MrFreake_PDX

MrFreake_PDX



23 Nov

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
In the launcher, go to settings, and choose borderless fullscreen or windowed mode. If you're on one of these now, choose fullscreen.

Otherwise, go to support.paradoxplaza.com and open a ticket. Hope this helps!
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
In the launcher, go to video settings and choose windowed or borderless fullscreen. If you're on one of those, choose fullscreen. This fixes this issue for most people.

If that doesn't work, go to support.paradoxplaza.com and open a ticket!

22 Nov

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
This is a known issue the team is currently investigating. For right now, we suggest either not using these options, or switching to English to save your species, then playing in your language of choice. We expect to have a fix for this soon.
Post


The Aquatics Species Pack and free 3.2 “Herbert” update, named for Sci-Fi author Frank Herbert, is available now!
Embrace the life of a seafaring civilization as you sail the open expanses of the galaxy.

The Aquatic Species Pack includes:
    ● 15 new Aquatic Portraits ● 1 Aquatic-themed Robotic Portrait ● Water themed Ship Set ● 2 New Origins
      ○ Here Be Dragons - Start in a system guarded by the Sky Dragon, this dragon will protect you from harm, as long as you keep it happy. ○ Ocean Paradise - Start on a large-sized Ocean world with rich food deposits, and get production, happiness, and pop growth bonuses on your homeworld, but start with no guaranteed habitable worlds.
    ● Anglers Civic - Harvest the Bounty of the Deep, Agriculture Dist...
Read more

20 Nov

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
In the launcher, go to video settings, and choose windowed or borderless fullscreen, if your current setting is fullscreen, and if your current setting is one of the other two, try fullscreen.

If not, go to support.paradoxplaza.com and open a ticket!

18 Nov

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Hello everyone!

Yesterday we announced that Aquatics will be released this coming Monday, November 22nd, for USD $9.99/€9.99 or regional equivalent. We’re super excited to bring you this new Species Pack and we’re really happy to sea the positive reactions you all have had to the ships and portraits that we’ve shared over the past few weeks.

And as is the time-honored tradition, here follows the changelog for the Aquatic species pack, with the accompanied 3.2 ‘Herbert’ Update, named after renowned author Frank Herbert, that the Custodian team has been working on 😁

3.2 "Herbert" Patch Notes
[expand type=details]
#################################################################
######################### VERSION 3.2.0 ###########################
####################################################... Read more

17 Nov

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Embrace the life of a seafaring civilization with the release of the Aquatics Species Pack on November 22nd for USD $9.99!

Choose to originate on a large Ocean Paradise world, with increased pop happiness, output, and growth. Or choose the Here Be Dragons Origin, and start guarded by a sage-blue - and occasionally very hungry - space dragon, which will protect you from harm, as long as you keep it happy.

Specialize your species with the Aquatics Species Trait, which further optimizes your species for living on Ocean worlds, but penalizes living on Cold and Dry planet types.

Become interstellar seafood harvesters with the Anglers Civic, and harness the bounty of the ocean with fresh seafood and rare pearls as staples of your Empire’s economy.

Ascend into the deep with the Hydrocentric Ascension ... Read more

11 Nov

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written by Gruntsatwork and Caligula

Hello everyone, today we would like to tease you with some of the upcoming changes coming with the 3.2 "Herbert" patch, named after Sci-Fi author Frank Herbert[en.wikipedia.org], which we will release along with the Aquatic Species Pack.

For Balance Changes, we have the following changes in store for you:
  • Functional Architecture and Constructobot: Reduced the free building slots granted from 2 to 1.
  • Agrarian Idyll empires now get one planet building slot per four Agricultural districts built.
  • Reduced the ship upkeep cost modifier for clone army admirals to 5...
Read more

04 Nov

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written by Fenni Johansson, Hanna Johansson, and Nicolas Lennman

Hi! My name is Fenni and I’m an Art Producer for Stellaris.

Today, I will talk a bit about our art processes and give you a little behind-the-scenes look at how our amazing team of artists worked when creating the Aquatics species!

Exploring the narrative When creating a new species, we first start by exploring the theme, story and narrative of the species. When creating a character inspired by an existing animal, we also first explore why this animal looks the way it does and what specific characteristics we can identify. How did the animal evolve to look like this? How has the environment it lives in shaped it’s appearance and behaviour? This helps us understand what elements and why something looks and feels the way it does, and we can use it... Read more

28 Oct

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written by Pavel Golovii and David Strömblad Lindh

Hello! My name is Pavel Golovii, I am a concept artist from the art team that has worked on the Stellaris Aquatics Species Pack. I am going to highlight the process of developing ship designs from a concept artist perspective. I will talk about the initial ideation process, inspiration, visual language and defining the look of individual ship classes.



Brief The work of a concept artist is to suggest a clear visual interpretation of game aspects often based on initially vague ideas and definitions. At this very first stage our goal was to probe for the style for the aquatic ships, invent a sort of a visual language that we then cou... Read more

21 Oct

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written by grekulf

Hello everyone!

