MrFreake_PDX

MrFreake_PDX



17 Mar

Post

written by Loke-PDX

Hi all,

We've now released a hotfix, 3.3.4, to address the performance issue that appeared for many of you with Tuesday's 3.3.3 patch.

Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again.

Please find more details below.

3.3.4 Patch Notes:
[expand type=details]
  • Fix to address performance impact on mid- to late-game saves.

Known issue

Under certain circumstances Starbase modifiers may not immediately update, such as after the death of a ruler or activating edicts like Fortify the Border. Saving and loading or queuing a starbase module will refresh and correct the modifiers.
[/expand]

Remember to keep your eyes peeled for today's Dev Diary at 18:00!
It'...

16 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
We are investigating reports that some users are experiencing stuttering and performance issues when running on 3.3.3. We have enabled the 3.3.2 rollback branch for those of you experiencing stuttering and performance issues after the latest patch.

To roll back: right-click Stellaris, go to Properties, Betas tab and choose "3.3.2 Libra Rollback" from the drop-down.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
I haven't heard of anyone experiencing issues with playing a 3.3.3 save on 3.3.2.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
We are investigating reports that some users are experiencing stuttering and performance issues when running on 3.3.3. We have enabled the 3.3.2 rollback branch for those of you experiencing stuttering and performance issues after the latest patch.

To roll back: right-click Stellaris, go to Properties, Betas tab and choose "3.3.2 Libra Rollback" from the drop-down.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
We are investigating reports that some users are experiencing stuttering and performance issues when running on 3.3.3. We have enabled the 3.3.2 rollback branch for those of you experiencing stuttering and performance issues after the latest patch.

To roll back: right-click Stellaris, go to Properties, Betas tab and choose "3.3.2 Libra Rollback" from the drop-down.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
This video shows Stellaris running on the Steam deck. It does take some time to load, and no promises on how fast it will run as I haven't tried it out myself, but I'm excited to try! :D
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Winkrometer: In case it helps your investigation: The game seemed to be working fine for me after installing 3.3.3, but as soon as I tried to take the "Galactic Wonders" ascension perk, my game immediately stalled. I reproduced it several times - played normally for several game days with no issues, tried to take the perk, game stall. The 3.3.2. Libra Rollback resolved the issue.

If you like, you can add your savegame and the details shared here to this bug report thread... Read more

15 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
We investigating reports that some users are experiencing issues with certain setups when running on 3.3.3. We have enabled the 3.3.2 rollback branch for those of you experiencing stuttering and performance issues after the latest hotfix.

To roll back: right click Stellaris, Properties, Betas tab and choose "3.3.2 Libra Rollback" from the drop down.
Post

written by PDX-Loke

Hello all,

I'm happy to announce the arrival of the 3.3.3 patch! This is a minor update in which the team has fixed a few annoying gameplay bugs, made some careful balance tweaks, as well as further improved the AI.
With this we believe the 3.3 release is in good shape, and the plan is to focus our efforts forward.

Please keep the feedback coming! As always we will be ready to pick up on your reports and suggestions for the next update.

Enjoy!

3.3.3 "Libra" Patch Notes:
[expand type=details]
Balance
  • Planetary Ascension Tier costs have been adjusted. The effect the number of Ascensions has on the cost has been dramatically reduced, but the effect Empire Size has on the costs has been increased.
  • Colonists now only pr...
Read more

10 Mar

Post

written by Caligula

Welcome to this week’s dev diary! Eladrin is busy with something exciting this week, so I’ve been roped into writing about the almost as exciting new Situations system we will be adding in the next patch.

The idea for implementing this system comes from the realisation that Stellaris provides excellent systems to tell stories about things that have happened - e.g. anomalies and archaeology sites - but lacks a good structure through which to tell stories about things which are happening right now. While we have a number of such stories, they are often either not as complex as we’d like them to be (e.g. we’d prefer to have more factors taken into account), or they are disproportionately complicated for us to implement (i.e. time-consuming and bug-prone). Either way, the player experience is often not a... Read more

03 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Wide is still more powerful than tall. Its simply that you need to build more researchers to get the same tech progress as previously, which is fine, because you're wide, and you have more space. :)
Post

written by grekulf

Hello everyone!

Today I’m here to deliver some big news, namely that my tenure as Game Director for Stellaris is ending, and Stephen Muray (aka Eladrin) will be taking over. I will still be staying with Paradox Development Studios, but I will be stepping down so that I can focus on an unannounced project that I am leading.

Stellaris will be in great hands, and Stephen and the team deserve all the credit for 3.3 ‘Libra’. My involvement was no more than setting the initial path towards the Unity rework.

I am extremely proud and happy with what we’ve accomplished, and I’m very much looking forward to seeing what Stephen and the team can achieve together. The game is possibly in a better state than it has ever been, and with the Custodian Initiative going strong I feel like now is the best t... Read more

02 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by ImperialForce9: A window just pops up telling me to write down my problem to submit to Paradox.
The game does not close, it stuck on the loading screen.

Originally posted by HEDD616: The game don't even start to me. Also linux.

3.3.x no longer runs on Ubuntu 16 or 18 due to needing newer GLIB versions. The minimum requirement to run Stellaris 3.3.x is now Ubuntu 20.04 or higher.

01 Mar

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Creole7Supreme: i uninstalled and re downloaded this multiple times and i cant play it
It's likely a launcher issue. 9/10 times, failure to launch is caused by the display settings.

In the launcher, go to game settings and choose borderless fullscreen or windowed display mode. You can also try uninstalling Paradox Launcher v2 via Add/Remove Programs, then relaunch Stellaris, and it automatically redownload it.

If those two things don't work, go to support.paradoxplaza.com and open a ticket.

Hope this helps!
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Aven: can you explain why the tutorials enabled regardless of it me setting to off in my settings?
as for mods I have been using the futurama voice advisor, more white flags, expanded colours. With and without being activated.

Originally posted by MrFreake_PDX: Turn off your mods, then you should be able to skip through the tutorial.

This is an experimental tutorial as part of our endeavor to improve the new player journey.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Turn off your mods, then you should be able to skip through the tutorial.

25 Feb

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Is this a save you started before 3.3 launched?
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by failsafe: My vassal has dissapeared - I took him over just month later - and that is it. War is already taking few years, I haven't seen a single enemy vessel, not a single shot has been fired. By all means AI did not very well by declaring this war and handling it. Funny thing is that they didn't even bother gathering fleet to attack my vassal - it was very, very weak nation, one planet, fleet way below 1k.
The AI improvements in 3.3.* are to make the AI handle its economy better, it hasn't done anything to the way the AI moves and positions its fleets during wars.

24 Feb

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Go to support.paradoxplaza.com and open a ticket. Customer Support will help you track this down :)
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Alieen:
There was a technical issue with Microsoft's back-end yesterday, and we couldn't submit the 3.2.2 patch for certification. This issue has been resolved, and we expect 3.2.2 to roll out on Microsoft store either today or tomorrow.

Sorry for the inconvenience!

Thx for the answer - is there some temporary fix maybe? I mean - to rollback steam version to 3.3.1? (I don't saw that version in steam previous patches unfortunately)

The Microsoft store just updated. So no temporary fix necessary! :)