MrFreake_PDX

MrFreake_PDX



17 Nov

Post

written by Iggy

Greetings, ghouls and ghasts! Chief Reanimator Iggy here to report the most recent innovation in the field of necromancy. With the 3.6 update, we will bring you the Cordyceptic Drones civic! These delightful fungi will allow you to dominate the galaxy with zombie space fauna, as this is the third Reanimation civic! I know many of you have been enjoying this on the Beta, but if you give me a moment, I will have something new to show you!

Cordyceptic Drones
If you have been following how I made Permanent Employment, you would know that I want all these different reanimation civics to have access to the Leviathan Reanimation feature while still having unique gameplay. Cordyceptics follow this trend giving hives a much more biological reanimation method.

... Read more

10 Nov

Post

written by Eladrin and Mr Cosmogone

Hello everyone!

It’s been a busy few weeks here on the Stellaris team, and I wanted to thank the community for helping us out so much with the 3.6 Orion Open Beta.

There was significantly more activity than anticipated - during the month of October, over 100,000 players took part in the Orion Open Beta branch - and the volume of feedback we received was incredible. The 3.6 update should be much better thanks to your involvement.

We have a few more fixes that we’d like to get into the update (such as vassals colonizing Holy Worlds), after which it’ll go through the final testing, localization, and release process. As mentioned last week, we’ll be keeping the Open Beta branch available until the live release of 3.6 Orion so you can continue your games.

I’ll no... Read more

01 Nov

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We're happy to announce that we've updated the 3.6 Open Beta again today. As mentioned in the original announcement, the Open Beta was originally supposed to run until the end of October, however due to the unexpectedly high number of players who have participated, we’re going to leave the Open Beta branch available until the official release of 3.6 ‘Orion’. We will continue to monitor the feedback you provide, but due to how close this is to the release, changes made from feedback this late will not be in the release of 3.6 ‘Orion’.

We’d like to thank all of those that have taken the time to try out the changes and given their feedback.

Thus, below are the patch notes for this week’s update to the Open Beta.

Further updates to the Stellaris 3.6.0 ‘Orion’ open beta
[expand type=details]
Balance
  • Explicitly prevented various scripted solar systems from spawning inside Marauder territory. These include Amor Alveo, Wenkwort, th...
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27 Oct

Post

written by Alfray_Stryke

Good Afternoon, I’m taking over Dev Diary duties this week as Eladrin is away!

We’ve been continuing to work on the 3.6 ‘Orion’ patch, and hope to have another update for the Open Beta out next week. The feedback we’ve received has been immensely useful and I cannot thank those that have been providing it enough!

Here is a preview of some of the new UI art our artists have been working on for the new features and additions coming in 3.6 ‘Orion’ and a small selection of some of the changes we’re planning to get into the Open Beta for the next update following the feedback both on the forums and our discord.


Work in Progress UI Art for... Read more

25 Oct

Post


Necroid Horde Spreads Across the Galaxy
Extra-Galactic Hordes of Undead have been detected infesting the cores of galaxies across the multiverse! From now, until November 1st, participate in fighting back the Necroid Invasion on the Stellaris Official Discord[discord.gg] for a chance to win cool prizes, and shop on Steam to get great deals on Stellaris and Stellaris DLCs!

Check out our Steam Scream Fest Darkest Timeline Bundle and get a gre... Read more

20 Oct

Post

written by Eladrin, Mr. Cosmogone and Monzun

We have a few things for you today. First, Mr. Cosmogone will delve into the mysteries of the Shroud, then Monzun will show off a new accessibility feature, and finally I’ll give some updates on the Orion Open Beta.

Embracing the Unknowable
Salutations mortals!

Mr. Cosmogone, high speaker of the Instrument of Desire, here to share tantalizing tidbits about the upcoming Covenants rework.

First of, a little bit of context for those among you unfamiliar with Covenants: currently in the game, after completing your Psionic ascension, you are granted access to the Shroud, a mystical dimension where all psionics draw power from.

Upon exploring the Shroud, you encounter random events, one of which would let you make a bargain with an eldritch entity. This... Read more

13 Oct

Post

written by Eladrin

Hello again!

This week’s topic is the combat rebalancing planned for the Stellaris 3.6 “Orion” update. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done.

Scope and Intentions We first discussed the combat balancing back in Dev Diary #257[forum.paradoxplaza.com], and then provided some more information on our early work at PDXCon. Since then, we’ve done more experimentation and gathered some feedback before making more iterative changes.

When we started thinking about doing the Comba... Read more

11 Oct

Post
Hello,

We have another patch ready for you all, addressing what we believe to be the remaining issues coming out of the 3.5 + Toxoids release.

Plus of course a plethora of tweaks and improvements also done by the team, relentlessly industrious as they are.

3.5.3 is available now for download!

[expand type=details]
#################################################################
######################### VERSION 3.5.3 ##########################​
#################################################################

Improvements
  • You will no longer get alerts about envoys dying.
  • AI will now research debris.