Today we’re back to talk a little bit about the recent news that has no doubt sent ripples throughout the community by now, namely the newly announced Aquatics Species Pack!



The Aquatic Species Pack will include:

  • 15 new Aquatic Portraits
  • 1 aquatic-themed Robotic Portrait
  • Water themed Ship Set
  • Here Be Dragons Origin
  • Ocean Paradise Origin
  • Anglers Civic
  • Hydrocentric Ascension Perk
  • Aquatic Species Trait
  • Aquatic Advisor, inspired by high seas adventure fiction
... Read more

19 Oct

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Embrace the life of a seafaring civilization as you sail the open expanses of the galaxy with Stellaris' most immersive pack yet: the Aquatics Species Pack!

Dive into the Stellaris galaxy with a sea of new choices, and discover new life where you least expect it. Let a wave of new customisation options wash over your empire, with a treasure trove of new species portraits, ship set, origins, and more. Stay tuned for more updates about the Aquatics Species Pack, as more details will soon surface!

... Read more

14 Oct

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written by grekulf

Hello everyone!

For today’s dev diary we’ll be talking a little bit about a new wave of changes coming in the upcoming 3.2 update.

3.2 will feature some new content and features, some of which didn’t make it into 3.1, and some of which are new. The reason why I mention that is because I also wanted to shed some light on the process itself. With this new way of working, it’s fine if something isn’t done for a certain update, because it can simply spill into the next update. With our ambition of only having 3 months between the updates, it will not be long before the new piece of content will be out in the public. Speaking of which, the new Pompous Purists Civic is just such an example.

Pompous Purists Civic
This civic was designed to be added to the Humanoids Species Pack with our B... Read more

07 Oct

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written by Guido

Hello and welcome to a new Dev Diary,

My name is Guido and today I’m here in my role as a Principal Designer on Stellaris to talk about AI in a bit more detail.

You probably have heard about the Custodian Initiative by now which has been created to keep improving the game on a more regular basis and in order to be quicker when reacting to player feedback. A part of this initiative is also to put some more love and attention to the AI of the game going forward - an AI initiative inside the Custodians, basically.

For this, we have set some goals for ourselves going forward:
  1. Always work on AI-related topics, regardless of what else is going on
  2. Move the AI towards being challenging to players in an entertaining way, rather than be optimized to min-max its way to v...
Read more

30 Sep

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written by grekulf

Hello everyone!

Today I thought we’d go back and talk a bit about the Custodian Initiative and what the future can hold.

The 3.1 ‘Lem’ Update which we put out about 2 weeks ago contained a lot of good stuff that we'd been working on for some months. We’re really happy with how you have received the Custodian Initiative and the first free update, so it’s really fun to see that things seem to be moving in a clearly positive direction.

The Custodian Initiative
With the Custodian Initiative we’re doing a lot of new things at once, and in combination with a lot of internal changes as well, means we’re still learning and adapting. One goal that we haven’t been able to quite deploy a solution for is how to better work together with everyone in the community. We very much appreciate your f... Read more

29 Sep

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Hello everyone!

As we work on the next patch with the Custodian team, we thought that there were a couple of issues that have been brought up by you all that we thought needed to be addressed a bit sooner than the next Custodian patch. Nothing has changed since the changelogs were posted in last weeks Dev Diary.

3.1.2 Patch Notes: [expand type=details]
#################################################################
######################### VERSION 3.1.2 ###########################
#################################################################

######################
# Performance and Stability
######################

* Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species.

######################
# Bugfixes
######################

* Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Also changed the bonus to scale in a cl... Read more

23 Sep

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written by MrFreake

Hello Stellaris Community!

This week’s Dev Diary comes to you with a little bit less of the future development and more of what we’ve been doing with the Custodian team’s work. That means that we’ll be sharing a little bit of information on the upcoming fixes for the 3.1.2 patch. Next week we should be back to the regular schedule of dev diaries that we know you’re looking forward to; however, this week we want to continue the conversation from last week and provide details on the patch.

First off, we want to thank all of you for submitting your bug reports! Bug reports are extremely useful to us, and we want to thank our Community for dedicating their time to reporting issues in Lem. I just want to share a little context with you all for a moment:

On launch day we peaked at ~18k concur... Read more

16 Sep

Post
Originally Posted here[forum.paradoxplaza.com]
See only Dev Replies[forum.paradoxplaza.com]


written by grekulf

Hello everyone!

The first update by the Custodian team is now out, and we hope that you’re enjoying yourselves trying out some of the new changes. We’re very excited to see that so many of you seem very happy with the Custodian Init... Read more

14 Sep

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
That's correct, there was no empire sprawl/admin cap update for Lem. This will be either next patch, or the patch after that. It's also important to remember that we'll be patching more frequently now, because of the Custodian Team. The target is every 3 months, although most of these free updates will be smaller than Lem.
Post
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