sorry to hear this, I know it’s very frustrating. Unfortunately once the current system has experienced an issue like we are unable to revert it to a previous state.

We are currently reworking our inventory code from the ground up (nearly complete) that will make the game much less susceptible to issues like this. It will also finally allow you to pick up and drag items around.

Again, apologies for the inconvenience and we sincerely thank you for these reports. They truly are very helpful.

Comment
    Mox on Forums - Thread - Direct

@dharma are you still experiencing this issue by any chance?

Comment
    Mox on Forums - Thread - Direct

Hey everyone, we believe we have found and addressed this issue. But, Im not 100% confident that it’s permanently fixed. If anyone is having issues chatting or not seeing the welcome message after connecting please let us know via this thread. Many thanks

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    Mox on Forums - Thread - Direct

Thanks for the log, @A_S00. We’re looking in to it!


03 Sep

Comment
    Mox on Forums - Thread - Direct

Thanks Tetrees, performance is still one of our largest priorities and we’ve brought on additional resources to help. Posts like these are helpful :slight_smile:


28 Aug

Comment
    Mox on Forums - Thread - Direct

Sorry, that one isn’t intuitive right now and we’ll work on improving the clarity of stat interactions. The mechanics guide that we are building in-game should help and we’ll also discuss more ways to have this communicated better in-line.

Comment
    Mox on Forums - Thread - Direct

Hi all, awesome suggestions so far! Just wanted to chime in and say that we’re still monitoring this.


25 Aug

Comment
    Mox on Forums - Thread - Direct

Hey guys, sorry if we don’t respond at times. The analysis that @ReimerhArts has provided is much appreciated and we’ve actually already had a small discussion on it internally. We acknowledge that some stats aren’t scaling well late game, that it is a problem, and we have some ideas that aren’t ready to be discussed yet publicly.

I’ll ask the team to acknowledge these threads more especially if we even bring it up as an internal meeting topic. Thanks again for the feedback guys!


18 Aug

Comment
    Mox on Forums - Thread - Direct

Hey Storm, the amount of effort you put into this suggestion doesn’t go unnoticed. I will make sure that I finish reading it along with our skill team.

Really enjoy the icons as well :smile:

Comment
    Mox on Forums - Thread - Direct

Hey guys, we have this topic and forum thread slated for discussion in our next game design meeting. Thank you for the suggestion and providing the reasoning behind it!

Comment
    Mox on Forums - Thread - Direct

Hi Dark, thank you for your interest! As someone who loves boss farming, and did way too much of it in Diablo 2, I’d like to answer your question personally.

  1. We do aim to have boss fights have interesting and unique mechanics. That is not reflected extremely well in the current version of the game due to bandwidth being allocated elsewhere, though as you may have seen in our development forecast we have boss reworks slated.
  2. We will have enemy specific loot tables.
  3. We do intend to have content that is very hard that will require above average itemization, character building, and skill. We believe having a long term goal to defeat hard content is important to the game longevity and feel.
  4. If you like boss farming you will be able to adequately gear your character by doing so. High end Monolith content may have the ability to drop better loot more frequently in some cases of course.
  5. We plan to have different item drop modes that are selec...
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