Balance
  • Shared Burden now doubles the unity gained from the egalitarian faction.
  • Ensured consistency in the Toxic God starting resources: the home system will now always contain a +3 alloys deposit. A nearby one will contain another +2 an...
Read more

06 Oct

Post

written by Alfray_Stryke

WARNING: This is a long dev diary, grab a coffee and enjoy!

Hello, it’s Alfray Stryke again! Some folks might recall that back in DD#257[forum.paradoxplaza.com] that we went over some of our plans for summer experiments. In particular, I planned to look at what could be done with tradition trees and gating them behind various requirements.

Traditions
With the flexibility in how empires can choose traditions that we introduced in 3.1 "Lem", Alfray Stryke is planning some experiments looking at introducing new tradition trees.

These are looking at how gating tradition trees behind various triggers m... Read more

29 Sep

Post

written by CheerfulGoth and Caligula Caesar

Hello there!

I’m CheerfulGoth, a content designer on Stellaris, and today I’m excited to share the design process behind the Tiyanki Grave Mound that was added in the Fornax patch!

Concept and Planning To allow new content designers to familiarize themselves with all aspects of the game, they are usually assigned some onboarding tasks. The Tiyanki Graveyard was a combination of two such tasks: designing a unique solar system with new ships on patrol, and creating an arc site.

Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. I decided to focus on space critters, because they have relatively few events associated with them, and most of these haven’t been touched in ye... Read more

22 Sep

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by arc361: I am starting to get Country Resources desync at year 2354. Multiplayer of course
You can report desync issues here[forum.paradoxplaza.com].
Post

written by Eladrin

Hello scavengers!

This week marks the launch of the Toxoids Species Pack in all its poisonous goodness, with many quests undertaken, debris fields scavenged, planets relentlessly industrialized, and an uncountable number of leaders dead from old age at the ripe old age of childbirth. We hope you've been enjoying it.



What's New in 3.5.2 Fornax?
Today we have a small hotfix for a couple of problems that immediately arose.

3.5.2 "Fornax" Patch Notes:
[expand type=details]
#################################################################
########################## VERSION 3.5.2 ###########################
####... Read more

21 Sep

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Montecalm: Why aren't these updates properly tested before releasing them? I am getting fed up contacting Paradox support for help. They never reply promptly, and often make me wait weeks with an answer. How would Paradox like it if I bought the game then made them wait weeks before paying for it? Horrible customer service.

The updates are tested extensively before launch. However, the patch notes also expressly say that save file compatibility is not guaranteed, and to roll back if you want to continue an in-progress save.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by ZhAAr: Upon updating the launcher, I started my game and lo all of my buildings and leaders were gone. All my planets had empty leaders, all my science vessels leaderless, leaders could not be purchased, not sure what happened. I'm going to play KOTOR 2 for a few days and hope whatever the heck happened unhappens. Either that or I'm going to have to start a new game.

If you're trying to finish an in-progress save from 3.4.5 on 3.5.1, your best bet is to roll back to the 3.4.5 rollback branch. Right Click Stellaris -> Properties -> Betas tab and choose "3.4.5 Rollback" from the dropdown menu. After you're done with that save, change the dropdown back to None to start a new game on 3.5.1.

...
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20 Sep

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by HuggiePuggie: Not crashes but version mismatches is my issue with this newest update. No mods. No matter what I do or what I roll back to now I can't play with anyone... big sad
Your best bet is to delete the steamapps/stellaris/ folder, (not the one in /documents/) and then right click Stellaris > Local Files > Verify Game Files, and be sure you're not opted-into any Betas (in the Steam Library, it should say "Stellaris" with nothing in brackets)
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Noxious has a minimum habitability of 30%
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Can confirm, its a pretty fun way to play :D
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
are you running mods?
Post


The Toxoids Species Pack is Available Now![pdxint.at]

Rise from the primordial ooze all the way to the stars! The Toxoids Species Pack gives players the chance to inhabit toxic worlds, gamble the future of their planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy.

NEW ORIGINS
Knights of the Toxic God: In the depths of your homeworld, rumors rumble of a true power buried under the toxic sludge. Do you dare to dredge up the secrets of your past - and potentially unleash a biological colossus?

Overtuned: Play as a species that can gain more and more traits at the cost of its own lifespan, and live for today with... Read more
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Immortalis: Modders do not get early access as a rule. Some might, others might not, ultimately it is at Paradox discretion wether they want to give anybody early access.

Depending on how big the mod team is, how big the patch hits the mod (let's say you have a flag mod, it won't be affected by a remake of armies and ground combat, but a new method for creating those flags would wreak havoc) and how busy the modders are in real life, you could look at different scenarios and ETAs. Some mods might still work though so you'll need to check them individually and go for a few trial run.
We do signups every patch cycle for modders to apply to be part of early access. This patch cycle has around 45 modders... Read more