OwlcatStarrok

OwlcatStarrok



07 Oct

Comment

Originally posted by Howareualive

Any word on the demon mythic path Yozz not visiting after the first time in your HQ.

A ticket number for the bugreport with the problem would help, if you PMed it to me :)

Comment

Originally posted by MrWhite3724

So… We get these spells for last 2-3 fights then?

And a general question. There has been a lot of arguing about mystic level progression( you get last 4 ranks too abruptly, which especially hurts late game paths that get a lot of stuff on their mystic 10).

Any plans to change that?

Technically, yeah, only the last bits of the game. There will be a DLC continuing the same characters further, though, so you'll have the chance to use them more later.

As for mythic levels, we also feel that progression turned out to have a somewhat unstable pacing, with some parts of the game being really scarce on levelups, while some others throw them at you one after another. It's recognized and has been discussed, but it's a complicated dilemma to deal with, as it requires a major overhal of multiple parts of the game. Which is both expensive for production and may produce a new wave of bugs. So it may take some time to resolve, if ever.

Comment

Originally posted by Modern_Erasmus

Wait what? They just updated the text to make it seem like this bugged summons were intended instead of actually fixing the bug?

Tier 7 and 8 had wrong tooltips, Tier 9 summoned a wrong creature. All of this is fixed.

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Originally posted by Graal-

How exactly we can achieve this spells? What mythic rank required? I'm playing Oracle 20 / MR 9 Angel with merged spellbooks and my maximum spell level is still 9

Has to be Mythic rank 10.

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Originally posted by JaMenUpptaget

Level ten spells? B-b-b-uut I just finished that playthrough... I shall have to do it again :D

I answered here earlier that it was a bug that they were missing indeed :)

Comment

Originally posted by magnuskn

Could you please check if some camp interactions are supposed to be non-voiced? In Kingmaker every single camp interaction was voiced, so it was really weird having about 50% of them being not voiced.

Unfortunately it's intended. Budget constraints :(


06 Oct

Comment

Originally posted by nyyfandan

Couldn't agree more. If they ever do an "enhanced edition," my main hope is that more voice acting gets added. Sometimes it's a little jarring to have a major character go from silent to voice acting or vice versa, it sometimes even happens mid-conversation.

If it happens mid-conversation, it's most likely a bug. Report it. And yeah, it's possible for more VO to be added in future as parts of DLCs or "enhanced editions".

Comment

We'd REALLY love to do more of the voiceovers! :(

And we're constantly being bombarded about VO in other languages, too, especially much so from our own country. Sadly, like people already pointed out, VOs are extremely expensive, and the amount of text in the game is staggering, so the budget simply can't handle it at this time :\ Trust me, it's torturous for our sound guys to choose what to voiceover, and what will have to remain silent. They'd really love for the world to always talk.

Don't lose hope though, more voiceovers are likely to be added in future as parts of DLCs or enhanced editions.

Also, some of the voiceovers may actually be missing currently because of the bugs. I think that's what happened to the certain companion's dialogue you're talking about: all dialogues are supposed to be either fully voiced or lack VO completely. There isn't supposed to be any partially-voiced dialogue except for a single occasion with Nocticula somewhere closer to...

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05 Oct

Comment

Originally posted by faatihf

In Last Azlanti, you lose the ability to F5 F8 ?

In basic mechanics you still can quit before you die and return to a previous autosave, but even that is not allowed by the rules of the challenge itself. All decisions must be final, all battles must be played to completion :)


04 Oct

Comment

Originally posted by Prospalzz

>Game completed with Azata.

Wonder what builds these people are using.

You can visit one of their streams, and we're planning interviews and articles with the top participants :)

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It's monday and it's time to update the leaderboard!

As we can see, the weekend was rich with events:

- Amm0ni has successfully finished the game with 85:04 played and 132 quests completed! Will he be the winner, or someone else who is slower and steadier, will overcome his progress in the remaining weeks of the challenge?
- Gamer4fun2u has perished in Chapter 4, accidentally starting a fight with the whole Flesh Market and falling from the hand of Sarzaksys;
- OldManMordaith has made it to Chapter 5, with 103 quests complete, being the closest competitor to Amm0ni,

- HazvsRPG has entered Chapter 3 and became the first to pick Aeon's path in this challenge!

- Mortismal Gaming has made it to Chapter 4!

- Serwerty Gaming, WafflesMappleSyrup and HDHazmy make a steady progress, going forward!

Comment

Originally posted by Archon_Prime

I believe it was the same in Kingmaker, but there it wasn't much of an issue due to the fact that is wasn't seen all that often. In WOTR it's built in to the majority of creatures, so it becomes more apparent on lower difficulty levels.

If the technical complications make it impossible to change, then is it possible that you could do a balance pass on SR for all difficulties and bring it more in line with Pathfinder core rules?

As far as I'm aware, all (or almost all) SR values are already derived directly from the core rules. And yeah, it's like that from Kingmaker and indeed it wasn't noticed there as it wasn't so widespread.

Comment

Originally posted by kitsunekoji

What's the reasoning behind SR being set like item drops or experience, and not treated like the other enemy defenses such as AC and Saves? SR is basically AC against casters so it would make sense for the difficulty settings to change it I the same way.

Some sort of technical limitations. Sadly I'm not a programmer so I won't be able to give more detail. We'll most likely look at it at some point, but later.

Comment

Originally posted by Kiriima

u/OwlcatStarrok

Please look into this. SR should be a part of adjustable stats just like saves.

Hello. The game is built around an average static preset SR, similar to how experience or items don't change with difficulty level. It's simply not designed to be played differently. While it could be an interesting idea to allow the player to adjust it and it's probably something we'd want to do, it's technically complicated, so it may take a while to implement.

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Originally posted by Chen932000

I am also still having this issue with Demon path kineticist. No 0 level tab in the spellbook

Investigating it, guys. Expecting to fix throughout this week. Sorry for the delay.


01 Oct

Comment

Originally posted by lorddrame

Sorry for the late response, long work day.

Yes I am currently unable to save using quicksave, autosave or manual save. Including deleting old saves and re-attempting or saving over existing slots.

I'll try gather more info after my workday is over - do say if there is anything in particular you'd like.

Try to check the integrity of game files, looks like some sort of a cache problem to me, it hasn't been reported anywhere else so far.

Comment

Have you used any mods here? If not, can you please file a bug report via ALT+B and PM me the ticket number?