MrFreake_PDX

MrFreake_PDX



23 Feb

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Is this on the release version of 3.3.1, and without mods? If so, please fill out a bug report here: https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/
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The Stellaris Team is proud to announce our second free Custodian update, the 3.3 “Libra” Update is Now Available!

The free 3.3 “Libra” update brings with it a plethora of new bug fixes, AI and performance improvements, more uses for the Unity resource, and a new civic for owners of both MegaCorp and the Necroids Species Pack.

AI Improvements
3.3 “Libra” AI is better at managing jobs, dealing with bio-trophies, choosing techs, as well as the ability to specialize planets over time. These changes, along with improved economic plans for the AI, mean that the AI is much better at scaling its economy into the late game, including alloy and consumer good production.

As well, the AI allies will now respect the “Take Point” command, and will always prefer to follow Player fleets while this command is act... Read more

18 Feb

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Hello Stellaris Community!

For those of you who may have missed it, we’re currently smack dab in the middle of Dev Clash 2022! We have 10 teams of developers, using wit, deception, and skill for domination of a Stellaris galaxy.

Episode 1, has our developer empires making first contact with one another, and the first Federation is formed.



In Episode 2, the galaxy fractures into several alliances, border skirmishes, and surprise attacks run rampant, and one empire makes a foreboding decision.



In Episode 3, a deal is made to seat a Galactic Custodian, and the first galaxy-wide war is declared, followed by the elimination of our first Devel... Read more

17 Feb

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Hello everyone!

First of all I’d like to thank all of you that participated in the beta and provided feedback on the unity rework that we’ve been working on for quite some time now! Your feedback has been invaluable in making sure that we release this update to Stellaris in the best state it can be. :D

Second of all, we are now ready to reveal the release date for the free 3.3 “Libra” patch. The Libra patch will be released on Wednesday, February 23rd at 10:00 am CET!

And with that announcement out of the way, here are the full patch notes for the 3.3 update:

3.3.1 "Libra" Patch Notes
[expand type=details]

######################### VERSION 3.3.1 ###########################

# Features

# Unity Rework

* Suppressing or Promoting factions no longer costs Influence.
Known Issue: Unity costs for Faction Manipulation are not yet functioning.
* All other technologies that increased unity production now instead i... Read more

10 Feb

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written by Eladrin

Hi everyone!

We’re two weeks into the Stellaris Dev Clash, which is being played on the Stellaris 3.3 “Libra” Unity Open Beta branch.

Since we initially put it up, there have been over 216,000 games played in the Open Beta, and we’ve gathered fantastic amounts of feedback from the community - some of which was taken into account during the first update to the Open Beta, and more adjustments will be coming before the actual 3.3 release.

The first update included the following changes:

3.3 UPDATED Unity Open Beta Changelog
[expand type=details]
###################
# Feature
###################

  • Unity Ambitions and Campaigns now function like Toggled Edicts and last until canceled with upkeep rather than costs.
  • Pla...
Read more

07 Feb

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
if you're having crashing issues and playing without mods, go to support.paradoxplaza.com and open a ticket. If you're playing with mods, this is likely a mod conflict/outdated mod causing your issues.

03 Feb

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written by Caligula

Доступно на русском в ВК/Read in Russian on VK[pdxint.at]

Hello and welcome to another modding-based dev diary - as has become tradition in the weeks before releases in recent times. I fear that we may soon run out of ways to revolutionise the script system, but for now, there’s some pretty cool improvements we have to show off which will be making their debut in 3.3 (you can try them out early in the open beta).

Script Values
This story starts with weight fields. With which I mean something that looks a bit like this:

weight = {
base = 1
modifier = {
factor = 2
some_tr... Read more

29 Jan

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The Steam Lunar Sale is here!

From now until February 3rd, get 75% off Stellaris, and 50% off selected DLCs. Additionally, get 33% off the Necroids Species Pack, and 20% off Nemesis!

Or complete your Stellaris collection with the Stellaris: Starter Pack or Stellaris: Ultimate Bundles, get an extra 10% off the sale price, and you don't pay for what you already own.

A galaxy full of wonders is only a click away![pdxint.at]


28 Jan

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DEV CLASH FULL REVEAL!
From the event that brought you Steve, the psionic entity, and PlatyCorp, the adorable but ill-fated Platypus MegaCorp, we’re proud to present the full lineup for this year’s Stellaris Dev Clash!

Last week, we announced we’re starting our next Dev Clash on Monday, January 31st, at 1500 CET (UTC + 1) on http://twitch.tv/paradoxinteractive! For those of you who don’t know what a Dev Clash is, we get our devs to play a multiplayer game, with all the backstabbing and bloodthirstiness that goes along with it. This year we will have ten teams of two.

Each team will alternate control of one empire. We also have a set of weekly achievements, and at the end of each session... Read more

27 Jan

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written by Offe and Guido

Доступно на русском в ВК/Read in Russian on VK[pdxint.at]

Hello and welcome back to another update on the Stellaris AI. This is Guido again. Today I’m here with my fellow human Offe who also enjoys doing organic things. Like generating energy through processing photosynthesised light in the form of matter via ingestion. I like bacon and ice cream. Everybody likes bacon and ice cream. So Offe, please, take it from here.

