OwlcatStarrok

OwlcatStarrok



13 Oct

Comment

Originally posted by MythicalPurple

Right. It’s clear that pirating the game is the way to have it actually be playable, then.

I’m sure that decision won’t backfire on the studio at all. Great forward-thinking.

Major problems introduced by new patches are usually hotfixed within 24 hours.

For those using GOG, there's an in-built way to revert to previous patch, and there have been occasions where we offered previous versions on Steam in the past if the introduced issue was impossible to solve quickly.

As an option, you may turn off automatic updates and use offline mode in Steam to circumvent patching completely.

I would also like to remind that pirating games is an illegal procedure.

Comment

Originally posted by MythicalPurple

Hey u/owlcatstarrok Can we please get beta builds on steam now, since the last two updates have introduced major game-breaking bugs?

It’s weird that owlcat refuses to give players the ability to roll back while we wait for them to fix things.

Do you/they not realize how easy it is to do steam beta branches? It doesn’t take long at all.

There are certain workflow specifics that prevent it for minor patches like the few recent ones. For large patches there will be open betas some days/weeks prior.

Comment

Originally posted by MythicalPurple

Each update brings new bugs that break things, sometimes entire acts of the game, yet they refuse to upload older versions to steam's beta branches so people can keep playing versions that are stable for them. They also completely ignore all the requests from people to add them.

u/owlcatstarrok can we please get steam beta branches now? It really doesn't take long at all to upload a build there.

As things stand the best way to get a playable experience is to pirate the game. Paying customers are getting screwed.

That's unlikely for minor patches due to certain workflow specifics.

For large patches we plan to launch open betas.


12 Oct

Comment

It's a bug. Should be fixed in the next patch.

Post

Hey folks!

The dev team is looking for feedback! If you are a modmaker for Wrath of the Righteous, we'd be really happy to hear your feedback about our modding tools and want to ask you a few questions. Please take the time to fill in this small survey!

Please only participate if you are a modmaker or willing to become one.

https://forms.gle/j8jfvHvEdhoDTwd89

External link →

11 Oct

Comment

Originally posted by lorddrame

I've noticed a lot of skill checks seemingly not being sure if it wants to use my teams best or just main character. Has this been fixed? - couldn't quite see it in the notes :)

Should be, as far as I'm aware. If you notice any inconsistencies, please report it via ALT+B.

Comment

Originally posted by Novasry

Mounted combat still isn't working right in turn-based mode for me, Any time my triceratops charges the game stops—doesn't crash—because my MC isn't in reach to attack. I have to turn TB mode off and on again so that I can scoot the mount forward and do my attacks.

Yes, unfortunately not all reasons causing these TBM issues have been pinpointed yet. We keep dealing with them one by one almost every patch, but there's still work to do.


08 Oct

Comment

Originally posted by Nightfish_

I'm not in TBM but it did happen during battles against gargoyles so that lines up.

Dismemberment mechanic is acting oddly. We're investigating.

Comment

Originally posted by Djebeo

If you want to play a Court Poet (like I do), basically nothing but the very basic bonus works, not even the stance on your own character.

Can confirm that Court Poet is being worked on, but it takes some time.

Comment

Originally posted by DangerousCookie992

*sigh* "Mounted Combat" feat is still completely broken with no fix in sight, I'm legit starting to lose hope...

Can you please elaborate?

Comment

Originally posted by Dargus007

I can confirm that leaving the game running for 4-5 min does return the game to normal after each gargoyle death (and it seems to be most common with this monster type, but not exclusive).

Something broke in dismemberment mechanics, and gargoyles seem to be affected the most. We're already working on a hotfix.

Comment

Originally posted by magnuskn

Thank you!

Could you fix the issue with high level Azata abilities just not working, for example the songs which restore spell slots?

Also, a way to turn off Aivu's fearsome presence would be highly appreciated. In the tabletop version dragons can decide to turn it on or off.

Leave bug reports via ALT+B, and at some point queue will reach this problem as well :) More critical issues are many, but not endless.

Comment

Originally posted by Botruc

Is it me or the game has become less stable with the new update? I've had 3 problems where the game freezes, which forces me to close the game. Everytime, when I kill a 'big bug' ennemy (something that sounds like Deskari but I don't remember). It might just be bad luck, I don't know...

Seems to be a problem with dismemberment system, we're already looking into it.

Comment

Originally posted by Twokindsofpeople

Are there any plans to optimize the game? I know I'm not the only one, but there's a weird stuttering issue that happens to a lot of the player base. From what I gather it's most common with the 1000 series Nvidia cards. It's very very distracting.

Definitely yes. We're already doing tweaks here and there, but the serious work on it will be done after most of the gamebreaking bugs are fixed.

Comment

Originally posted by happymemories2010

Is there anything planned to buff AC when using armor? Half of the builds I see use 1 level of monk abd Archmage armor Mythic feat. Its just silly how this outperforms armor. How about adding a Mythic feat to buff armor users aswell?

It's a part of tabletop Pathfinder design philosophy that some builds are clearly more optimised than others and finding the optimal build is a part of the game experience. It's one of those aspects where we strive to be faithful to the original tabletop system as much as we can. Yes, we change values away from the original book sometimes, but usually only when something is broken to the point of being ridiculous. So no, I wouldn't expect changes of this sort.

Comment

Originally posted by JN9731

Have you been looking at the bug that causes the decrees that allow you to upgrade forts to disappear and stop spawning after that? Many people still can't upgrade forts in crusade mode thanks to this, especially if they didn't know about the complicated workaround beforehand.

"After loading a save, upgrades could disappear from the projects Outpost to Bastion Expansion and Bastion to Fortress Expansion - fixed; " - from the latest patch notes.

Comment

Originally posted by Creston918

u/OwlcatStarrok Please thank your team for all the hard work in bringing out patches! I mean, don't get me wrong, it sucks they're necessary, but it's better to see things get patched quickly then to have nothing for months on end, to be followed by a youtube video with a few devs going "Patching games is hard, maaaaaan!"

Thank you for the trust! Doing our best.

Comment

Originally posted by Xacktastic

Well this patch completely broke my Azata playthrough. Everytime someone crits and triggers Outflank or Seize the Moment, the game crashes. 100% of the time.

Hello! We're aware of the issue, working on a hotfix.

Comment

Originally posted by kociol21

Just so you know, it's probably linked to gargoyle death animation or something that is triggered on their death. It's not just attack on camp, I also have this issue in Lost Chapel. Every now and then the moment you kill a gargoyle, game freezes for some time (up to couple minutes).

Yes, we already discovered the issue, seems to be the dismemberment. Working on a hotfix.


07 Oct

Comment

We keep tracking #TheLastAzlantiChallenge and here's the 7th of October update!

What's new in the challenge in the last days?

- HDHazmy switched to Legend mythic path and easily murdered Playful Darkness, taking barely ten seconds of combat! After that it took him just a few hours to finish the game with 79 hours played and 127 quests complete! That's not enough to beat Amm0ni's result, but he's sitting at the second place!

- Demon of Old Man Mordaith is catching up them both with 81 hours played and 121 quests complete. Will he be able to overcome Amm0ni's result?

- Yesterday an unfortunate fate expected Serwerty Gaming, whose Wenduag died on a duel with Lann as a part of her companion quest, triggering a campaign gameover.

- BearlyTactical made it to chapter 3, joining a large squad of Azatas of this Challenge.

- Mortismal Gaming is steadily exploring Act IV with 75 quests complete.

- GruntarTV's Trickster almost made it to...

Read more