MrFreake_PDX

MrFreake_PDX



29 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
In the launcher, go to Game Settings and choose Windowed or Borderless Fullscreen. If that doesn't work, try disabling any mod you might be running.

If none of those things work, go to support.paradoxplaza.com and open a ticket.
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
That's because we released a hotfix that fixes the desync issues :)
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
We released a hotfix this morning, which should address most of the current desyncing issues.
Post
Hi all,

Another hotfix has arrived, containing a select few fixes primarily for improving multiplayer stability.

Please find the patch notes below.

STELLARIS 3.4.5 "CEPHEUS" PATCH NOTES
[expand type=details]
#################################################################
######################### VERSION 3.4.5 ##########################
#################################################################

Megacorps should no longer create rival Megacorps after winning an Impose Ideology war.
Fixed War Names sometimes being empty on the war pin tooltip.
Fixed Out of Sync upon hotjoining as an Overlord.
Fixed Out of Sync after triggering a revolt.
[/expand]

Please note that save file compatibility between versions is not guaranteed.

If you have an important 3.4.4 game going, please back up the save file before trying to load the save in 3.4.5. You can roll back to a prior version by right-clicking on ...
Read more

28 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by mithandsaph: Two games in a row (Grand Admiral) AI opens L-Gates and we all get destroyed by 40K fleets. I can barely muster a 10K fleet and have no chance same as the AI. Would be nice to get a way to diable or gate it after vertain time. No fun.

You can disable L-Gates in Galaxy Setup as of 3.4.4. Enjoy!

23 Jun

Post


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Already picked up the game, and wondering where to begin? Well, MaxTheCatfish has you covered, with the Top 10 Tips to get started in Stellaris:

... Read more

22 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
In-game, if you go to Settings and then Gameplay, there is an option to turn off event auto popups. This will cause events to make an exclamation notification along the top of your screen, then you can pause and read them at your leisure. (Don't wait too long, as many events will time out and pick the default option after 30 days).

There are also options under the gameplay settings for event auto pause (turn it on for all events), and auto unpause (turn it off, and manually unpause when you're ready), that will make your gameplay experience a little easier, and less overwhelming.

Hope this helps!

21 Jun

Post
Hi all!

We're happy to announce the release of the 3.4.4 patch. Please find the final patch notes below.

It's another herculean effort from the team that we hope you will enjoy!

"STELLARIS 3.4.4 "CEPHEUS" PATCH NOTES
[expand type=details]
#################################################################
######################### VERSION 3.4.4 ##########################​
#################################################################

Improvements
  • Automated Exploration and Automated Research are now available from the start of the game rather than being tech-locked.
  • Construction ships now have an Automated Construction mode, which will automatically build Research and Mining Stations over appropriate deposits. (It will not automatically build Observation Stations, Hyper Relays, or other constructions.)
  • Imperial Fiefdom changes
  • The Imperial Fiefdom overlord is now...
Read more

16 Jun

Post

written by Eladrin

Hi! Let’s get straight to it!

The 3.4.4 ‘Cepheus’ patch is planned to be released sometime next week if everything goes well. Here’s a preliminary list of things that will be included.

"Stellaris 3.4.4 ‘Cepheus’ Preliminary Patch Notes"
[expand type=details]

#################################################################
########################## VERSION 3.4.4 ###########################
#################################################################

Improvements
  • Automated Exploration and Automated Research are now available from the start of the game rather than being tech-locked.
  • Construction ships now have an Automated Construction mode, which will automatically build Research and Mining Stations over appropriate d...
Read more

15 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Choose borderless fullscreen or windowed mode in Game Settings in the Launcher. If that doesn't work, go to support.paradoxplaza.com and open a ticket.

Hope this helps!

11 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
And this thread has run it's course.

10 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
There has been a fair amount of work done on the AI in general, and the crisis specifically since 2.6. I'm not sure if the recalling behaviour has changed to not care about the portal system until the anchors are destroyed, but I would not be surprised.

Establishing the Galactic Defence Force might help you out here, as a way to build upkeep-free ships, and turn the tide. :)
Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Create a backup save before doing any of this stuff!

crisis.1000 - Unbidden
crisis.2005 - Contingency
crisis.10 - Prethoryn

bring down the console with the ~ key, and then type: event crisis.10 in the console. This will spawn the Prethoryn, or you can substitute any of the above for crisis.10.

There may be other issues force-spawning a crisis as a warning.

Enjoy!

09 Jun

Post

written by Eladrin

Hello!

The team is working on the 3.4.4 patch as I write this - we should have a list of patch notes as next week’s DD. Today we’ll be discussing some less concrete things.

We often find ourselves with a bit of free time during the summer to experiment with different systems that strike our fancy. Previous such experiments yielded the Lithoid traits (which changed the way we make Species Packs forever) and the first trials of Industrial Districts. Often they don’t work out, or need a lot of iteration before turning into something usable, but that’s okay - these are intentionally framed as experiments with lower pressure.

Rather than doing a review of what did and didn’t work after the summer, I want to give a preview of some of the systems we’re looking to experiment with, but with the c... Read more

08 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
There is still another post-launch support patch in the works. :)

07 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
You can also do the Merchantile tree, and then set your trade policy to Consumer Benefits, which will give you extra Consumer Goods.

06 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
Originally posted by Forblaze: I feel like these have been broken in some shape for longer than they've not. Are the end game crises able to expand, invade worlds, purge worlds, and reinforce themselves, or generally have a chance at winning without imploding on themselves?

Last I recall, they would expand a little bit and then get stuck, turtling up at their borders without ever wanting to leave.

I haven't seen nor heard of this issue in quite some time. If you do experience this issue, please fill out a bug report.[forum.paradoxplaza.com]

Thanks!

04 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
I think your best bet is to go to support.paradoxplaza.com and open a ticket. I have not heard of this issue before. Customer Support will likely know a work-around or root cause, however. :)

02 Jun

Post

written by Tim Wiberg & Lloyd

Hi There,

My Name is Lloyd and I'll be your host for tonight. I am a concept artist working on Stellaris and for this dev diary I'm going to give you a look at how the art team brings an asset to life. Specifically I want to focus on the Salvagers station from the Overlord expansion.

Visdev The first step is visdev, which is short for visual development. It’s where we throw ideas at the wall and see what sticks. At this stage everyone is welcome to contribute, and ideas are often borrowed and expanded upon by other artists.


(Salvager station visdev by Avishek Banerjee)

Avishek Banerjee, a concept artist on the team made t... Read more

01 Jun

Comment
    MrFreake_PDX on Steam Forums - Thread - Direct
To further expand on this, the corporate version of Reanimators is Permanent Employment, and requires the Necroids DLC *and* the MegaCorp expansion.