Hello, it is me, Offe!

I’m a 28 cycles old Human manufactured and operated up here in the north. I’ve worked here at the Arctic office for two years and recently joined the Custodian team as a junior programmer. Gu... Read more

22 Jan

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
See you're having some trouble with the launcher, I have a few steps here that may help you:

1) UninstallParadox Launcher v2 in Add/Remove Programs, then relaunch the game. Stellaris will redownload the launcher. You should wait for it to download the update, close and relaunch the launcher before trying to start the game.
2) Some launcher issues are caused by conflicts with antivirus active protections, like AVG or Avast. Add Stellaris/Paradox Launcher v2 to the exceptions list to any antivirus program you're running with active protections.
3) If all of this doesn't work, go to support.paradoxplaza.com and open a ticket, and customer support will be able to help you with this issue.

Hope this helps!
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Hello Stellaris Community!

The Stellaris team is pleased to announce that we’re running a 3.3 Open Beta until February 3rd. This open beta contains the unity rework (among other things). We’re looking for your feedback on how this rework feels, including balancing issues.

Please note: this Open Beta is a work in progress and is currently missing localisations in non-English languages. The full release version will be fully translated. If you find a bug in the 3.3 Open Beta, please report it here[forum.paradoxplaza.com].

Please leave your feedback in the Feedback thread on the Official Forums... Read more

21 Jan

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Lost Latios: Every time I try to start a game or save a new race the game crashes within the beta. Without the beta the game runs just as it should and I have no issues or crashes.

Most of these problems are due to antivirus active protections conflicts. As a temporary thing to check, disable your antivirus' autoprotection. If the game runs fine after that, add Stellaris to the whitelist/exceptions of your antivirus.

20 Jan

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Доступно на русском в ВК/Read in Russian on VK[pdxint.at]

written by Eladrin

Hi all!

Last week we talked about the basics of the Unity Rework. This week we have multiple features and announcements to discuss.

Ready?

Planetary Ascension Tiers
Tied to unlocking Ascension Perks, Planetary Ascension Tiers are a way of improving your core worlds by expending Unity. In normal empires they represent the active will of the people supporting your government and giving a little extra to do things the way they’ve always been done. In machine and hive empires, it’s more the well oiled machinery of the world gaining efficiency or drone instincts becoming bet... Read more

13 Jan

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Доступно на русском в ВК/Read in Russian on VK[pdxint.at]


written by Eladrin

Welcome back! We hope you’ve all had a wonderful few weeks.

Today we’ll start with some more information about the goals of the Unity Rework mentioned in Dev Diary 215[forum.paradoxplaza.com] (and briefly in ... Read more

24 Dec

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Charismatic, Curious, Elegant, Enigmatic, Friendly. Definitely not a fanatic purifier.

This mod is brought to you by popular demand and Stellaris Animator Hanna and Senior Artist Frida, from PDS Arctic.
C6 was first presented as concept art in DD#231 - “Aquatics Portraits and Art”.[forum.paradoxplaza.com]



We saw dozens of responses demanding the ability to play as C6, and because we’ve never been a group of people able to let a mem... Read more

22 Dec

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Hello Stellaris Community!

Here on Stellaris, we love our community content creators. This holiday season, join us and meet some of our favorite community content creators that you might've never seen before!

Each streamer will play 30 years, and then pass the save file onto the next streamer. Each of these saves we’ll post on this thread[forum.paradoxplaza.com], so that you can play along. Miss an episode? Don’t worry about it, we’ll update this post[forum.paradoxplaza.com] with the links to the VODs after the stream.

... Read more

09 Dec

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Read in Russian on VK/Доступно на русском в ВК[pdxint.at]

written by grekulf

Hello everyone!

We aren’t quite ready to show the things we are working on currently, but from the beginning of January we’ll be back with more dev diaries to talk about things like the Unity rework or the new Situations system. For now, we’ll be taking a hiatus until January 13th.

We want to instead take this opportunity to celebrate the year that’s gone by and thank you all in the community for your continued support.

Looking back at the year:

  • We released Nemesis and the 3.0 ‘Dick’ Update, after Philip K Dick, which added the Intel system and E...
Read more

02 Dec

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Read in Russian/Доступно на русском в ВК[vk.com]

written by Narkerns



Hello and welcome to a new Dev Diary,

This is Guido again with a follow-up on the AI side of things.

AI Feedback
First of all I wanted to thank you all for all the good and supportive feedback we got for our last changes on the AI. It’s really encouraging seeing so many of you engage with the changes and letting us know what works and where there’s still room for improvement.

It’s nice to see that lots of people appr... Read more

25 Nov

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written by grekulf


Come all you young spacefarers, listen to me! I’ll sing you the song of this dev diary!


Space shanty? Sing-along version? Amazing.

Today we’re back with another dev diary, and today we’ll be talking a little bit about our next steps. But first and foremost I’d like to thank everyone in the community for showing such great appreciation for Aquatics and the 3.2 update. The Aquatics Species Pack is the best-selling species pack to date, and going by the Steam review it also seems like it’s very well-liked. The future is looking bright, and together we will be able to make Stellaris bigger and better than ever before!

Speaki... Read more