OwlcatStarrok

OwlcatStarrok



04 Oct

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It's monday and it's time to update the leaderboard!

As we can see, the weekend was rich with events:

- Amm0ni has successfully finished the game with 85:04 played and 132 quests completed! Will he be the winner, or someone else who is slower and steadier, will overcome his progress in the remaining weeks of the challenge?
- Gamer4fun2u has perished in Chapter 4, accidentally starting a fight with the whole Flesh Market and falling from the hand of Sarzaksys;
- OldManMordaith has made it to Chapter 5, with 103 quests complete, being the closest competitor to Amm0ni,

- HazvsRPG has entered Chapter 3 and became the first to pick Aeon's path in this challenge!

- Mortismal Gaming has made it to Chapter 4!

- Serwerty Gaming, WafflesMappleSyrup and HDHazmy make a steady progress, going forward!

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Originally posted by Archon_Prime

I believe it was the same in Kingmaker, but there it wasn't much of an issue due to the fact that is wasn't seen all that often. In WOTR it's built in to the majority of creatures, so it becomes more apparent on lower difficulty levels.

If the technical complications make it impossible to change, then is it possible that you could do a balance pass on SR for all difficulties and bring it more in line with Pathfinder core rules?

As far as I'm aware, all (or almost all) SR values are already derived directly from the core rules. And yeah, it's like that from Kingmaker and indeed it wasn't noticed there as it wasn't so widespread.

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Originally posted by kitsunekoji

What's the reasoning behind SR being set like item drops or experience, and not treated like the other enemy defenses such as AC and Saves? SR is basically AC against casters so it would make sense for the difficulty settings to change it I the same way.

Some sort of technical limitations. Sadly I'm not a programmer so I won't be able to give more detail. We'll most likely look at it at some point, but later.

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Originally posted by Kiriima

u/OwlcatStarrok

Please look into this. SR should be a part of adjustable stats just like saves.

Hello. The game is built around an average static preset SR, similar to how experience or items don't change with difficulty level. It's simply not designed to be played differently. While it could be an interesting idea to allow the player to adjust it and it's probably something we'd want to do, it's technically complicated, so it may take a while to implement.

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Originally posted by Chen932000

I am also still having this issue with Demon path kineticist. No 0 level tab in the spellbook

Investigating it, guys. Expecting to fix throughout this week. Sorry for the delay.


01 Oct

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Originally posted by lorddrame

Sorry for the late response, long work day.

Yes I am currently unable to save using quicksave, autosave or manual save. Including deleting old saves and re-attempting or saving over existing slots.

I'll try gather more info after my workday is over - do say if there is anything in particular you'd like.

Try to check the integrity of game files, looks like some sort of a cache problem to me, it hasn't been reported anywhere else so far.

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Have you used any mods here? If not, can you please file a bug report via ALT+B and PM me the ticket number?

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Originally posted by Siamak71

Why are they fighting the water elemental? Isn’t it completely avoidable?

¯\_(ツ)_/¯

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Originally posted by SpellBlue

There is no lich because if they die they lose the challenge.

I admit that made me giggle

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Originally posted by manilein123

So do you track all players playing Last Azalanti Mode? or just sponsored people on twitch / youtube?

It's 24 streamers that signed up for the challenge. 7 of them are out by this moment.


30 Sep

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Are you still experiencing this after the 1.0.7f?

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Originally posted by Cranky_Squirrel

Since this is your latest post, and pardon me for going off-topic, but is there a particular reason why XP at the start of the game is so random?

Sometimes I get 450 when falling into the cave thanks to Deskari, other times it's 540, sometimes it's 990. All the times it was with XP sharing off and Skill Checks only giving XP to the one who did them.

What gives? D:

Just look at this. It's so strange. Why did I get more than 990 XP just from falling into a cave?! >:I

Edit: Fixed word

Uh... Blame Desna!

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Originally posted by Sikosh

Thanks for chiming in, /u/OwlcatStarrok . To be clear, don't think anyone is asking for 100% parity between the mythic paths, but a bit more than "you can rage twice a day" e.g Demon or DC14 Aeon Gaze I think would be a good start. There's a reason mods adjusting them are so popular :)

Is there any possibilty you can get some insight into Act 5 ? A lot of people are unhappy with its length. Are there any plans to revisit it even for an enhanced version when all the DLC is released?

Thank you!

Hard to say for now, first we want to make sure that the game runs smoothly. As the OP of this thread has pointed out, we've definitely made a significant progress since Kingmaker in terms of stability on release, but there's still a lot of ground to improve. We are sorry for the inconvenience caused for those who experience issues with the game.

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Daily update for #TheLastAzlantiChallenge!

Amm0ni approaches the end of Act V, Old Man Mordaith is close to Act IV, AlpaxLP enters Act II and Mortismal Gaming joins the ranks of Azatas, resulting in 5 Azatas in this challenge!

Staying alive. For now!

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Originally posted by Sordahon

I have 13 of them so I have no idea which one is it, though it's strange as I reported at least 50 since I started playing. Should I open game right now and report bug and input your username or smth maybe?

You can report them again and check your mail. System that sends ticket numbers is a relatively recent addition.

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Originally posted by Lank891

For wrath they uploaded steam exe file for gog version so gog players couldnt play for like 4-5 hours or so

It's rather amusing to watch how 15 minutes that it took to reupload the version, get longer with every passing week :D